Cobras repair costs too low

I know this will be dealt with "SSSHHH" noises but I have to say the Repair Costs for my Cobra are amazingly low, I lose 25% Hull and it costs no more to repair than it does to buy a few cups of Coffee and Liquor in the Market. Not that I'm saying we should, but if you compare that to Todays Prices that means I can whack my front Bumper off my car and have it fixed for next to nothing in the local garage......yeah.....never gonna happen!

Needs tweaking somewhat to make it more Realistic (I use that word loosely of course!).
 
It is very low but I am not sure it is a bad... with big ships loosing 10% hull was so high that in PVP if your shields were down, you'd better run and in PVE even a nice bounty wasnt worth the fight if you got hull damage.

Now if you dont die, you can fight without having to loose a lot of cash.
 
*sigh* Really?

yes really, that's why I said it!

It is very low but I am not sure it is a bad... with big ships loosing 10% hull was so high that in PVP if your shields were down, you'd better run and in PVE even a nice bounty wasnt worth the fight if you got hull damage.

Now if you dont die, you can fight without having to loose a lot of cash.

Yeah fair enough for the Big Ships but for me it's just too low in the Cobra, not "Realistic" (sorry!) at all for me it's like a part of the Risk has been taken away. OK the risk of Dying is still evidently there of course but a meagre sum of pennies to Repair? nah doesn't sit right with me.
 
sorry mate, but give the devs a break. too high, too low... end of the day, what does it matter.

plus the comparison with coffee is incorrect (you brought in "realism"), because when you ship coffee from a to b in your cobra you dont ship 36 mugs of coffee but 36.. tons or whatever it is supposed to be.
should a repair on my hull cost as much as 5 tons of coffee? sure, why not.
 
They lowered the repair costs so people can play their more expensive ships a bit more freely, while also enabling newer players to advance quicker due to less expenses. They offset that with higher integrity costs. I really don't see a problem. Ammo wasn't changed.
 
They lowered the repair costs so people can play their more expensive ships a bit more freely, while also enabling newer players to advance quicker due to less expenses. They offset that with higher integrity costs. I really don't see a problem. Ammo wasn't changed.

Long-term running costs with lower hits per-damage-incident; sounds good to me. The maintenance game is getting a bit more depth, and people can afford to get stuck in more often.
 
I.can't.even....ugh

If there was one change that I thought no one would have issues with, it was lower repair costs. Who the heck knows what is practical or realistic for repair costs. I could come up with an RP answer (automated repair hangars, w/e) but it really isn't important.
 
as a cobra owner i say please shhhhhhhhhhhhhut up.
who would want higher costs??? i dont care about your realism - im living hand to mouth with just about enough to cover rebuys.
meh
 
sorry mate, but give the devs a break. too high, too low... end of the day, what does it matter.

plus the comparison with coffee is incorrect (you brought in "realism"), because when you ship coffee from a to b in your cobra you dont ship 36 mugs of coffee but 36.. tons or whatever it is supposed to be.
should a repair on my hull cost as much as 5 tons of coffee? sure, why not.

Give the Devs a break!? I'm giving feedback not demanding an immediate update because I spilt my cornflakes! You get the jist of what I meant, sorry if my Coffee maths isn't upto your standards!

They lowered the repair costs so people can play their more expensive ships a bit more freely, while also enabling newer players to advance quicker due to less expenses. They offset that with higher integrity costs. I really don't see a problem. Ammo wasn't changed.

Yes that makes good sense and I can see the logic, but for me - as in the first post - it could do with tweaking a bit higher.

I.can't.even....ugh

If there was one change that I thought no one would have issues with, it was lower repair costs. Who the heck knows what is practical or realistic for repair costs. I could come up with an RP answer (automated repair hangars, w/e) but it really isn't important.

You cant even what dear? Comprehend that someone has a differing opinion to yours? God forbid we all think the same eh?!

as a cobra owner i say please shhhhhhhhhhhhhut up.
who would want higher costs??? i dont care about your realism - im living hand to mouth with just about enough to cover rebuys.
meh

hehe yes I'm not asking for it to be whacked a mile up up just tweaked a touch more ;)

Check how much it cost to fix ships integrity. That is adifferent story.

Just popped in game but nothing screams "TOO MUCH" to me in the Integrity area and I've accumulated a lot of internal damage over time!
 
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if i see another thread like this my head might explode.
at the risk of this being a troll - since i didn't read most of the posts:

"you can hand everybody in the world a gold brick. there will STILL be those who complain that it's too heavy."
 
if i see another thread like this my head might explode.
at the risk of this being a troll - since i didn't read most of the posts:

"you can hand everybody in the world a gold brick. there will STILL be those who complain that it's too heavy."

Or the colour is too gold.

OP: The repair costs are what they are. There are much bigger fish to fry such as profession imbalance.
 
if i see another thread like this my head might explode.
at the risk of this being a troll - since i didn't read most of the posts:

"you can hand everybody in the world a gold brick. there will STILL be those who complain that it's too heavy."


So we can't offer Feedback now? we all have to shut up and be quiet about all aspects of the game? ok then...thanks for letting me know :)
 
Give the Devs a break!? I'm giving feedback not demanding an immediate update because I spilt my cornflakes! You get the jist of what I meant, sorry if my Coffee maths isn't upto your standards!!

One: I get the jist of what you are saying and meant and I said that it is wrong (not according to my personal standards but simply according to math standards)
Two: My post is also feedback; feedback to your post
Three: and this is the important part... me asking again... what does it matter?
Because here is the deal.. whether your ship costs 300 to repair or 3000... it does not affect your gameplay in the slightest. you will not run from a fight because you may have to pay a minor, insignificant amount more or less than in a previous version. no change to you gameplay... at all. so what is the point of an adjustment - a minor one as you request - if it changes absolutely nothing in terms of gameplay?!
If you take a cobra into a fight, it is already kitted quite a bit. Means you already spent a few million on it. If you were able to spent a few million... why the hell would you care whether or not something costs a tiny bit more to repair.
Four (breaking the rule of three): ease up on the attitude
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Please discuss the post not the poster.

Just because someone's opinion is different to your own there's no need for sarcastic one line replies.

Thanks.
 
I for one welcome the lower repair costs -----I have a mostly A class Asp and an A class viper I take the viper out because it is much cheaper to repair should I take hull damage than the Asp. I prefer the Asp for the firepower but found that I was paying out a lot of my bounty hunting profits on repairs. The first time I went to a Res I used the Asp ---hit an asteroid and cost me 1M to rebuy
 
With higher repair costs, we have commanders flying their damaged ship into the station wall and buying a new ship (using insurance) since that is cheaper than paying the repair costs. Is that "realistic" (or do you also want the re-buy cost to go up)?
 
Frontier did a great job on this change. Not only did they lower it, but added a GalNet news item giving a bit of game lore as to why. Awesome! It adds more gameplay to the game, because now players will not instantly run as soon as their shield goes down.

These thoughts are a thing of the past:
"Is this fight worth 500k in armor repairs? Nah, better run now that my shields are getting low."
"If I fail this interdiction, it's going to cost me 100k! Better submit instead of playing the minigame..."

OP, I do feel pity for you. You want to pay more for repairs, but can't. Here's an idea for you: I suggest you buy some cargo after you repair and jettison it on your way out of the station as you leave the no fire zone. That way you can delay your credit progress, without affecting everyone who likes the change. Everyone wins!
 
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