Colonia vs The Bubble

Materials yes, but engineers a hard no.

There may only be 4 in Colonia but thanks to the efforts of those that use them they can match, or in some case surpass, their bubble counterparts.

Even better, they are all located within 40ly of each other so engineering a ship and adding experimentals is an absolute breeze.

I was about to say that engineers is the ONLY reason I would go to Colonia. It makes engineering a breeze.
 
Colonia gives a bit of a hint of how an improved BGS could work, considering a lot of Colonia development has been done through CGs or events. Always wanted to be a part of it but since I am pretty loyal to Powerplay there has been no opportunity for me, and it will probably remain the case until something changes to make Powerplay viable in Colonia.
 
Mats are a big issue especially if you want to engineer a fleet. Best to stock up on everything before you come out. Even the professional engineer upgraders go to the bubble to stock up and come back, it's faster then trying to collect the mats in Colonia. The engineering itself as many said already is a breeze and much more convenient than in the bubble. If you have all the mats 20 min tops to get it all done.
Actual living there for a longer period you either hate it or love it. I came and met a group of awesome people on my 2nd day in Colonia. I'm having a blast and wouldn't change it for anything in the world, not even space-leg VR. There are other people who absolutely hate it and want to go back to the bubble after a couple days. So I would advise to hitch a ride on a carrier or just 1 ship and "test-drive" the region.
 
Colonia is very small and limiting space. It might be interesting for some but is definitely not my cap of tea. I am returning to the bubble today after 4 weeks spent there. And for people that says engineering is better in Colonia - my opinion is that they are the same. You still need to visit all 4 usually for experimental effect in the bubble you need to visit 4-7 depending on your build, but the pain with getting a core dynamics composite, Imperial shielding is real.
Big trade hauling loops are not existent as supply is too low. Missions are also very inconsistent.
Mining is possible once in a blue moon when all stars align to give you some decent price and demand. Bounty hunting yield like 50% less at best in haz res with comparable builds than what you will get in the bubble.
The only real advantage of Colonia is that if you head 50-80ly away you start getting new discoveries as the system density is insane there.
 
Materials actually aren't too bad. Manufactured materials are tricky because you have much less HGEs, but there's plenty of geo sites for raws and Jaques Station is insane for wake scanning, since 4 tourist beacons means you've a constant stream of tourist ships there. Mission boards are unreliable due to the sheer amount of player BGS activity, but some will like that as being part of a dynamic region.

There's pros and cons to both, but I find the convenient engineering and knowing I'm in a region that players are constantly trying to shape reason for me to stay in the area.
 
It depends on how you wish to play - the bubble has plenty of other players and missions, and is boring - Colonia has far fewer players, has been as tranquil as a pond for most of the last year or so and was pretty much the safest inhabited part of the galaxy to play in open unmolested. Plenty to be earned from exploration and mining - although mining doesn't have the 'jump a few systems for higher price' as often as the bubble...
 
No surprise that I'm going to say Colonia, I guess :)

For me the big advantages are:
  1. It's sufficiently small that every system matters, you can get to know them, you can move between them. It's not a case of "where's the nearest raw material trader, best see if the map filter is working / check Inara" ... there's one of them, everyone knows where they are after the first week, off you go. Even systems which would be just another generic system in the bubble have some history and significance out here. Frontier could easily add one or two tourist beacons to every single system and still not cover everything.
  2. With over half of the systems and almost half the stations and factions named by player groups from around the world, there's a lot more diversity in naming than in the bubble, and also more coherence between the names of the stations, systems and factions. Frontier have been a bit more creative with some of them, too, than the limits of procedural naming would allow.
  3. The small size also makes the BGS more important and varied - in the bubble, there's always X systems in a particular state, so you can find one if you want. In Colonia, that's less predictable, so trade routes, mining prices, etc. actually vary over time on a regional scale. (Obviously, if you want "predictable" - be that "predictable 1M+ Void Opal sales" or "predictable Tritium supplies" you'll hate that - it's not really a place for min-maxers, though there are plenty of opportunites to make lots of money). Back when we had trade CGs, those were also more exciting because there was actually a chance of supplies running out entirely - and therefore needing to be a little more strategic than just "locust swarm the nearest industrials". A Lockdown state on a key system? No manufactured materials trading until it's fixed.
  4. Obviously packing 40+ player-backed factions into a 70-system region leads to more conflict and more interesting conflict than in the "space for everyone" bubble. That might change in another few years in the bubble, but you still won't have really powerful forces staring each other down in most places, just waiting for the next Franz Ferdinand moment. Frontier have generally taken their initial "player-led development" promise seriously ... which also exhibits in cooperative endeavours like the upgradable engineers. (And equally has limitations on what development there can be, but I think it's working out okay so far ... and with all Frontier stories on hold anyway, what difference does it make?)
  5. You don't have Barnard's Loop staring at you all the time. Seriously, I don't know how you guys cope!
 
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