Colonia Campaigns for all Modules and Ships

Good day everyone, I've recently talked about Colonia in this corner. And if you read it, you might noticed how everything got a bit derailed towards the end. And I thought to myself, maybe we can fix that.

Last year during Beyond, FDev introduced Engineering to the Colonia Region. Probably the greatest addition after the previous introduction of more shipyards and better outfitting. Yet we have a lot Big A Modules yet missing from the selection. If I remember correctly we already had a few CG's to improve the Module Situation, but why not add a similar Mechanic as we already have for the Engineers.
Have a repeating CG-Like Mission each for a different Type of Module, that were located at Colonia Hub or whatever the Production Heart of Colonia is. They have an indefinite runtime and would slowly add new Sizes and then Quality Tiers, that are still missing to various parts of the Colonia Outfitters as new Facilities to produce this modules are constructed.
Same could be done with Ships.
 
Back
Top Bottom