Codex Rumored - were Xeno sites listed as rumored before being discovered?

In the Codex, there's an option for things that are rumored to exist, but haven't been found by players.

Does anyone know if this applied to Xeno sites? For example, there are Guardian sites in the Empyrean Straits. Was there a 'rumored' guardian site before it was discovered, it was it completely unknown to exist before being found?
 
No. From what I recall in the beta, rumoured was populated for the start of the first beta in the codex but never made it to the live game, so I am thinking that whatever it was that was supposed to be in the "rumoured" category didn't work out and never made it past the first beta.
Okay, that's very interesting.

Can anyone else confirm this, just to be 100% sure?
 
The way I understand it, rumored is if someone else has seen it there, confirmed is if you've seen it.

No you are getting confused between reported and confirmed. In bio and xeno there's reported, someone else has found it, and it is the total number of different varients of life in that region, comfirmed is the total number of different types of life forms you have personally visited and scanned for the codex, but the third, rumoured, has always been zero even in regions you have never been in before.
 
I even had instances of things being found by other players and listed in the codex, but when I go there they dont exist
 
No you are getting confused between reported and confirmed. In bio and xeno there's reported, someone else has found it, and it is the total number of different varients of life in that region, comfirmed is the total number of different types of life forms you have personally visited and scanned for the codex, but the third, rumoured, has always been zero even in regions you have never been in before.
Mmm yea I think you're right
 
I even had instances of things being found by other players and listed in the codex, but when I go there they dont exist

That's been an issue for ages, I just accept that maybe they all died due to adverse conditions and move on.

Maybe in Odyssey... Because it was never used so far. I'd love to even see how it works - sounds like a perfect way to start a search.

It does appear they were originally going to do something with it, and yes maybe they held that off because they were already planning the planetary revamp for Odyssey and it would be better suited for that update, the codex as is was never a good implementation, it could have been a lot more useful, here's hoping, has anyone asked about changes to the Codex in any Q&A yet? Maybe we need to slip that question in next time, is the Codex being updated for the new content and made more useful sort of.
 
Sure it may be, but I see it as the easy way to justify Fdev usual "laziness", if I'm not wrong they even said they ackowledged there were problems with the Codex sometime. ;)

Arguably yes, but next time you drive past what used to be an open field and see nothing but office block it also makes you realise that nothing is permanent. As it stands at the moment life forms in the simulated galaxy in theory should be fixed and unchanging forever because of the way they are generated, which is also just a laziness in that FDEV couldn't be bothered simulating an actual living galaxy with life forms that germinate, grow and die. Of course we would all still be sitting here waiting for the release if they tried to make it perfect simulation.

It's basically all an approximation and sometimes it doesn't work right, but simulating the galaxy is an enormous task, something never done before or since so it's what we have with it's problems and failures and for me it works well enough.
 
Arguably yes, but next time you drive past what used to be an open field and see nothing but office block it also makes you realise that nothing is permanent. As it stands at the moment life forms in the simulated galaxy in theory should be fixed and unchanging forever because of the way they are generated, which is also just a laziness in that FDEV couldn't be bothered simulating an actual living galaxy with life forms that germinate, grow and die. Of course we would all still be sitting here waiting for the release if they tried to make it perfect simulation.

It's basically all an approximation and sometimes it doesn't work right, but simulating the galaxy is an enormous task, something never done before or since so it's what we have with it's problems and failures and for me it works well enough.
I don't remember they ever said that space lifeforms where meant to "appear/live/die and disappear" since most of them stays there it's obviously a glitch/bug call it whatever you like.
 
I don't remember they ever said that space lifeforms where meant to "appear/live/die and disappear" since most of them stays there it's obviously a glitch/bug call it whatever you like

Actually they don't, every major update since game release they have moved, appeared and vanished, just as they will following this update, it's likely all the data in the Codex for bio and geo will be incorrect to some degree or other.
 
"Rumours" was never populated, not even in the beta, as far as I remember. I might be wrong, as all memory is fallible, but I was very interested in the codex and exploration additions at the time and tried them extensively during the beta, and I recall them not being populated there either.

It's just a feature that's never been utilised. Obviously development pivoted a bit somewhere in the middle of Beyond. I suspect they intended to have a team of artists working on a drip-feed of new bio POIs, but workloads were underestimated and plans were changed.
 
I don't remember they ever said that space lifeforms where meant to "appear/live/die and disappear" since most of them stays there it's obviously a glitch/bug call it whatever you like.
I'd guess either something to do with how orbital positions of planets interact with the NSP placements, or one of the servers with NSP data is out of sync, since some of the ones around the Colonia nebula have disappeared and reappeared several times now.

Obviously if you only visit a Codex location once and see it's not there, you won't notice if it reappears again a week or a month later.

Other than that "flickering" they've all been pretty consistent in location since 3.3, though.
 
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