Last night I 'upgraded' my weapons on my Cobra. I had a gimbled class 1 beam laser up front, a class 2 cannon upfront and two class 1 gimbled multicannons. I decided to have a go at another wanted cobra who also seemed to have a single beam laser. He completely kicked my ass! I found it very hard to damage his shields.
Later I had a go at a viper and could not even drop his shields. Strangely he never shot back and only kept passing me.
Now I know you might say well you need a second beam laser on your ship but my question is if I have to rig every ship out with two beam lasers or two burst lasers for them to be effective at all that means you only have two hard points left for other weapons. How are you supposed to implement special weapon types like missiles, torpedoes, cannons etc. when you still need to provide decent basic projectile fire from a multicannon aswell?
My thinking was if I bought a decent beam laser (and it cost me 74,000) it had 4 pips of damage. That is the equivalent of two basic pulse lasers hitting at the same time. It is a beam laser too so contact time is higher. This in theory should have freed up one of my hard points so I could fit my 'specialist weapon' - my big class 2 cannon which I have to say I like the look of!
Does anyone run a workable weapon loadout on the Cobra and if so what is it?
Later I had a go at a viper and could not even drop his shields. Strangely he never shot back and only kept passing me.
Now I know you might say well you need a second beam laser on your ship but my question is if I have to rig every ship out with two beam lasers or two burst lasers for them to be effective at all that means you only have two hard points left for other weapons. How are you supposed to implement special weapon types like missiles, torpedoes, cannons etc. when you still need to provide decent basic projectile fire from a multicannon aswell?
My thinking was if I bought a decent beam laser (and it cost me 74,000) it had 4 pips of damage. That is the equivalent of two basic pulse lasers hitting at the same time. It is a beam laser too so contact time is higher. This in theory should have freed up one of my hard points so I could fit my 'specialist weapon' - my big class 2 cannon which I have to say I like the look of!
Does anyone run a workable weapon loadout on the Cobra and if so what is it?