Colonia should be a wretched hive of scum and villainy

TLDR
Colonia should be the Wild West of Elite…

The Colonia region is only 6 or so years old, whereas the bubble has been expanding for centuries.

It is 22k LY away, and there are no major powers there. To me, it very much reminds me of the old American frontier - the Wild West of space if you will.

Surely it should have a very different vibe to the bubble? It should be more cut-throat, dangerous and generally less refined and civilised - a wretched hive of scum and villainy.

Elite Wki describes the region:-
“It is not governed by any single faction, and the complete absence of powers and superpowers, as well as its remoteness from known Thargoid territories, makes it an attractive prospect for people seeking to escape the tensions and conflicts of the Core Systems. The region is also a convenient stop for deep space explorers and other independent pilots, several hundred of whom have made it their long-term base of operations”

If that doesn’t sound like the clientele of a Mos Eisley cantina, I don’t know what does!

Do you agree?
And if so, how can this be implemented?
What ideas are there in the community to change the feel of the Colonia region?
 
The galaxy is a lot smaller than the US was though, from a certain point of view. Everything is just a day's ride away.
It's also the second main hub outside of the bubble. Something smaller and more out of the way would seem more apt.
Maybe the Skull & Crossbones nebula?

But either way... Lawlessness? Perhaps, but it depends whose laws we're talking about. Smaller communities tend to be tighter knit and take care of their own, at least those that maintain viability.

This begs the question: What is the civilian/local human population of Colonia? Numbers in this game tend to be quite high for head counts.
 
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Pirate space should be on the fringe of the bubble somewhere. Putting it in Colonia puts it too far out of the way. I see what you're going for but I think the systems on the rimward fringe of the bubble around/past Sirius space presents a better spot for pirate stuff.

Colonia is far enough to have a sort Outcasts/Corsairs vibe though.

Carcosa's still there right now in Colonia...
 
Close is a relative term, for me close would be out to maybe about Barnard's Loop – fairly easy to reach within one play session for most ships. Well, Pilots Federation ships, leastwise.
 
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As I remember it, the Colonia region has the population of a large city spread over something like 70 systems in a 50 ly bubble. Government is going to be a lot more informal in that situation. Maybe something can be done to reflect that, but given that most Colonia factions are player made (who generally brook no interference or change) that's not a realistic place to have any populated and lawless area as every effort would be made to make any such area lawful.

Still, if that was to happen, a region of anarchy systems could be introduced somewhere- it would have to not include any lawful factions and be at least 40 ly from any other system with a lawful faction or it would be gone within weeks. I'd happily park myself there though.
 
We had some fun in Robardin rock. Problem is that this game heavily favors non-anarchy, and EDO might that worse. Anarchy systems are slowly pushed out of the game, the vast majority of anarchy systems at launch are all gone.

And with todays FC shuttle service Colonia is more like suburbia, really. :p
 
This begs the question: What is the civilian/local human population of Colonia? Numbers in this game tend to be quite high for head counts.
A little over 12 million (currently approximately 150 thousand, ~1%, support one of the local Criminal factions)

And if so, how can this be implemented?
In theory? All but two of Colonia's systems are open to BGS and could be converted to either Criminal Anarchy control, or one of the two Criminal Feudal factions, or (in lore if not in game mechanics) the Kumo Council faction. If players collectively want a highly-criminal Colonia then they can have it.

In practice? So far players do not collectively want a highly-criminal Colonia.
 
In practice? So far players do not collectively want a highly-criminal Colonia.
One reason any change would probably be better being cosmetic to make it look different from the bubble somehow. It's somewhere that was set up for player groups so even I would prefer to not have too much god-handing from FDev in that area. The problem is that it's either light touch, which is soon removed (Kumo Council) or if it's more heavy handed it's not going to be in keeping with the player led way of how it developed.

Personally, any sort of criminal area should be associated with the bubble. In theory it exists already if you hit level 5 with Archon Delaine in powerplay, but that's certainly not going to be for everyone.
 
Being free of ED's superpowers would probably make it a pretty calm place. Like a cozy rural area along an interstate. "Jump-over country" where it's quietly the best part of the galaxy.

I'm in Colonia for 2 or 3 years now.
I'm there, because it is somehow calm and not overcrowded.
I like to be away from "humanity" as I don't see any future for us :D

But there are some points, I don't like

1. Very hard to find "War" ... If you want to fight, you have to be an outlaw and attack peacefully living ground stations without reason
2. No Thargoids ... want to fight against Thargoids? Go back to the bubble
3. No Jameson Memorial - Ohhhh the struggle is real.
4. Grinding your way to imperial or federation... no real way in Colonia region
5. Engineers? Well, yea there are some, but most are near or around the bubble


Colonia is surely different and yet well known, but there is no wild west going on and I don't think there will be a Wild Wild West lore there ;)
 
Colonia could be likened to a group of medieval convents, with a handful of 'care homes for the infirm' thrown in. The 'convents' overseen by the one monastery, enforcing peace and stagnation on their 'kingdom' and the remainder of the residents just wanting to have peace, unchanging, and permitting themselves to become yet another nunnery if the rulers cast their eye upon them.

It is boring there now, one large player group wanted their nebula-wide Dictatorship, with no concern to what might be lost from the nebula by their actions.

Wild west? No, just a bunch of dried-up senile PMFs sucking their gums and waiting for Goddo...

Afterthought: Well, I guess it is a 'nice' place for those who just want to 'get along' without any 'interference' to their chosen peaceful existence - it is so mundane that even the 'resident ganker' spends more time in the bubble these days as the locals are so 'risk averse' there is no 'fun' to be had, says it all really, doesn't it?
 
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Engineers? Well, yea there are some, but most are near or around the bubble
But the 4 ship engineers, and the 4 on-foot engineers provide the same 'upgrades' as the many in the bubble, and, thanks to @Phisto Sobanii setting up "Operation Montgomery-Scott" a few years ago, a massive effort was made by a few to increase the capabilities of those ship engineers to match, or even exceed, those in the bubble.

Funny how an "Anarchist" arranged something that benefitted everyone who wished to use those Colonia engineers, isn't it?
 
Well.. What are you waiting for? Get working on it!
DO something?
This is why I’m a manager IRL - I don’t DO anything! I have a team of people to DO things, I just tell them what I want, recline in my chair and dream about the Milky Way 🤣
Study hard kids. You too could “work” from home…

No but seriously your point is a valid one of course, the BGS is somewhat in our hands, and this is an excellent feature of ED.

I guess I was thinking more of a vibe, a feel for the place if that makes sense. One thing I really enjoyed about Oolite for example was when you entered a different type of system, you immediately knew where you were e.g. communism systems had unique worker ships transporting the masses, there was propoganda pumped through the airwaves, other cosmetics etc. You just knew you were in a different place.
But in Colonia, other than the density of stars and purple hue, it looks and feels the same to me. Yes there’s no superpowers but it just feels like an extension of the bubble.

One reason any change would probably be better being cosmetic to make it look different from the bubble somehow

This might be the answer, or at least a starting point. I’m not creative at all, but I’m sure the community / FDev can come up with something. Maybe different styles of space stations, half-built stations everywhere (it has been a rapid expansion after all, we could have scaffolding, “space-cranes” or similar to show this).

FDev kind of understands this already, e.g. at any tourist beacon you’ll find a couple of tourist Dolphins - all in the top 1% of course, although all running behind schedule… it helps the player appreciate where they are, it helps with immersion.

I guess I’m looking to build on this concept in Colonia. It’s a brave new world after all, and it should feel different from the establishment.
 
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Colonia could be likened to a group of medieval convents, with a handful of 'care homes for the infirm' thrown in. The 'convents' overseen by the one monastery, enforcing peace and stagnation on their 'kingdom' and the remainder of the residents just wanting to have peace, unchanging, and permitting themselves to become yet another nunnery if the rulers cast their eye upon them.

It is boring there now, one large player group wanted their nebula-wide Dictatorship, with no concern to what might be lost from the nebula by their actions.

Wild west? No, just a bunch of dried-up senile PMFs sucking their gums and waiting for Goddo...

Afterthought: Well, I guess it is a 'nice' place for those who just want to 'get along' without any 'interference' to their chosen peaceful existence - it is so mundane that even the 'resident ganker' spends more time in the bubble these days as the locals are so 'risk averse' there is no 'fun' to be had, says it all really, doesn't it?
Effectively yeah, it's museum dedicated to stuff that happened before most current players picked up the game and probably don't care about. There's no CGs that FDev could effectively have there to change anything as I very much doubt that would be welcome from most quarters. A shame really as it seems like wasted potential.

Can't beat having 10 jumps to fully engineer a ship though.
 
TLDR
Colonia should be the Wild West of Elite…

The Colonia region is only 6 or so years old, whereas the bubble has been expanding for centuries.

It is 22k LY away, and there are no major powers there. To me, it very much reminds me of the old American frontier - the Wild West of space if you will.

Surely it should have a very different vibe to the bubble? It should be more cut-throat, dangerous and generally less refined and civilised - a wretched hive of scum and villainy.

Elite Wki describes the region:-
“It is not governed by any single faction, and the complete absence of powers and superpowers, as well as its remoteness from known Thargoid territories, makes it an attractive prospect for people seeking to escape the tensions and conflicts of the Core Systems. The region is also a convenient stop for deep space explorers and other independent pilots, several hundred of whom have made it their long-term base of operations”

If that doesn’t sound like the clientele of a Mos Eisley cantina, I don’t know what does!

Do you agree?
And if so, how can this be implemented?
What ideas are there in the community to change the feel of the Colonia region?
Despite the travel times Colonia feels too isolated for this, not so much a frontier more a distant nation.

Perhaps you should consider somewhere newer and closer to all the action/targets in the Bubble such as the Witch Head stations.
 
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