Collector Limpets and Full Items

currently a collector limpet picks up an item which is full in inventory, then just sits behind your ship until it blows up, even if you add the item to the ignore list. once it picks up that item that is it, nothing you can do*. if you have a class 1 limpet collector module, you are only allowed 1 limpet so you are basically screwed and have to manually collect the materials until the limpet blows up. we have no option to discard materials at the moment.

3 ways to fix this:-

1. limpets ignore materials which are full in inventory 100%

2. limpets drop carried material once it is put in ignored list

3. give us the option to discard/destroy materials.

*the only option i can think of is to use item synthesis, however, you have to use third party tools to figure out what the item is used for as it doesnt tell you on right panel.
 
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Another limpet issue is having multiple limpets attached to a single item. If I select an item and deploy a limpet to retrieve it and forget to unselect that item before sending out more limpets, all of the limpets will attach to that one item to bring it on board.
 
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