They did indeed.I've been away for a while and just got back.
Did they really say they were re-writing the code base? If so, that's a good sign for the future, something I've been worried about with this game.
They did indeed.I've been away for a while and just got back.
Did they really say they were re-writing the code base? If so, that's a good sign for the future, something I've been worried about with this game.
It annoys me to no end that I find a system that I want to call home, and can't find the missions/career to pursue in that system.My main problem with missions is that nearly all offensive missions (assassinations, generator kills, and so on) seem to exclusively target other factions in nearby systems, which might not, indeed usually aren't, present in the mission giver's system.
Where are the missions to sabotage other factions in the same system? Outside of wartime massacre missions they don't seem to exist. Why aren't there pirate massacre/assassination missions given in-system by factions experiencing a pirate attack, for instance? Surely that state practically invites players to stay in the system and help with policing instead of going off to target people elsewhere?
Yeah - that is not my experience. My home system LTT 7488 is relatively peaceful, possibly because I knockout every single assassination, massacre, wetwork mission that ever pops up. I literally log in check the board, and say, "well, nothing to do today" and go play something else. My preferred faction is the Illawarra Freelancers, but really - I just want to kill stuff. Always courier and shipping tasks...What did you want op because it works exactly as you describe.. from non scientific but long observation it seems as dumb as that. Find a minor faction of your chosen mission type and almost certainly it will be there within some rng parameters. You can think about economies and active states if you want, but those are just modifiers not the core.
Did you log in again and not see the same missions? You’re very likely seeing rng there.
I hate the current mission boards. Frontier killed it for noobs. I’m sure it made bad things worse when some people barely made it to land at a station and possibly so no missions, or just lots of missions of only one type they didn’t like.
Damn those noobs. Because back in those days, there was also mission stacking and bgs gold rushes... that actually went away with the active state.... it was just better.
Like the time I moved somewhere that had good outfitting and good mining in-system, a really short cruise from the star, even a pristine ring with a void opal hotspot - and the mission board was pirate lord assassinations and massacres in a system that put the mission targets 100kls from the star (yuk) or else mining missions (double yuk)It annoys me to no end that I find a system that I want to call home, and can't find the missions/career to pursue in that system.
Great. I work as a programmer, and no one re-writes the code base without a damn good reason.They did indeed.
Realistically a lot of those missions should come from other sources. Anonymous protocols should be an option in all stations all all times to get certain missions from with other mission contacts, such as a Fence contact for theft type missions, a black market contact for smuggling type missions, a faction contact which only become available after you have gained a certain rank in a faction for illegal/war faction based missions such as massacre, assassination and any other type of illegal faction based mission. Within those missions would be illegal passenger missions too.Courier
Supply
Assassination
Massacre
Theft/Liberation
Recovery
Surface Operations
All organized by faction based on BGS driven system state.
As an old school role player - I would like my pilot to actually pursue a career in space rather than slave away on spreadsheet cells for faction 534AB$ .
I'm sure I'm not alone.
If there is anyway to have a galaxy map sort, or mission board sort by mission type PLEASE do it.
Let me be a bounty hunter, mercenary, trucker, etc. Make this very basic RP expectation a reality in this second go around of Elite Dangerous.
Don't give me some crap about how I just need to learn what missions go with what system state.
If I go to a job board ANYWHERE, it is organized by career type, NOT by GDP or consumer confidence numbers.
Anyone else want to play by missions out there?
I've been away for a while and just got back.
Did they really say they were re-writing the code base?
So, this is where I've insisted that, at bare minimum, there needs to be a criminal mission board, if only to address the lack of famine and lockdown occurring as a result of normal gameplay, and not trash mechanics like "sell cargo for a loss herp derp"My main problem with missions is that nearly all offensive missions (assassinations, generator kills, and so on) seem to exclusively target other factions in nearby systems, which might not, indeed usually aren't, present in the mission giver's system.
Where are the missions to sabotage other factions in the same system? Outside of wartime massacre missions they don't seem to exist. Why aren't there pirate massacre/assassination missions given in-system by factions experiencing a pirate attack, for instance? Surely that state practically invites players to stay in the system and help with policing instead of going off to target people elsewhere?
Whilst I think 80mil is OTT and whilst I also think you ignore the other side of the coin (yes some missions pay too little but some also pay too much and it pulls the rug out of actual large haul trading) the rest of your post I do agree with.Yeah, missions need an overhaul, thats for sure.
What I like to see is
-More/different/more varied missons. Currently we have maybe 10 missions, all play out the same every time. Just hire someone who writes new missions full time. The misson system is capable of surprisingly complex mission structures, you just have to utilize it. You can make them branching depending on success and decisions (we already have a system to send answers to npcs)
- General rebalancing of rewards. There are so many missions that just don't pay enough for the efford and time it takes to complete them. Best examples are the bulk hauling wing missions next to the regular hauling missions. Hauling 180t of cargo to a station often pays more then hauling 5000t of the same cargo to the same station. At least half of all missions are a no-go simply because the pay is far to low. This clutters up the mission board
- Give us specialiced mission boards. You can keep the one we have now as default, but add a set of faction and profession specific sub-boards. For example a combat mission board, where only combat missions are offered. Access limitied by combat rank. Or a mission board for a specific faction, access limitied by faction reputation. You could add an admission fee for those. This way we had a chance to actually find the missions we are looing for and that we can take in the ship we have. If I'm sitting in a mining ship I'm not looking for a combat mission. So I would check the minning/trading board.
-Difficulty missions. Not just bigger ones, not haul 10000t instead of 5000t, or kill 200 npcs instead of 50. Give us missions that are actually hard to complete, that require efford, skill and a proper ship build, but that pay sufficient to make it worth for us. Why is 'deliver this random load of cargo to the system one jump away within the next 24 hours' an elite-ranked mission? I'd like to have: Deliver these 500t of weapons to the rebels in the xy-system 300ly away. You have 2 hours. The system in undergoing civil war, and the authorities know you are coming. They will send out assassins to stop you before you even reach the systems, and if you make it there, expect a whole military fleet will try to stop you. You will have to land on a high g planet (have to locate the landing zone first) while two wings are trying to shoot you down. Reward on success: 80MCr.
80 MCr is much, but I think its justified for a mission that is actually challenging. A mission that is so hard that you cant just stack 10 of them and complete them one after another on one evening. A mission that requires carefull planning, decent piloting skills and even then will fail 3 out of 4 times. And that should be worth it.Whilst I think 80mil is OTT and whilst I also think you ignore the other side of the coin (yes some missions pay too little but some also pay too much and it pulls the rug out of actual large haul trading) the rest of your post I do agree with.
This would be awesome - so much more consistent with career orientation.Realistically a lot of those missions should come from other sources. Anonymous protocols should be an option in all stations all all times to get certain missions from with other mission contacts, such as a Fence contact for theft type missions, a black market contact for smuggling type missions, a faction contact which only become available after you have gained a certain rank in a faction for illegal/war faction based missions such as massacre, assassination and any other type of illegal faction based mission. Within those missions would be illegal passenger missions too.
There is no way any of the above would be on the main mission board even in an anarchy. You don't advertise to your rivals what your plans are. These missions would increase your rep with that contact and get better jobs and can in some cases increase the faction influence dependent on the job (but not your rep with a faction).
As for bounty hunting, there should be a security contact in station services for bounty hunting contracts, where you are allowed to take a few at a time (wouldn't be fair for other players if one person can take all the contracts). These would also raise your rep with the security contact and can increase the influence of factions depending on the job.
The rest of the mission types on the mission board would be for legal faction activity, mainly cargo and courier services and passenger missions.
That's how I would do it and in my eyes would make much more sense.
Braben quote, "codebase needs to be rationalised"Maybe somebody else can point to an actual source for the rumour![]()
That's a quote from the Twitter poster about his 'feeling' rather than from David Braben or someone at Frontier. But either way, that certainly looks the source of the rumour. Thanks.Braben quote, "codebase needs to be rationalised"