Colonisation: How do I introduce a Refinery economy to my system?

I've been gradually building up facilities in my system (Synuefe QP-F c27-6) including a surface science base, a coriolis station, an asteroid station and several outposts. Most economies seem to be present but not a Refinery one. What's the best way of introducing that?

P.S.
My asteroid base has the Market Information icon ghosted out and gives the "invalid market or not docked" text and a couple of my outpost (little space stations) appear to have no links at all. Would appreciate any advice on how to get things running better.
 
There are two ways to get a Refinery economy - either build a station on or orbiting a Rocky body, or build Refinery Hub installations on the surface of a planet to get Refinery strong/weak links.
 
Rocky ice - Industrial & Refinery
Rocky - Refinery
Industrial and Refinery Economies boosted by - In a system with major or pristine resources

In a pristine system, a starport over a rocky world will get you 140% Refinery, which goes to 260% with a hub on the planet. I'm leaving the final slot on my planet for a surface port to see if I can unlock the CMM Composite. Have a lot of building to do before I have the points for another port.

140% was enough for Steel and Titanium. The 260% added Aluminium. All very useful when you want a local source for faster settlement building.

It could well be reliant on an Extraction source in the system, mine was at 300% when I started the Refinery so I don't know how thing would been without there being there.

My asumption is Extraction > Refinery > Industrial > High Tech. I'm sure it's more complex than this, but seems a decent rule of thumb. The problem is that Industrial and HIgh Tech make stuff that we don't really need. A strong Refinery that isn't being drained by factories will see you well.
 
It could well be reliant on an Extraction source in the system, mine was at 300% when I started the Refinery so I don't know how thing would been without there being there.
No, no need for that. It's assumed that NPC traffic brings in sufficient imports for baseline production levels, regardless of what else is in the system.

What having the Extraction source will do is (potentially, depending on exact system layout) reduce the opportunities to import minerals to the refinery.

140% was enough for Steel and Titanium. The 260% added Aluminium
This suggests that you also had some Industrial or High-Tech influence on your Refinery station which was consuming the products before they reached the public market, and needed to be outweighed. If you can build one which doesn't have that, you'll get the full set of Refinery exports even at 100%.

My asumption is Extraction > Refinery > Industrial > High Tech.
In terms of what consumes the exports of what:
Extraction -> Refinery (and a few things direct to Industrial and High-Tech)
Refinery -> Industrial and High-Tech
Industrial -> Extraction, Refinery, Agricultural and High-Tech
High-Tech -> Extraction, Refinery, Agricultural and Industrial
Agricultural -> Extraction, Refinery, Industrial and High-Tech
 
There are two ways to get a Refinery economy - either build a station on or orbiting a Rocky body, or build Refinery Hub installations on the surface of a planet to get Refinery strong/weak links.
I've got a couple of rocky worlds in the system that are 9% metal, with space for a surface or orbital construction. Is my best shot for a refinery component to the economy building a refinery building on the surface.

One of the reasons I picked the system was there are 3 lovely metalic type planets, but it turns out all 3 are too hot for surface buildings. :)
 
Rocky ice - Industrial & Refinery
Rocky - Refinery
Industrial and Refinery Economies boosted by - In a system with major or pristine resources

In a pristine system, a starport over a rocky world will get you 140% Refinery, which goes to 260% with a hub on the planet. I'm leaving the final slot on my planet for a surface port to see if I can unlock the CMM Composite. Have a lot of building to do before I have the points for another port.

140% was enough for Steel and Titanium. The 260% added Aluminium. All very useful when you want a local source for faster settlement building.

It could well be reliant on an Extraction source in the system, mine was at 300% when I started the Refinery so I don't know how thing would been without there being there.

My asumption is Extraction > Refinery > Industrial > High Tech. I'm sure it's more complex than this, but seems a decent rule of thumb. The problem is that Industrial and HIgh Tech make stuff that we don't really need. A strong Refinery that isn't being drained by factories will see you well.
Sorry to be thick, but where do the percentages come from?
 
I've got a couple of rocky worlds in the system that are 9% metal, with space for a surface or orbital construction. Is my best shot for a refinery component to the economy building a refinery building on the surface.
Rocky worlds give refinery economy to any "colony" type port built on or around them, so if you build a civilian surface outpost or a civilian/commercial orbital outpost that should get a refinery economy. (Possibly combined with other types of economy, if the planet has rings/biological signals/volcanism)

You can then add refinery hubs to that to push it up further; whether you need them or not depends on how much interference you're getting from other economies elsewhere in the system.

Sorry to be thick, but where do the percentages come from?
You can read them out of the Docked event in the Journal (or get a third-party tool which does that for you)
 
Rocky worlds give refinery economy to any "colony" type port built on or around them, so if you build a civilian surface outpost or a civilian/commercial orbital outpost that should get a refinery economy. (Possibly combined with other types of economy, if the planet has rings/biological signals/volcanism)

You can then add refinery hubs to that to push it up further; whether you need them or not depends on how much interference you're getting from other economies elsewhere in the system.


You can read them out of the Docked event in the Journal (or get a third-party tool which does that for you)
Thanks. One civilian outpost planted - awaiting construction materials........ :)
 
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