Collector limpets shouldn't scoop "abandoned" cargo

Just and idea. Have been doing a lot of mining lately. Normally during my endeavors I come across more valuable ore than what I've refined already. So I jettison a few tonnes of cargo to make room for the good stuff. But I find after I eject them, my collectors just pick them right back up, ignoring what I want them to get. So I have to fly like a kilo away, eject, and fly back to be sure they aren't prioritized by the limpets. I noticed there are to options to eject cargo. I think if you select the "abandon" option, collector limpets should ignore them or make them the very last priority. Maybe that is how it is intended? What is the difference between "eject" and "eject:abandon"? Sorry if this is already a topic. I searched a bit but this is my second post and trying to still figure the navigation. Thank you for the consideration
 
Just and idea. Have been doing a lot of mining lately. Normally during my endeavors I come across more valuable ore than what I've refined already. So I jettison a few tonnes of cargo to make room for the good stuff. But I find after I eject them, my collectors just pick them right back up, ignoring what I want them to get. So I have to fly like a kilo away, eject, and fly back to be sure they aren't prioritized by the limpets. I noticed there are to options to eject cargo. I think if you select the "abandon" option, collector limpets should ignore them or make them the very last priority. Maybe that is how it is intended? What is the difference between "eject" and "eject:abandon"? Sorry if this is already a topic. I searched a bit but this is my second post and trying to still figure the navigation. Thank you for the consideration

as a pirate, I'd say no. abandoned cargo and ejected cargo are different by the meaning of savageable. it will appear at stolen or not for the player taking it. when pirating you get any of the two types, I want my limpets to pick them all.

a third option: destroy cargo, is more suitable, bit I expect it to take some time to destroy, to make sure you can't magically make disappear 200T of slaves in a rush because the police is about to scan you.
 
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as a pirate, I'd say no. abandoned cargo and ejected cargo are different by the meaning of savageable. it will appear at stolen or not for the player taking it. when pirating you get any of the two types, I want my limpets to pick them all.

a third option: destroy cargo, is more suitable, bit I expect it to take some time to destroy, to make sure you can't magically make disappear 200T of slaves in a rush because the police is about to scan you.

As having been a former pirate myself I agree. I was thinking just for the player who abandons it. Other people's limpets should still be able to get them.
 
I appreciate for pirates you don't care what is grabbed from your victims. You just want whatever they can drop you. But there does need to be a priority selection or something similar.

Having a way for miners to drop their least valuable ores in order to make room for more valuable cargo. One that doesn't involve flying several Km away from the asteroid that contains the good stuff so that collector limpets don't act like dogs playing fetch and grab the stuff you just dropped.

It could aid pirates too, if you decided to attack a miner at a mining spot you could set it so you only grab canisters and not fragments as I expect you won't have a refinery on board. Although I accept that this is a fairly specific example.
 
I appreciate for pirates you don't care what is grabbed from your victims. You just want whatever they can drop you. But there does need to be a priority selection or something similar.

Having a way for miners to drop their least valuable ores in order to make room for more valuable cargo. One that doesn't involve flying several Km away from the asteroid that contains the good stuff so that collector limpets don't act like dogs playing fetch and grab the stuff you just dropped.

It could aid pirates too, if you decided to attack a miner at a mining spot you could set it so you only grab canisters and not fragments as I expect you won't have a refinery on board. Although I accept that this is a fairly specific example.

your example is right. Just that such an option to prioritise does not exit, and our main concern would be FD changing the way limpets work. Not only miners use limpets.
 
Yep we need this option!
.
Until or if they fix this issue, just thrust down (& hold) straight after you've dumped your cargo & you will destroy your cargo (well 98% of the time anyway). Limpets don't seem to suffer from this either.
 
Just and idea. Have been doing a lot of mining lately. Normally during my endeavors I come across more valuable ore than what I've refined already. So I jettison a few tonnes of cargo to make room for the good stuff. But I find after I eject them, my collectors just pick them right back up, ignoring what I want them to get. So I have to fly like a kilo away, eject, and fly back to be sure they aren't prioritized by the limpets. I noticed there are to options to eject cargo. I think if you select the "abandon" option, collector limpets should ignore them or make them the very last priority. Maybe that is how it is intended? What is the difference between "eject" and "eject:abandon"? Sorry if this is already a topic. I searched a bit but this is my second post and trying to still figure the navigation. Thank you for the consideration
Some ideas (not foolproof :eek: ) :-
Try to keep stuff in your cargo bay to keep it full. then as mineral fragments come in, these build up to having 1 ton and eventually, the refinery gets full also.
You can then vent the cheaper unwanted ore and free up a refinery bin for more of the 'good' stuff. The vented stuff is not scoopable so no abandon cargo issue! :D
if you have a large refinery, it can be like having an extra 10 tons of cargo space. When you get back to a starport, you can sell the cheaper ore and the stuff in your refinery will then instantly take it's place so you can sell that also.
So with a bit of management you can get to keep both. :cool:
.
Also try :-
- Waiting until a limpet expires and then launch another one, this frees up the cargo space as well.
Even if you are finished, you can launch a full spread of limpets and these will release cargo space also. (They of course get destroyed on jump to SC or HS.)
- Try using your SRV cargo space for another 2 tons of storage.
.
Basically, try to avoid dumping cargo at all if there is any other way around it.
:)
 
GeneralIdea1954: Those suggestions are allgood, I use a few myself regularly.

But tbh, we still need a way to determine what the limpets collect.
 
I would take it a step further:

Have limpets only collect abandoned cargo by using manual mode - that is, "autonomous mode" limpets will ignore it, but you can still use manual-mode limpets.

Limpets are cheap; pirates should have no issue with this, I think, as every limpet spent = 1 ton of something to sell anyway.
 
I thought "Abandoned" was legal salvage?

As a legitimate businessman who specialises in long distance runs that totally have nothing to do with illegal substances and/or human trafficking, I cannot comment on the actions of despicable pirates.

However I would add that they might take issue with having to wait for multiple limpets to launch, fetch and retrieve the cargo. Especially if that cargo deteriorates quickly.
 
I thought "Abandoned" was legal salvage?

As a legitimate businessman who specialises in long distance runs that totally have nothing to do with illegal substances and/or human trafficking, I cannot comment on the actions of despicable pirates.

However I would add that they might take issue with having to wait for multiple limpets to launch, fetch and retrieve the cargo. Especially if that cargo deteriorates quickly.

Specially considering how pirates do this everyday, and people complaining about the current limpet usage will only use them to get some samples they need for their engineer upgrades wishing the could get rid of the collector limpet controller as quick as possible.
 
Specially considering how pirates do this everyday, and people complaining about the current limpet usage will only use them to get some samples they need for their engineer upgrades wishing the could get rid of the collector limpet controller as quick as possible.
I can't decide if you are for, or against, the idea.

I see nothing wrong with letting people only collect what they want/need to collect. Even with an automated limpet collector.
 
I would take it a step further:

Have limpets only collect abandoned cargo by using manual mode - that is, "autonomous mode" limpets will ignore it, but you can still use manual-mode limpets.

Limpets are cheap; pirates should have no issue with this, I think, as every limpet spent = 1 ton of something to sell anyway.

Actually this was an action I'd not considered, but only an option for those wanting to scoop cargo pods. If you want to free space for refined goods and continue mining without a limpet instantly recollecting something you've discarded, its more of a pain. The collector limpet controller could do with a control panel similar to the refinery one so you could dictate the type of item to collect. This, as suggested by OP, would be a handy feature.
 
I vote yes for this idea ! Please don't abandon poor limpets ... Imagine them alone on cold space ... that make me sad !
 
We, as a collective whole have been asking for this since the start. I wouldn't hold your breath, you may asphyxiate.
 
Hello,

I would suggest some more suboptions in the MODULE tab (righthand panel) ... On the collector limpet entry, let us have some suboptions, to set limpet behaviour... Similar to weapons suboptions for ammo synthesis...

E.g.:

- module tab
-- collector limpet controller
--- activate / repair
--- SET CARGO FILTERS (switch off all / switch on all option)
---- collect abandoned cargo (yes/no)
---- collect illegal cargo (yes/no)
---- collect specific cargo (in the subsection there would be only items floating in space within the range of your radar)
----- gold (yes/no)
----- platinum (yes/no)
----- structural regulators (yes/no)
----- ....
--- SET MATERIAL FILTERS (switch off all / switch on all option)
---- grade 1 (switch off all / switch on all option)
----- iron (yes/no)
----- nickel (yes/no)
----- ...
---- grade 2 (switch off all / switch on all option)
----- ...
--- SET COMPONENT FILTERS (switch off all / switch on all option)
---- grade 1 (switch off all / switch on all option)
----- salvageable scrap (yes/no)
----- ...





Similarly to this I would VERY MUCH appreciate autodiscard options for refinery module... I would just set the filter for PPPP, Osmium, Gold and hapily concentrate on firing on the rocks, manouvering to ideal position for limpets and prospecting while the limpets do their work, no more refinery micromanagement, cargo space micromanagement, no more abandoning unwanted refined cargo (uranium, coltan etc...)



This would give player much more control and allow concentrating on usefull stuff instead of micromanagement.

IMHO it would not be so difficult to implement either.. ?

What do you fellow commanders think of this?

Best regards, Karlos
 
Some good ideas their Karlos :), but I will say that adding a yes/no option for each cargo type & material type (& component type? not sure how many their are) would hugely add to the work they would have to do. So I dis-agree that it wouldn't be difficult to implement on the basis of the number of additions, not that I know anything about programing! ;)
As a fall back option, at least for cargo, your idea of only showing local collectable cargo would do the job anyway :), although I'm not sure that would be any less work for them.......
But, if you did have the full materials & cargo filter options you wouldn't need the refinery auto-discard option.
 
I love where the idea is coming from. I can't tell you how much I want something like this for mining...

I feel the best implementation would be that your own client store the fact that you emitted w/e piece of cargo dropped, and would not let limpets collect them without an override applied in the right-hand panel. That way, abandoned or not, you would not collect them. It also removes a level of data that would have to be tagged to the cansiter itself, something all players can see, and thus easy on the p2p connection/central server.
 
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