My first ever exploration trip was out to Jaques in a Cobra IV ..... the first 5000 ly were the worst, but after that I kind of settled into a rythm.
Now I use an Asp X which gives me about 32 ly, as for OP. Also, for a change from the grind of jump/scoop/jump etc. you could try plotting a jump to a neutron star on route, fly into the top half of the blue "smoke" and gain a jump range of 120 + ly to the next target, which could be another neutron star or a conventional star, as you wish.
The neutron star jumping method saves about 4 conventional jumps in the AspX.
I'd say go for it - learn as you progress along the way - and you get a great sense of achievement when you finally arrive. There are also star ports to stop at along the way now, for repairs, etc. See the CCN posts about this.
I would carry an Auto Repair Unit as a precaution. I have had to use mine while neutron star jumping - FSD failed.