I know! I love my limpets and, every time one expires, a little piece of me dies inside.I have actually once experienced, that a limpet I thought was lost, showed up with some void opal fragment and knocked politely on the cargo scoop that I had closed. It's mentally difficult to see a limpet like that die from exhaustion a few minutes later
Great tutorial!![]()
Excellent video, thanks.A quick video on the basics of collector limpets. Hope this helps!
As far as I remember they follow Collin Chapman's philosophy for the collector limpet controllers and just add lightness.Excellent video, thanks.
But I have always wondered, the engineers that upgrade the limpet modules, do they add shields or resistance to the modules or to the limpets? In rescue missions, I have to aim at the belly of the ship or hatch breaking limpet gets destroyed by the simple point defence and the collector one can also be destroyed if the target ships aim to it.
If they didn't make noises while flying I wouldn't feel as bad when they expire.I know! I love my limpets and, every time one expires, a little piece of me dies inside.
Thanks! That's a good question. I always assumed it added to the controller because the mod is on the module. Mods for the limpets (or both) would be great though. Maybe an experimental effect for the limpets (stronger/faster/etc.) and then the blueprint to mod the controller would be a good balance.Excellent video, thanks.
But I have always wondered, the engineers that upgrade the limpet modules, do they add shields or resistance to the modules or to the limpets? In rescue missions, I have to aim at the belly of the ship or hatch breaking limpet gets destroyed by the simple point defence and the collector one can also be destroyed if the target ships aim to it.
AFAIK it is either sequential (first deployed fails first) or caused by the limpet being out of range, like if you fly away from it. Not a very practical way of disabling it. Because you can only select one limpet at a time, two prospector limpets are reasonable to keep track of, but three or more becomes a mess for me personally.If I have a prospector controller which can control two limpets, is there a way to define which limpet fails when I release a third one or it's always sequential?
If I have a prospector controller which can control two limpets, is there a way to define which limpet fails when I release a third one or it's always sequential?