Cobra III vs Cobra IV opinion

I have flown the Cobra III for most of my time playing ED, over a year. You can understand how excited I was of hearing the Cobra IV being released in Horizons Beta. I purchased the Cobra IV and like most was really disappointed in its speed/maneuverability and power dist. But I was determined to make it work. I loaded it out in as many ways as you could and tested it out in pvp/pv-npc. I really really really wanted to prove all nah Sayers wrong but couldn't. Now it could be possible using it as a buggy deliverer is what it excels in but I don't play the buggy thing yet. So sad to say I sold the Cobra IV today and got my old Cobra III out of mothballs. That being said I have a few observations about the Cobra IV vs Cobra III
Speed and maneuverability, I doubt if any other ship could satisfy this combo. Once you are use to it, it's hard to take anything slower. Even though the Cobra III doesn't have the option for the most powerful weapons it can bring what it has to bear on its target almost continually. The power dist in the Cobra III keeps your weapons online longer too. I found in the Cobra IV you spend most of your time trying to get lined up on your target only to have your beam/pulse laser play out before u can get their shields down. By the time you get the shields down it takes forever to get lined up for the hull punches (cannons, rail..etc) before their shields come back up. I'm use to shields down, hull and boom. My battles took forever in the Cobra IV. You really can't arm yourself any better in the Cobra IV even with the extra hard point and you better win -no running-. At least with the slower ships when you do line up you have some big guns to deliver some damage. On the plus side of the Cobra IV it could take a pounding and it seemed like the mini game improved on both evading and interdicting someone. I guess I just couldn't find that niche it fits in to make me happy. It seems the things it could be good at something else is doing it better. If anyone has any ideas?
 
I have a MK-IV ed out for cargo, 2 mining lasers, 3 pulse smalls, and a smaller shield, and it makes a fine mining ship(for semi afk mining, just one collector drone but 8 refinery bins) so I alt tab and grind my Carrier in World of Warships while mining.
 
The Cobra IV has size 4 slots which mean you can have a twin buggy hanger ;
these hangers only come in two sizes 2 and 4 so hence they created the Cobra IV and asp scout with size 4 slots
both these ships are really good when landing on a moon
 
FA off flight helps a lot in a MkIV. Also, getting the weapon loadout right is crucial for making sure you don't run out of energy in a fight - especially as boost speed is its biggest disadvantage compared to the MkIII.

I like using mine as a mini-Python, mostly for missions.
 
The Cobra IV has size 4 slots which mean you can have a twin buggy hanger ;
these hangers only come in two sizes 2 and 4 so hence they created the Cobra IV and asp scout with size 4 slots
both these ships are really good when landing on a moon
There are also size 6 Hangars that allow larger ships to carry 3 SRVs per module. :)
 
I think the difference between the ships that use Class 3 PD and Class 4 PD is a bit too steep and we could use an in-between zone.
 
I have a MK-IV ed out for cargo, 2 mining lasers, 3 pulse smalls, and a smaller shield, and it makes a fine mining ship(for semi afk mining, just one collector drone but 8 refinery bins) so I alt tab and grind my Carrier in World of Warships while mining.

Ugh, carriers? Those things are horrible. DD'S and Cruisers are where it's at.
 
The Cobra IV has size 4 slots which mean you can have a twin buggy hanger ;
these hangers only come in two sizes 2 and 4 so hence they created the Cobra IV and asp scout with size 4 slots
both these ships are really good when landing on a moon
Thanks everyone for your replies. Question - why is it advantageous to carry two buggies?
 
Thanks everyone for your replies. Question - why is it advantageous to carry two buggies?

If you get a flat tyre you can swap buggies :)
If you get damage while charging (or falling) down the side of a mountain that damage will not get fixed until you return to a station. The second buggy means you can continue exploring without having to risk driving around in a damaged buggy.
 
Cobra 3 is a multi purpose ship, best at smuggling with its great speed and decent cargo and range.

Cobra IV is like the Python's little brother.
 
Long story short:

- The Cobra III is one of the best ships in the game
- The Cobra IV is one of the worst ships in the game
This.

IMO FD should have made this ship the Constrictor (spec-wise, obviously not the shape!) and saved "Cobra IV" for a ship worthy of the name...
 
I think the Cobra MPV... err, sorry, type IV would have got a much warmer reception if only they hadn't called it a Cobra.

It's not a bad ship and has lots of lovely internal space, but what it is not is worthy of the Cobra family name.

Obviously we don't discuss the rather unfortunate mk II either.

Edit. Ninjad by kpmop!
 
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There are also size 6 Hangars that allow larger ships to carry 3 SRVs per module. :)
4 SRVs according to the Wiki/Coriolis:rolleyes:
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Cobra Mk IV is a TRUE heavy multi-purpose ship - a jack of all trades - and in that role it beats the Mk III (and probably all other ships of similar size) hands down IMO.
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Essentially, another way of looking at it is a cheaper alternative to the Asp Explorer - both can be kitted out in comparable ways, but the Cobra Mk IV is ALOT cheaper.
 
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I think the Cobra MPV... err, sorry, type IV would have got a much warmer reception if only they hadn't called it a Cobra.

It's not a bad ship and has lots of lovely internal space, but what it is not is worthy of the Cobra family name.

Obviously we don't discuss the rather unfortunate mk II either.

Edit. Ninjad by kpmop!
I could not agree more.
A Cobra should be and feel like this:
1967-chevrolet-camaro-ss-side-view.jpg
 
IMO Frontier Classed the MK IV wrong. They don't want it to compete with the MK III so they made it considerably worse that the MK III. Thing is I thought what they were going to do is make it compete with the Asp Explorer, It would make sense from a lore standpoint for Falcon DeLacy to make a ship to compete with the ship that every Cobra pilot that moves on to a bigger ship. Lakon owns that price point. Instead they're competing with themselves.

The MK III is IMO the best ship in the game. You would think the newer ship would at least be comparable to it. Okay then lets look at it from the current prospective. Look at the Eagles, the Asps, the Diamondbacks. They have strengths that play off each other but you're not really worse off with either choice of those. With the MK IV you sacrifice nearly everything for what? Room for more SRVs and a gun you can't power?

I think there's two ways to fix the MK IV that would more than likely satisfy the masses.
1) Price the MK IV at 12 million, up its power distributor a class and increase it's speed and maneuverability to numbers similar to the Asp Explorer.
2) Keep the price as is, up the power distributor a class and only increase either it's straight line speed or it's maneuverability.

I think the first option is a better option since it would make the ship a premium option for people who want to fly the MK IV that makes in lore sense, but the second option would keep with the theme Frontier seem to be sticking with for some reason it keep all the small ships as an option for starter pilots. Problem with that is you can't even get the MK IV unless you own both versions of Elite Dangerous so it clearly isn't a ship for new people. I'm not and most of us aren't asking for a MK III replacement. I adore the MK III and nothing Frontier can do will make me get rid of the ship. I just think the MK IV should be an upgrade or at the very least be an alternative to the MK III for similar task.

I hope Frontier at least consider making some changes to the MK IV because I'm a fan of that design and I love the idea of the MK IV but that ship as it is now is not a Cobra. It just isn't.
 
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