What's the fastest way to get Merits with Aisling Duval? Fortifying? Preparing? Undermining? Do you get 15 Merits per hostile kill on opposing powers' turf?
Etherimp's info on undermining is correct, but I add the additional caveat that while undermining is by far the fastest route to gain merits, it is also by far the least productive/useful for the power.
I personally advocate that new players start with undermining for a few weeks because it is the easy way to get a few fat paychecks saved up.
Once you are an established player and can afford to buy a bigger ship, I strongly encourage you to give something back to the power by doing something more useful like fortification.
Once you get a very firm grasp on the mechanics (which are not that straight forward), then you can try to help with prep and expansion, but I strongly encourage noobs should stay away from prep/expansion because it is so easy to cause permanent damage to the power by getting the wrong system on our prep/expansion lists.
TL DR Undermining is the "Junk Food" of merits, fast and easy, but it does very little to help the power because none of our phases are combat oriented.
I said Fortifying helps your power, but Undermining hurts other powers, and that's part of the game. You don't push your power up through the ranks by never undermining anyone.
Strictly speaking, expansion/fortification are the only upward forces to improve rank. Undermining pulls others down.
Right.. And at this point most of the major powers have expanded into all of the profitable systems within 100 LY of their home system, and beyond that. Look at what is happening between winters/hudson/ald lately.. they're attempting to force each other off of systems and then go into prep/expansion wars with them if they are profitable/valuable. You force people to lose systems through undermining.
Again, NOT saying fortification is not necessary/important, but there's also something called "over-fortification". The best thing to do once you have expanded to a certain point, is to leave yourself with just enough CC so that you can't expand. It's a balancing act.
(Note: Over-fortification is not a problem with Aisling, as she is currently running a deficit economy... Unless she wants to hit turmoil to shed systems, in which case it is.)
I am glad to see you finally grasp the situation with AD's deficit economy. How are things going in your faction?
30 Merits per kill of any PP faction aligned ship, pulled from super-cruise. (NON imperial ships only)
Kumo Crew Watch, Alliance Enforcer, Federal Agent, Utopian Overseer, Sirius Security = Fair game.
Shield, Sentinals, Guardians = You would lose merits for killing.
The best thing to do once you have expanded to a certain point, is to leave yourself with just enough CC so that you can't expand. It's a balancing act
Thanks for the advice, everyone.
Does this apply to enemy ships on my turf or on theirs or on both?
Thanks again!
go to resistance pockets,crime sweeps...or whatever your faction calls them......and cain off the bad guys for easy merits....
i can keep rank 5 easy now...every monday i sit in a pocket for a few hours and earn 5000 top up merits...
I thought those exist only for combat oriented powers?
i dont honestly know mate...i thought all PP groups had some form of crime sweep style action?I thought those exist only for combat oriented powers?
I have been out of Imperial space for a week and killed 20 ships and got 120 merits, ttouble is I dont know which ones to kill.
I keep going for Z Hudson but they dont register merits.
My 120 merits also doesn't count to this weeks total.
Confused????