man put that misseles where you wan't.
launch tubes, yes i thought of that to, had made a LEGO falcon, and the missiles endet up accidentially in the thick part of the wings section, that gave me the idea. it's possible to hack the game to place the missiles wherever you wan't, only issue they will "fall" (they dont "fall down", in fact they will be replaced by another model, this leads to the same missiles for all types when mounted and changing types(colour); homing,smart,naval,nuclear, when launched, even this can be fixed via a replaced unused original FFE model) allways underneath the bottom when launched, no matter where you place them (i think they fixed it comparing to FE2 that the courier and others can launch missiles, cause it often happened on the PC FE2 version that you can't launch a missile from a imperial courier or trader, they explodet inside the ship (not harmful because you are no target), and the ships get nearly unuseable for bombing missions. but maybe i find a "trick" to get that fixed that i can make them launch straight or lift before launching. else it looks only a bit stupid when you look from the outside while launching a missile (usually you wan't do so).
but it needs some heavy hacks to ffed3d and a lot of time to figure it all out.
ps. you will see missiles on the outside of original FE2 models, at least for cobra mk1, mk3, viper, and many others, but FE2, FFE cracks don't use missiles often (they are almost useless, except for the special nuclear or mycoid which are necessary for the missions), that's why you don't see many screenshots with missiles. sdditionally they use up important cargo space, especially in small ships like the cobra mk1, you will have the few left tonnes for carrying goods instead of missiles.
P66 cobra mk1 v0 (original nfs4 model), missile positions by the game (FFED3D).
edit: sorry, i forgot, i hacked the missile positions
original FFE missile positions on bottom of cobra:
and on top of viper:
coolhands viper for ffed3d with all 4 missiles:
today, i have read a review of elites/fe2 ships, where they stated the cobra mk1 is not suiteable for bombing or reconnaissance missions, that's not true. there are not many faster, long ranged ships then the cobra, only armament is weak, but 1mw beam is enough if you play well, and i allways "clean up" the sky after a bombing or photo mission (take no prisoners). the range with a military drive will outsmart anything else, you will rarely be to late. if you fight for the imperials you have only to face the ASP as strongest counterpart, if you fight for the federation the courier is quite dangerous, but even with his 20mw beam he mostly attacks frontal (a very clumsy ship in some way) and the worst thing is when he tries to "kamikaze", but if you know his strategy you can evade, hook on his back, match your speed, bye, bye courier! and best when your'e close and he's trying to turn, showing his belly, you can really "cut" him to pieces (something i allwas missed, to see how a couriers wing part get's cut off).
btw, in the heat of the battle, he will hit a lot of his allied ships. also there is a small "bug" in close to surface fights, ai pilots usually accelerate to much for a fight in < 2000m height, so they "run" often in the ground.
ps. Pioneers Cobra MK1 will get double fire front lasers to make it stronger. i think i will hack that to FFED3D to, what you think, you can have twin cannons also for "foreign" ships, like a TIE fighter. anyway i rarely use back fire lasers, maybe only when i want to have a second for mining purpose. and sorry, i don't understand oolites "gunships" with lasers in all directions, who can control 4 lasers at the same time? no, 1 is enough, i depend on my maneuvres not on the strength of my guns, stronger only shortens the fight that's all. only FFE's fastened up missiles give me sometimes problems (fortunatly use by ai is somewhat randomly, they don't use it allways the same way in the same situation, so you have the possibilty to win maybe next try and even 6 laser mountings won't help against missiles (if it would be possible, it's not).
still, both cobras are the best ships of elite, imo.