Colonia kind of sucks.

Colonia is a cozy hideout to weather the storm in the bubble. Every important engineering location is one jump away. Sure there aren't any material shortcuts, but you can get every material. It's not like you need to go anywhere in a hurry down there, so you can take your time. And you want to explore, you are at a far more central homebase. The downer is the prohibitive cost of moving ships there, so I still haven't departed.
 
Y'know, it'd be pretty cool if you could supply modules to stations.

If no other system with X ly (quite a large radius, 500ly?) sells it, they should pay you Y%(+15%?) extra for yours. Then put up a limited number of that module for sale for Z%(+25%?)

If you sell enough of the same modules, it becomes a regularly stocked item at the new higher price, but they stop giving you a premium to sell yours.
 

Lestat

Banned
I really like Colonia, so much that I now have a fleet of 8 ships there.
It's all really small, you very quickly get a feeling where is what, what you can do to achieve your goals,
and now that the engineers are there, it's really complete for me. Sure, I don't get a reactive for my Challenger,
but that's not the big problem now that you can reach the bubble in 4 hours.
Only thing is it's lonely. I seldom see more then another CMDR at Jacques, it seems most people fly not in open there,
for whatever reasons as there aren't many gankers around.
LOL You can get to the bubble less than that.

Oh, the Gankers are following the DW2.
 
I went to Colonia for things like this:
Source: https://www.youtube.com/watch?v=UIgrOgOLBBg&t=5190s


Or this:
Source: https://www.youtube.com/watch?v=M7nr1tX7OI4


Or even:
Source: https://i.imgur.com/EnSkG6W.jpg


However, it does feel like a more isolated bubble too, which is what it's supposed to be.

Firstly, there's the lack of ships & modules.
I get that there's no fed/imp/alliance factions and that limits ship choice but it does mean ship choice is limited.
There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.

I just flew my most expensive ship, fully equipped, and mailed a few small ones and some equipment.

Secondly, there's the lack of different BGS states.

Shouldn't be hard to induce the required states, if the BGS is working semi-correctly, though I haven't really tried yet and haven't gotten a feel for how much resistance I'd see.

Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.

There are anarchy installations.

Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.

No, I don't think there are, but they aren't required, or even the most efficient ways to get the materials they have.

Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.

I haven't been having any trouble.
 
There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.
Not that much of a disadvantage, though. Engineered B-grade modules are only a few percent weaker. Unless you're having a competitive PvP fight with someone who did transfer the modules, you'll be fine - the NPCs can't tell the difference.

My main "doing things" ship at the moment is a Krait Phantom built and engineered only with locally available components - B-rated + mostly G3/4 engineering. It's absolutely fine for any PvE activity.

Secondly, there's the lack of different BGS states.
This means players out in Colonia have a more limited range of state-specific USSs and have more limited opportunities to take advantage of the gameplay that different system-states offer.
By way of example of this, there are currently NO systems near Colonia which are paying top-prices for mining. Mining in Colonia pays only half what the same effort would yield in the bubble.
Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.
This is the consequence of player-led development of the region. It's small enough and dense enough in PMFs that "Anarchy faction running an asset" means "ooh, free asset" to at least one of the nearby PMFs (none of them are Anarchies). "No Anarchies" is a very interesting distinguishing feature - if you disagree, you're welcome to try to fight one of the local PMFs to put one in charge ;)

Similarly on the BGS states, the Pirate Attack state which triggers the top mining prices comes and goes, and as a small region there's not necessarily going to be one lining up with the Investment+Civil Liberty needed for a big payout. There usually is one, though - but it's nice that it's not guaranteed. You could always do some trade and bounty hunting to the Pirate Attack faction that there is to put it into Investment+Civil Liberty.

With most systems looked after by a PMF, and the average traffic level of a Colonia system higher than that of a bubble system, it's generally not practical to set up negative states.

On the other hand, if you're only buying B-grade modules, you don't need as much money in the first place, and there are plenty of other good ways to get money.

I agree that "player decisions have consequences" is a very unpopular stance on these forums - for all the shouting about Frontier's "railroad plot" most players actually hate the alternatives more. But the BGS states and governments are entirely within player control and this is what they've chosen to make them. Frontier should absolutely not be intervening on this.

Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.
Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.
The BGS states only really gets to be an issue for finding G5 mats, though - G4 mats can be obtained much more easily in large numbers from normal gameplay.

A G4-engineered module tends to give ~85% of the performance boost of the G5, which, again, unless you're doing competitive PvP is generally more than enough.

If you absolutely must have A-rated G5 overkill, then Colonia probably isn't the place for you ... but B-rated G4 is still overkill for most tasks.

Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.
This is a scale-and-range issue. (And I assume you're talking about passenger missions here, since other missions back to the bubble are virtually non-existent) - and unlike the other three you mention, I agree it's a problem, though for variety reasons rather than "I can't get my mats" reasons.

Colonia is too small for the short-hop passenger missions to local tourist beacons to pay at G5 levels.
And because the bubble has hundreds of tourist beacons, if it looks for a random tourist beacon >1000 LY away for a nice "famous explorer" mission, most of the time it ends up in the bubble.

I would like to see a lot more tourist beacons both in Colonia-inhabited systems and at the various interesting points near Colonia (the green giant, the world of death, the molluscs, etc.) ... but this would probably still need to be accompanied by changes to the mission generator to stop the bubble generating too many famous explorer missions to Colonia.

There are plenty of non-passenger mission types which can be taken for G5 mats, though - picking up surface scan missions to one of the systems which only has a single landable world works out pretty well for me.
 
I was disappointed right from the point, when the FDevs decided to expand the region via a 'popularity contest' & spoke out at the time. It angered me (& other individual) pilots, that we had no say in how the region would develop, despite spending 6 months trying to get Jaques up & running - unlike the usual popular group leaders, who were sent emails asking for their views at the time.
I'd all my fleet out at Jaques by then, but quit the region & spent the credits getting that fleet back to my home systen in the bubble.....I've only visited once since, on my main account, that was on a return journey from Beagle Point.

It needed something different to happen, but what has developed now is just a poor man's bubble Mk2.

I've realised that even more now, since I visited on my 2nd account, which had followed my main on DWE2 to Sag A* before veering away towards Jaques.

It was my intention to spend a while around the area, improving my Trade ranking & doing some Engineering on my Asp.
However, I'm on my way back to the main bubble after only a couple of days, due to the poor selection sizes on modules, but mainly because I couldn't unlock any Engineers, as I'v only unlocked Farseer for that account.

So once again I return from the region in disappointment, probably never to return on that account too.

It's a shame really, the idea around Jaques Station was excellent gameplay at the beginning, with my only criticism (other than the poor expansion method) was that, no matter what we did (traded from the bubble, or mined) it still relied on a Dev to flick a switch on a Thursday morning to turn something on.
The gameplay would have been even better if for example, Jaques was giving us a list, an agenda, of what was needed in materials, to turn systems on.

Jaques is some years ago now, it's a pity that there's no scenario like this elsewhere in the galaxy, but maybe a different outcome than bubble Mk2 again!
 
Although I was fairly late to the game my view is that Colonia was a product of its time. Something to shoot for away from the Bubble when people were plodding around in < 20 kylie ships. Now with super engineered FSD drives it's a couple of evenings jumping to stroll out there. Maybe still useful a stopping off point to make repairs en route elsewhere. Most serious explorers are more likely to be aiming for Beagle Point or circumnavigating the Rim, these days.
 
Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.

I was annoyed with my home system (in the bubble) having loads of missions to Colonia. However, I heard from someone in Colonia that you get the same missions, but also with the same good rewards. So what would be a many hour journey there and back to colonia for 20 million becomes a 5 minute trip for 20 million.

In other words, the lack of awareness of location works both ways. One you can profit off, assuming nothing has changed.
 
I like Colonia... being an avid explorer I've set my homebase there and transferred 80% of the ships that matter over there.
When not exploring, running missions and prepping engineering.. .all is really nearby.
And for the lack of bigger A-class modules where needed I pick 'm up at the bubble when I happen to pass along there, but really, it's not always needed to have A-class modules anyway.
 
It would be nice in EvE style if we could ship modules and ships to sell to... I'd load up a cutter and stock things up for people (out of the kindness of my wallet... I mean heart..)
 
It's a subsector campaign, not a galaxy-wide campaign. Once I had engineered all my modules and ships, Colonia became a low-pressure place for me to play. Getting there is a pain and three-quarters, but it's a lot easier for me to comprehend.

It's not for everyone. But, if you can live with just Wal-Mart, it is a lot less pressure to try and keep up with the politics, and the latest fashions. :)
 
I never viewed Colonia as a "better alternative" to the bubble. I viewed it as an outpost civilization. Going there to "make it" amounts to accepting less than the mega-mall bubble systems offer, however like the wilderness IRL, offers beauty, peace and unmolested natural resources (however given the tick of the virtual clock that resets everything, I don't know if there's a real difference to be seen).

I think Colonians, Colonites, Colons... whatever.. they are saturated with the bubble experience and want to spend more time on the other side of the galaxy.

That's how I see it as well. I live in rural America, and I don't have A-rated modules grocery stores nor do the missions jobs pay very much, but it's a very different, pioneering style of life which I frankly prefer over the rat-race of the city. As someone who doesn't min-max and can make a living in even an E-rated ship, this aspect of Colonia does not bother me. If anything, it appeals to me.

The main reason I don't move to Colonia is that my favorite part of ED is traveling the stars I can see in my own night sky (which is another reason I love rural vs. urban America). The space around Colonia is beautiful, but it's not my sky. I have entertained the idea of starting a new CMDR specifically for the purpose of moving to Colonia, perhaps even moving there early on before I have a fancy fleet and G5 engineering. It would be fun "roughing it" for an extra challenge. For this reason, I hope they do not make Colonia "easy mode" like the Bubble currently is. Sorry, OP!
 
Any collection of systems could be considered a smaller bubble. Mammon, Omega Mining, New Growth in the Pencil Sector could all be future loci.

The problem is that Frontier is a lousy Game Master. We can't fix that.

The true heyday for exploration was prior to Guardian Modules, and the new FSS. I can travel for hundreds of jumps in any direction from an inhabited location, and find all of the systems strip-mined. I've pretty much given up, as the dedicated players eat up the next 2.8/infinity systems. :(
 
Any collection of systems could be considered a smaller bubble. Mammon, Omega Mining, New Growth in the Pencil Sector could all be future loci.
I (Jenny) tried to "make a life" out at the Lagoon nebula for awhile. There are two populated systems there, but are there any missions or trade between those two systems? No.... These systems are just "there" - no purpose, no connection, no sense of a small town community with their own little small town happenings. So sad, because I would have greatly enjoyed being a dedicated trader / taxi cab driver between these two remote (and should have been connected) worlds...

The problem is that Frontier is a lousy Game Master. We can't fix that.
So.. Sad...
 
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