Cockpit Canopy blowout gameplay

Gameplay Suggestion:
1) Repair limpets should repair the canopy from 0% up to 1%->10% bringing integrity back "online" to then be fixed with the AFMS.
2) Emergency Canopy Field Generator Module, an emergency energy field that keeps cabin pressure in emergency situations.
Naturally, it's a powered module, drawing power and generating heat whilst in passive standby mode.
When active in an emergency, it's a real drain on the sys-powers, and it's "hot"

Whatever the in-game handwavium in-game explanation is how the blue crackling fields work on a space station to keep atmospheric pressure? Maybe charged plasma field kept in place by a magnetic field, which forms a soft barrier of charged particles that helps repel the gas molecules repelled(?)

But it works like a shield, so just for cruel operational wrinkle, it must be online and running prior to the blowout to cope effectively.

Otherwise, if it was powered down prior to a blowout, you can't just flip it back on in an emergency.
Like with the shields, it takes a while to generate EM field charge to form the base "shell" before being able to power up to full strength.
To help speed the formation of the "blue-handwavium-field", you got to "turn off the life support module" which is pumping air into the cabin making it hard work for the generator to form the handwavium field. and then you can turn on the Life-support module after the field is operational.
Additionally, if it is a plasma suspended in a magnetic field, well, moving around is going to make that barrier weaker, so the lower the module rating, the less manoeuvrability the field can cope with before it loses its integrity :D
 
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