Ships Coliolis won't load on ps4, what pd should i take...

So im building a large ship explorer, however i don't know which pd to take. What do you suggest? I'd like a short time between each boost but nothing too heavy. Also if i can get it where 4 pips to wps will allow me to fire my mining lasers indefinitely then all the better.

This would be the build once everything else has been engineered
 
The only PD engineering worth having is Charge Enhanced with super conduits (I think that's what it's called). The only other possible one you'd use would be engine focused for exploration.
 
So im building a large ship explorer, however i don't know which pd to take. What do you suggest? I'd like a short time between each boost but nothing too heavy. Also if i can get it where 4 pips to wps will allow me to fire my mining lasers indefinitely then all the better.

This would be the build once everything else has been engineered
It looks like you could get away with a 6D engine focused + super conduits PD (charge enhanced will not have enough power in the capacitor to boost). However, this will not allow you to run the mining lasers indefinitely (they will deplete in 14 s, which is not enough to burn through an asteroid). If you really want your lasers to run indefinitely I would go with a 7D charge enchanced. Super conduits will then not really do anything for you as your time between boost will anyway be just above 6 s and your lasers will already be running indefinitely - so you can pick whatever other experimental you fancy, I would go with stripped down for a tiny bit of extra jump range or flow control to us a little less power depending on the rest of the build.

If you set your module priorities correctly you should also be able to get away with a smaller power plant. For example, your SRV can have priority 5 without any issues as the only time you will use it is when the thrusters are off leaving a lot of left-over power anyway. I would also switch out some modules and leave others at home for an exploration ship, but that is another issue not directly related to what you asked for.

The only PD engineering worth having is Charge Enhanced with super conduits (I think that's what it's called). The only other possible one you'd use would be engine focused for exploration.

Charge enhanced + super conduits is the general go-to. However, I think it needs to be evaluated for the purpose of the ship and the aims of the pilot.

For pure exploration I would actually default to engine focused. You are not going out to shoot at anything and nothing is a priori going to shoot at you. Any impact on your shields is going to be temporary (or fatal), leaving ample time for the shields to recharge (or it doesn't matter). Engine focused will therefore let you pack a smaller PD while still maintaining the ability to boost frequently.

For laser mining I would almost always slap on weapon focused to run more mining lasers.
 
Thank you, do you know what the time between boosts if i went with a 6d pd engineered? My mining lasers where only for gathering raw materials

I've got loads of exploration ships, a dbx and krait mk 2, this build is more just for fun. Im currently bounty hunting in it!
 
Thank you, do you know what the time between boosts if i went with a 6d pd engineered? My mining lasers where only for gathering raw materials
I went away from the computer and am on my phone now so difficult to check. The boost interval was just above 6 s if I don’t misremember. Something like 6.2 or 6.5. Essentially perma-boost.

However, this might not be ideal for your shields if you also want to go bounty hunting in the ship. In that case I would slap on something with a bit more oomph and definitely charge enhanced + super conduits. Again, it depends on how specialised you want your ships to be.
 
I went away from the computer and am on my phone now so difficult to check. The boost interval was just above 6 s if I don’t misremember. Something like 6.2 or 6.5. Essentially perma-boost.

However, this might not be ideal for your shields if you also want to go bounty hunting in the ship. In that case I would slap on something with a bit more oomph and definitely charge enhanced + super conduits. Again, it depends on how specialised you want your ships to be.

Im not worried about my shields, pirates don't attack my main ship if i attack in my slf, i bounty hunt at high res points btw so im not the only target. Its more for fun, i know its not very efficient.

Thanks again for your help!
 
What is the role of this Anaconda? If it is for mining, wouldn't you want more cargo space?
No, i've got a python for mining and trading.

This ship main role is for dealing with most types to uss's
I can help out pilots at distress calls, protect ships at convoy dispersal pattern and weapons fire sites, collect materials and commodities from destroyed pirates, ditched cargo, HGE's, DE's and EE's.

Second role for the ship is exploration and anything involving landing on planets. I do like having all that cargo space as i do tend to find stuff to store. Jump range is not important to me. Mining lasers are for raw material mining

It lets me to partake in aspects of the game i've usually ignored.
 
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