EDIT: Since the thread is turning into an argument, let me try to rephrase what this post was about:
I believe we all agree that, whether you play a honest trader or a bad guy, we all like to see as many players as possible in open play. Arriving to a system and seeing only 1-2 hollow icons on the scanner is like...meh...
For this reason, don't you think that any actions driving players out of open mode should be avoided?
You want to PvP/kill for fun, fine but shouldn't you select a challenging opponent and/or drop a line telling him to be ready to fight/die? This should bring them a smile when their ship pops and think "hell yeah, Elite is dangerous!".
You are doing a blockade and ask a T6/7/9 to drop all cargo related to the Community Goal, fine. But telling them to never come back or be killed on sight, why? You know they will not abandon the CG and are basically pushing them to do it solo for a while.
Doing this kind of stuff leads to less players in open play, meaning less fun for everybody including you, no?
One more time, I do not want to argue here, just want to hear your thoughts.
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----INITIAL POST----
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First of all, don't get me wrong, I like pirates, challenge and the risk of losing. I am not whining/complaining here.
I'm addressing this post to pirates, psychos, weirdos who spend their time attempting to mess things up.
EDIT: My post is not about piracy (i.e.: getting traders to drop cargo).
My post is about other behaviors consisting of being a pure annoyance, without any profit, to other players.
Examples given:
- CODE interdicting during CG and letting the traders know that they have their name on Kill On Sight list and they should never return to the system or face instant death.
- Psychos (not griefers) aiming at simply seeing as many ships explode, mostly targeting the weaks, or taking down by "surprise", without a word even if the prey has initiated communication.
- Guys opposed to slavery and freeing these poor souls by destroying the ship (not sure this makes them any good).
Simply: WHY EXACTLY DO YOU DO THIS?
- Blockade during CG eventually drives traders to do solo (at least, those who had the nuts to play in open) for a while, leading to them doing actually greater and easier profit. By your actions you are actually speeding up the CG to reach the goal and you are just an annoyance (trader can't have fun playing in open and any other players, including you, see in the end less players in open).
EDIT: It also pushes traders to flee straight after any interdiction since they are afraid now to be shot down directly. And then pirates complain that traders never comply to their demands...
- Psychos (not griefers), why the hell don't you at least drop a macro telling that you are craving for murders and it's dinner time? What's the point of an easy kill without a bit of drama? You drive players to solo rather than having them smile and think, "yes, Elite is indeed dangerous" while they end up claiming the insurance.
- The last point mentioned above is actually a mix of blockade and psycho. The end result is the same.
I want to hear the opinion from those who do that kind of stuff. I get it that you like PvP but why don't you make things in a different way, that would actually make sense? Or do you like being a simple pure annoyance, like griefers?
I believe we all agree that, whether you play a honest trader or a bad guy, we all like to see as many players as possible in open play. Arriving to a system and seeing only 1-2 hollow icons on the scanner is like...meh...
For this reason, don't you think that any actions driving players out of open mode should be avoided?
You want to PvP/kill for fun, fine but shouldn't you select a challenging opponent and/or drop a line telling him to be ready to fight/die? This should bring them a smile when their ship pops and think "hell yeah, Elite is dangerous!".
You are doing a blockade and ask a T6/7/9 to drop all cargo related to the Community Goal, fine. But telling them to never come back or be killed on sight, why? You know they will not abandon the CG and are basically pushing them to do it solo for a while.
Doing this kind of stuff leads to less players in open play, meaning less fun for everybody including you, no?
One more time, I do not want to argue here, just want to hear your thoughts.
-----------------------
----INITIAL POST----
-----------------------
First of all, don't get me wrong, I like pirates, challenge and the risk of losing. I am not whining/complaining here.
I'm addressing this post to pirates, psychos, weirdos who spend their time attempting to mess things up.
EDIT: My post is not about piracy (i.e.: getting traders to drop cargo).
My post is about other behaviors consisting of being a pure annoyance, without any profit, to other players.
Examples given:
- CODE interdicting during CG and letting the traders know that they have their name on Kill On Sight list and they should never return to the system or face instant death.
- Psychos (not griefers) aiming at simply seeing as many ships explode, mostly targeting the weaks, or taking down by "surprise", without a word even if the prey has initiated communication.
- Guys opposed to slavery and freeing these poor souls by destroying the ship (not sure this makes them any good).
Simply: WHY EXACTLY DO YOU DO THIS?
- Blockade during CG eventually drives traders to do solo (at least, those who had the nuts to play in open) for a while, leading to them doing actually greater and easier profit. By your actions you are actually speeding up the CG to reach the goal and you are just an annoyance (trader can't have fun playing in open and any other players, including you, see in the end less players in open).
EDIT: It also pushes traders to flee straight after any interdiction since they are afraid now to be shot down directly. And then pirates complain that traders never comply to their demands...
- Psychos (not griefers), why the hell don't you at least drop a macro telling that you are craving for murders and it's dinner time? What's the point of an easy kill without a bit of drama? You drive players to solo rather than having them smile and think, "yes, Elite is indeed dangerous" while they end up claiming the insurance.
- The last point mentioned above is actually a mix of blockade and psycho. The end result is the same.
I want to hear the opinion from those who do that kind of stuff. I get it that you like PvP but why don't you make things in a different way, that would actually make sense? Or do you like being a simple pure annoyance, like griefers?
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