Colonia Bridge FSD's - Seriously, when can we add Expeirmental Effects?

I'm usually only interested in engineering modules for one ship at a time so, yeah, I do. Like CMDR Numa I have my most used blueprints pinned so about half the travel is just to get the experimental effects.
 
Wonder if there still are cmdrs who visit the engineer with different ships, each with its own FSD.
I know I did at the beginning...
I often do. For armor you kinda have to, since that doesn't fit any other ship, but also the other stuff if the ship isn't an absolute turd in jump range and/or fuel tank/scoop size. I have most blueprints I use pinned though, and quite a few engineers can apply experimentals to different modules, even if they don't have max engineering level on them, so the amount of engineers I actually need to visit is relatively low. And other times I simply jump my carrier to all the engineers I need.


Most of the time i do that too.
I engineer a ship, doing most of if remotely - then i setup a flight path to put experimentals (and whatever engineering i still have to do) by visiting the least number of engineers.

But for the bunch of 3 FSD? nah, i did it in one go and iirc i used Colonel Bris who was the closest
 
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