Cobra weapons loadout

If you are using gimbaled weapons, and someone drops chaff, just deselect the target and viola, you have fixed weapons...then reselect in a couple of seconds for gimbal.
 
If you are using gimbaled weapons, and someone drops chaff, just deselect the target and viola, you have fixed weapons...then reselect in a couple of seconds for gimbal.

Better to just get used to fixed weapons in my opinion m8. At least then you get the benefit of the extra damage and you become a better pilot for it as well. Plus you're still stuck with that wonky gimbal effect on your beams.
 
I have tried multi in Class 1 & 2 swapping with beams & pulse - normally stay with gimballed guns, can use fixed in Class 2 - gimballed Class 1 lower as often just dropping out of sight or nose up.

Found cost of ammo not great vs my observed benefit of damage ability, so kept on lasers

I found best as:

2 x Class 2 Gimballed Beam Lasers
2 x Class 1 Gimballed Pulse Lasers

with 4 pips - I can fire full cap C2 beams - then fire C1 lasers while the cap recharges back from zero to full - then swap back, this also does not overheat on my Cobra - gets to 90C ish - but if at Nav close to sun take care as the environment is hot and can raise the temp enough to overheat quicker.
 
My setup usually involves dual C1 Beam and dual C2 MC. Cobra has oodles of power though so you can pretty much run anything you want. At one point I ran dual C2 Plasma Accelerator, was amusing how Anaconda blow up way earlier than expected due to Power Plant (that I was not targeting) going critical. Fighting small ships got annoying though as it's not exactly build to do that.
 
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Thank you very much for your input CMDRs. Seems a lot of you are using the same configuration as i do. I just wonder where to find class C multicannons... i don't think i have seen any not even in high tec systems.
 
Also a C2 Beam + C2 Multicannon paired with a C1Beam + C1 multicannon worked well for me. Was a bit of a mixed bag as I found it better for larger ships with lots of shields but not as good on smaller ships with less shield.

Thanks for the post, glad to see someone else is using the same setup as me. :) I am pretty new to the game and picked this setup pretty much blind, not having much idea about the relative strengths and weaknesses of the weapons. This setup has worked fine against the NPC pirates so far, haven't fought a real player yet (and hope not to, with the Cobra turning nimbly like a Greyhound bus).
 
Currently: One class 2 gimballed beam and Two class 1 turreted beams (fire at will) -

This only makes sense when fighting alongside capital ships - as your turrets damage many ships that you don't even see while you fight normally with the medium beam. I used to have a cannon as well but would always run out of ammo before I wanted to return - and realised I could earn just as quick without it.

For straight bounty hunting I run two medium gimballed beams and two small gimballed cannons (I mostly just use the cannons for ships that are trying to flee - but they can be decent against powerplants of bigger ships) .
 
I see why fixed on top and Gimbal on bottom on a Cobra. Can I ask whether people favour Beams on top or MC on top in the Type 2 slots?
 
I'm seeing a trend with PvP players using more turreted weapons recently. I've seen several players using two Class 2 Beam turrets and 2 gimballed weapons on the class 1 (usually MCs). 2 pips in weapons is more than enough to power the turrets and the rest go in engines, you basically boost around your enemy's ship, keeping away from their front while your turrets go to town. Turrets do about 40% less damage than fixed but they never run out of power and constantly hit the enemy. Also remember, chaff was heavily nerfed last patch.
 
I might do C2 beams eventually. Right now I have the C2 Gimballed Cannons (not multi) and C1 Gimballed Burst Lasers. Infinite fire with the bursts is awesome fun (provided you have 4 pips to weapons). It's great targeting subsystems on large ships during Conflict Zones.
 
I have D class fixed beam lasers on top, and E class fixed multi cannons down under. I want to upgrade to class C for both. Currently doing rares between Leesti ring and 39 Tauri ring. Any ideas on where I can buy some bigger guns commanders?
 
I see why fixed on top and Gimbal on bottom on a Cobra. Can I ask whether people favour Beams on top or MC on top in the Type 2 slots?

The problem with gimballed beam lasers on the lower weapon slots is their position under the wing tips. They can't hit anything above halfway on the HUD. When they lose their firing solution, they just point forwards, but keep using power and generating heat. Gimballed multi-cannons still cannot hit a target above the midpoint, but when they can't see their target, they stop firing.
Fixed beams in the lower slots have another issue. Due to the positioning of the wing tip hardpoints, the beams are angled inwards but not to the middle of the targeting ring. In fact each lasers target crosshair lies outside the targeting centre. This leaves a large gap between each laser's fall of shot, which means that unless you are pretty close up to a large ship, at any given time one of the lasers will be off target. (Tested last night on Beta 1.2).

I use a D2 gimballed beam in one medium slot and an F2 gimballed multi-cannon in the other. I have 2 gimballed G1 multi-cannons in the lower weapon slots, that automatically join in with firegroup 2 (multi-cannons) when they have a firing solution to do so. This adds useful kinetic firepower, without energy or heat problems. The single D2 laser can be used in sustained bursts (as it is the only beam weapon firing) (and the only weapon producing a significant thermal load), keeping track of ships in a fly-by as well as head-on.
This is what I have found works for me.
I tried missiles in the lower slots (of both types) but just found that I didn't use them.
 
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I enjoyed fixed medium cannons and gimbaled small beams in Beta, but it's suboptimal for many situation. Currently using a fixed beam and gimbaled multi, and seeker racks below the wings.
 
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