Colonia Life - Active Players

Hi Folks, I've been debating heading to Colonia and have always liked the idea of establishing a second base there with ships that are locally bought and built. I've also been looking to get into more BGS work, especially with the new squadron features coming in Q4.

My question is, what is life like in Colonia nowadays? Is the general consensus still that ships/modules need to be brought in from the bubble? Are there many active player groups out there?

HAL- 9000
not opening the pod bay door since 2001
 
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I returned to the bubble from Colonia a couple of weeks ago.
I don't have an exhaustive list, but I'll give you my impressions.

Ship wise you can find most ships, but none of the exclusives (Cutter, corvette etc)
I believe there are no A'Rated modules on sale and larger classes (6 and up are very sparce)
Shipping costs are very high - circa 25m for a large ship I think.

There are a core of players that seem to have made colonia home and are active but much like the bubble you can fly for a long time and not see anyone.
The players I am aware of that are out there do seem to be very active in the BGS - because Colonia tends to be moderately low population, swings in the BGS tend to be bigger and is a lot easier if you are unopposed...

I haven't done much engineering so the engineers in colonia didn't get troubled by me.

For me... colonia, great plae to visit - even for an extended stay - but i wouldn't call it home.
 
Hey Hal!

I'm with Explorer's Nation in Colonia, we were establised by SEPP during the CEI. We work the BGS, which is indeed a different beast than in the Bubble.

Outfitting is better than is was, but if you want A-rated modules you'll still need to import them from the bubble yourself. I'd recommend having a fighting ship, and a good cargo/passenger hauler.

SEPP's thread is here, as is a link to our Discord: https://forums.frontier.co.uk/showthread.php/449437-(SEPP)-SOCIAL-ELEU-PROGRESSIVE-PARTY-(EN)-EXPLORERS-NATION

Fly Far!
 
Shipping costs are very high - circa 25m for a large ship I think.
For me... colonia, great plae to visit - even for an extended stay - but i wouldn't call it home.

Shipping this https://s.orbis.zone/tvp over from the bubble has cost me about 152 million.
It's a nice little place and for me it feels more home than any place in the bubble (I feel a bit lost there).
And yes there is much BGS stuff going on.
 
Thanks for all the responses so far guys! I'm thinking a short stay in Colonia might be due between now and DW2, I might head in that direction shortly and when I'm out there pick up a combat vessel to play around with the BGS. Alternatively, I could engineer up a frssh one in the bubble and pay for its transfer with the exploration data earned on the way there, and just leave it out there in Colonia for good for whenever I return.

I've only been to Colonia twice to date but it's such a beautiful area, I've always liked the idea of spending a more extended amount of time there!
 
Hi Folks, I've been debating heading to Colonia and have always liked the idea of establishing a second base there with ships that are locally bought and built. I've also been looking to get into more BGS work, especially with the new squadron features coming in Q4.

My question is, what is life like in Colonia nowadays? Is the general consensus still that ships/modules need to be brought in from the bubble? Are there many active player groups out there?
General life:
Pretty good. You can do most of the general activities you can do in any inhabited system, but the sky is prettier. There's also some interesting stations to visit - a much higher density of unusual ones than in the bubble.

Outfitting:
https://cdb.sotl.org.uk/outfitting and https://cdb.sotl.org.uk/shipyard summarises what you can obtain locally.
(Plus anything you've unlocked at tech brokers will be available)

Things you need to bring in:
- most A-rated core internals and shields of size 4+
- any superpower-aligned ship hulls (rank-locked or otherwise)

What I'd recommend is to pin a variety of blueprints with the bubble engineers. You can get all the core internals and a bunch of your favourite weapons set up.

Then:
- buy ship and outfit to B/C-grade locally
- remote engineer it up to G4 or even G5 if you want
- visit the local engineers to stick an experimental on it
I've built a mining Anaconda and a general purpose Krait this way and they're both absolutely fine - the performance difference between C-rated and A-rated modules is fairly small, especially once engineered, and the star density is high enough - and the inhabited region small enough - that a B-rated FSD will get you around perfectly well.

Active player groups:
There are a lot of player groups in the region with at least some activity. At the moment the majority of BGS work is on maintenance rather than expansion, because the territory has already been divided - largely diplomatically and peacefully - between the groups.

Additionally, a lot of the systems don't require a vast amount of maintenance, and a lot of the groups are explorers (pretty much by definition all the groups are at least part-explorer, because no-one else would *want* a system out here), so the group might be active but still rarely seen around because they're just using their home base as somewhere to store their gear between expeditions and don't really care who runs the system security.

Still, I'd say there were at least 20 fairly active groups in the region, representing a range of languages and approaches, with various levels of emphasis on the BGS or on non-BGS activities (mainly exploration).

https://cdb.sotl.org.uk/factions has a catalogue and https://cdb.sotl.org.uk/control might help you get an idea for what sort of BGS activities they have.
 
But you can only pin one blueprint, right? How can you remote engineer everything without visiting the engineers in person to switch pinned blueprints?
 
You have to stick to the one you use the most, that's true.

You can pin one per engineer, so you pick which engineer has the best version of each blueprint you make the most use of. I have a fairly good selection available when remote workshopping.

The system's far more forgiving on us explorers, while presumably way more of a faff for combat-oriented players.
 
General life:
Pretty good. You can do most of the general activities you can do in any inhabited system, but the sky is prettier. There's also some interesting stations to visit - a much higher density of unusual ones than in the bubble.

Outfitting:
https://cdb.sotl.org.uk/outfitting and https://cdb.sotl.org.uk/shipyard summarises what you can obtain locally.
(Plus anything you've unlocked at tech brokers will be available)

Things you need to bring in:
- most A-rated core internals and shields of size 4+
- any superpower-aligned ship hulls (rank-locked or otherwise)

What I'd recommend is to pin a variety of blueprints with the bubble engineers. You can get all the core internals and a bunch of your favourite weapons set up.

Then:
- buy ship and outfit to B/C-grade locally
- remote engineer it up to G4 or even G5 if you want
- visit the local engineers to stick an experimental on it
I've built a mining Anaconda and a general purpose Krait this way and they're both absolutely fine - the performance difference between C-rated and A-rated modules is fairly small, especially once engineered, and the star density is high enough - and the inhabited region small enough - that a B-rated FSD will get you around perfectly well.

Active player groups:
There are a lot of player groups in the region with at least some activity. At the moment the majority of BGS work is on maintenance rather than expansion, because the territory has already been divided - largely diplomatically and peacefully - between the groups.

Additionally, a lot of the systems don't require a vast amount of maintenance, and a lot of the groups are explorers (pretty much by definition all the groups are at least part-explorer, because no-one else would *want* a system out here), so the group might be active but still rarely seen around because they're just using their home base as somewhere to store their gear between expeditions and don't really care who runs the system security.

Still, I'd say there were at least 20 fairly active groups in the region, representing a range of languages and approaches, with various levels of emphasis on the BGS or on non-BGS activities (mainly exploration).

https://cdb.sotl.org.uk/factions has a catalogue and https://cdb.sotl.org.uk/control might help you get an idea for what sort of BGS activities they have.

Thanks for the detailed info, +rep! I know they currently have all the mining gear as well, I hope they will continue this and include the new mining modules in Colonia as I imagine I'll end up there when Q4 drops and it seems like the perfect place to test out the new mining mechanics.

Ship wise, do they have larger vessels such as the Anaconda, Type 9, etc?

Bascially they have everything, but only grade 1. So you use them to put experimentals on and then remote workshop from the bubble ones.

I think I could definitely live with that. As much as I enjoy the few ships I've seriously engineered, nothing puts me off picking Elite back up again like the thought of having to grind out a load more engineering. :p
 
Thanks for the detailed info, +rep! I know they currently have all the mining gear as well, I hope they will continue this and include the new mining modules in Colonia as I imagine I'll end up there when Q4 drops and it seems like the perfect place to test out the new mining mechanics.
Lots of pristine rings, yes, definitely a good place to go mining. Mining equipment has always been one of the highest priorities for the local outfitters and I don't expect any of the new equipment to have a particularly high tech level, so you should be able to pick it all up ... I'll be checking once Beta 2 is live, of course.
 
Yeah, given how Colonia is basically economically built on the back of a mining boom, expect to see all the new mining tech there ASAP.
 
You can pin one per engineer, so you pick which engineer has the best version of each blueprint you make the most use of. I have a fairly good selection available when remote workshopping.

The system's far more forgiving on us explorers, while presumably way more of a faff for combat-oriented players.

Oh wow, I had no idea you could pin one per engineer! I thought it was just one total, so I just have the FSD increased range one pinned.
 
Speaking of the Colonia engineers, do any of them require goods from the Bubble to unlock them?

I've already met the requirements to discover them, but I don't want to arrive out in Colonia only to find they need some rare good only found 22,000Ly away!
 
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