Why?
Because BGS (Expansion) = <~20Ly, and Colonisation (Condensing) = <~10Ly
<~10Ly is now the rule (dependent on FDEV's parameters changing)
Now, as a PMF/BGS player, 'game' the rules.
1] Any uninhabited system within <~10Ly that has viable colonisation planets is (potentially) a viable BGS target, once colonised.
2] If you understand the "Extraction-Refinery-Industrial-Hi Tech-Agriculture" flow of goods within <~10Ly of each other, then you'll understand that all the different economies need to be within <~10Ly of each other (so the NPC's can go about their business)
3] Once the player base realises this, after they've done their "Whoopie! We Colonised!" thing, they'll realise that they need other nearby (<~10Ly) systems with other economies to flourish/survive/profit. And guess what. The majority of those systems are home to PMFs. So that means more BGS work to oust/takeover/dominate those systems to gain control of their economies and tie them all together into a profitable network. ('Profitable' here means Credits, PP tokens, trade routes, mutual security and support, sustainability, access, etc.)
And that is A LOT OF WORK. (Did I just say 'Grind'?)
Ya'll just turned inwards, not outwards.
Yes, there is talk of "Daisy-chaining" colonisation systems out to <wherever>, and for sure, the crazy (and amazing!) community of E
will doubtless do that. But that will be the few.
But the majority of players (IMHO) will go through steps 1-3 (above) and end up condensing the Bubble, rather than expanding it.
Don't get me wrong - I'm all for base building and expansion, but I foresee 'The Law of Unintended Consequences', or 'Perverse Incentives' at play.
Is it good? Is it Bad? Is it MEH?
I dunno, but let's have fun! o7
<Let the Biowaste flow>
Because BGS (Expansion) = <~20Ly, and Colonisation (Condensing) = <~10Ly
<~10Ly is now the rule (dependent on FDEV's parameters changing)
Now, as a PMF/BGS player, 'game' the rules.
1] Any uninhabited system within <~10Ly that has viable colonisation planets is (potentially) a viable BGS target, once colonised.
2] If you understand the "Extraction-Refinery-Industrial-Hi Tech-Agriculture" flow of goods within <~10Ly of each other, then you'll understand that all the different economies need to be within <~10Ly of each other (so the NPC's can go about their business)
3] Once the player base realises this, after they've done their "Whoopie! We Colonised!" thing, they'll realise that they need other nearby (<~10Ly) systems with other economies to flourish/survive/profit. And guess what. The majority of those systems are home to PMFs. So that means more BGS work to oust/takeover/dominate those systems to gain control of their economies and tie them all together into a profitable network. ('Profitable' here means Credits, PP tokens, trade routes, mutual security and support, sustainability, access, etc.)
And that is A LOT OF WORK. (Did I just say 'Grind'?)
Ya'll just turned inwards, not outwards.
Yes, there is talk of "Daisy-chaining" colonisation systems out to <wherever>, and for sure, the crazy (and amazing!) community of E
But the majority of players (IMHO) will go through steps 1-3 (above) and end up condensing the Bubble, rather than expanding it.
Don't get me wrong - I'm all for base building and expansion, but I foresee 'The Law of Unintended Consequences', or 'Perverse Incentives' at play.
Is it good? Is it Bad? Is it MEH?
I dunno, but let's have fun! o7
<Let the Biowaste flow>