COBRA v2

OP up but it is still funny how they put the COBRA engine on a pedestal and in all the livestreams they keep saying how they're held back by their tech. GG

Edit: Limitation for the engine isn't time. They literally said to do space legs they'd have to "build a game in a game". It's also the reason we don't have many nice things, like wings with multicrew, multicrew srvs, navigator role for multicrew, I won't continue but yea you're wrong hahahaha.
 
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OK, so COBRA is all singing and dancing in your opinion. Fine. If it isn't limitations in the game engine, what is the bottleneck to all these changes?

Dont think he ever said that. But we know that the Cobra engine is an extremely verstile engine. I would say time is probably the limiting factor. The Cobra Engine can probably do whatever you want it to do in a game, but fitting code into an existing code base is not trivial. It takes time no matter how versatile the engine is. Could the game have been designed better, I don't know and nor do you until you look at the way the game has been designed.
 
Is there a specific reference to the Cobra engine itself restricting development in some way?

Saying something is tricky to implement isn't the same as saying that the engine itself is restricted. Software APIs and engines are just large applications that can be redeveloped as and when is necessary. More likely you just don't have enough information to fully appreciate the issues.

When I worked in the games industry Direct 3D and Direct X were two separate things, they probably bare little resemblance to DirectX now. DirectX has been with us since 1994, you really think they need to use something else just because it's conceptually old? You really think there is much there from the 90's?

I seriously doubt an in-house engine is restricting them as they re-develop it as needed, it was one of the reasons Frontier were able to take on VR from the outset - they could simply add whatever modules they needed to their existing engine.

An in-house engine is like a big repository of already completed work you can leverage. When working with third party engines it can be more restrictive.
 
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