Only thing is it's lonely. I seldom see more then another CMDR at Jacques, it seems most people fly not in open there,
for whatever reasons as there aren't many gankers around.
This feels like a wild west location
Only thing is it's lonely. I seldom see more then another CMDR at Jacques, it seems most people fly not in open there,
for whatever reasons as there aren't many gankers around.
It really isn't though. When I feel like the alpha predator around there it's likely to assume it's quite safeThis feels like a wild west location![]()
LOL You can get to the bubble less than that.I really like Colonia, so much that I now have a fleet of 8 ships there.
It's all really small, you very quickly get a feeling where is what, what you can do to achieve your goals,
and now that the engineers are there, it's really complete for me. Sure, I don't get a reactive for my Challenger,
but that's not the big problem now that you can reach the bubble in 4 hours.
Only thing is it's lonely. I seldom see more then another CMDR at Jacques, it seems most people fly not in open there,
for whatever reasons as there aren't many gankers around.
Firstly, there's the lack of ships & modules.
I get that there's no fed/imp/alliance factions and that limits ship choice but it does mean ship choice is limited.
There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.
Secondly, there's the lack of different BGS states.
Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.
Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.
Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.
Not that much of a disadvantage, though. Engineered B-grade modules are only a few percent weaker. Unless you're having a competitive PvP fight with someone who did transfer the modules, you'll be fine - the NPCs can't tell the difference.There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.
This is the consequence of player-led development of the region. It's small enough and dense enough in PMFs that "Anarchy faction running an asset" means "ooh, free asset" to at least one of the nearby PMFs (none of them are Anarchies). "No Anarchies" is a very interesting distinguishing feature - if you disagree, you're welcome to try to fight one of the local PMFs to put one in chargeSecondly, there's the lack of different BGS states.
This means players out in Colonia have a more limited range of state-specific USSs and have more limited opportunities to take advantage of the gameplay that different system-states offer.
By way of example of this, there are currently NO systems near Colonia which are paying top-prices for mining. Mining in Colonia pays only half what the same effort would yield in the bubble.
Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.
The BGS states only really gets to be an issue for finding G5 mats, though - G4 mats can be obtained much more easily in large numbers from normal gameplay.Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.
Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.
This is a scale-and-range issue. (And I assume you're talking about passenger missions here, since other missions back to the bubble are virtually non-existent) - and unlike the other three you mention, I agree it's a problem, though for variety reasons rather than "I can't get my mats" reasons.Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.
Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.
I never viewed Colonia as a "better alternative" to the bubble. I viewed it as an outpost civilization. Going there to "make it" amounts to accepting less than the mega-mall bubble systems offer, however like the wilderness IRL, offers beauty, peace and unmolested natural resources (however given the tick of the virtual clock that resets everything, I don't know if there's a real difference to be seen).
I think Colonians, Colonites, Colons... whatever.. they are saturated with the bubble experience and want to spend more time on the other side of the galaxy.
I (Jenny) tried to "make a life" out at the Lagoon nebula for awhile. There are two populated systems there, but are there any missions or trade between those two systems? No.... These systems are just "there" - no purpose, no connection, no sense of a small town community with their own little small town happenings. So sad, because I would have greatly enjoyed being a dedicated trader / taxi cab driver between these two remote (and should have been connected) worlds...Any collection of systems could be considered a smaller bubble. Mammon, Omega Mining, New Growth in the Pencil Sector could all be future loci.
So.. Sad...The problem is that Frontier is a lousy Game Master. We can't fix that.