Colonia Bridge (and other remote locations) Mission Boards suggestion, new Exploration mission types.

We have seen a new settlement mission type implemented (which is great to see - and are quite fun to engage in), it is waaay beyond time to give exploration some love, and these types of locations would be an ideal place to start.

Currently in locations that do not have a thriving economy, surface locations, etc., the boards, Apex, etc., are very superfluous. Lean in to these 'frontier' locations nature and have exploration high value exploration missions available.
  • Bio/Geo Sample return missions, e.g. rare plant at X, go and get 3 bio scans from it.
  • FSS/DSS scan missions - e.g. collect and hand in 20 full system FSS scans, get 10 unmapped body DSS scans, then return to collect reward...
  • flesh this out with more types, and new exploration mechanics please!!

Screenshot_0044.jpg
 
We have seen a new settlement mission type implemented (which is great to see - and are quite fun to engage in), it is waaay beyond time to give exploration some love, and these types of locations would be an ideal place to start.

Currently in locations that do not have a thriving economy, surface locations, etc., the boards, Apex, etc., are very superfluous. Lean in to these 'frontier' locations nature and have exploration high value exploration missions available.
  • Bio/Geo Sample return missions, e.g. rare plant at X, go and get 3 bio scans from it.
  • FSS/DSS scan missions - e.g. collect and hand in 20 full system FSS scans, get 10 unmapped body DSS scans, then return to collect reward...
  • flesh this out with more types, and new exploration mechanics please!!

View attachment 300411
Such types shouldn't be limited to just the bridge megaships; all factions should have an interest in this.

Rather, allowing uss/ procedural target based missions to target uninhabited systems, and use a local faction target where one of needed, would end all problems with mission generation in isolated systems.

So sure, new mission ideas, awesome. But they should be everywhere, and the issue of mission shortfalls addressed directly by ensuring missions are more widely available.
 
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