Excellent find! Thank you, my good CMDR!Now that I have been looking at the tools around this forum I regret my previous post. It still stands, but there are people out there using things like this:
https://forums.frontier.co.uk/threa...play-and-surface-navigation-assistant.404851/
I've found that in the meantime, thank you good manED Codex has a list of tools created by third party devs which use the Frontier APIs to create interesting addons for Elite.
Where did you get the nav route from to import?Little late to the party on this one, but I'm getting around the issue in a similar fashion to the above-noted solution: watching the journal and status files, and updating my own local webserver app display to reflect those changes. I'm having some difficulty parsing the actual journal itself from PHP, but the status file gives lots of useful info to work with too!
I have this multi-mode info panel on a small touchsreen on one side:
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...and the control panel on another touchscreen on the other side:
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Where did you get the nav route from to import?
Did it come supplied with the estimated scan values or did you source those values from somewhere else ?
This looks awesome - is it your own software? Do you mind sharing it?The routing and values information was all provided by https://www.spansh.co.uk, using the Road2Riches mode, and exported as CSV file.
The nav interface imports the file to a local database table, parsing which entries are a new system, and which are bodies within the current system, and displaying it appropriately.
This gives me a handy at-a-glance reference for where I need to go next, rather than sorting my way through the in-game side panel interface. The "PLOT THIS" button simply takes the current system name and spits it out as keyboard input, so as long as the map is open and the search bar is in focus, when I hit that button, the system name will be instantly dropped in, and commits the search.
Different route modes show different kinds of data. A neutron nav route, for example, will show me each segment's target neutron stars, and how many jumps needed to get to that target. This helps me with getting to a distant point more quickly, which is nice for those long sightseeing missions or supply runs to Colonia. Knowing the total number of jumps and how far along I've gotten through them also helps the trip go more smoothly too.
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