colonisation - planet type relevant ?

Hello,

So, long story short - i've build agricultural settlement on icy moon, and there is no production going for one and a half week.
I'm wondering if planet types are relevant - for example rocky moon with high metal content can be better place for minig than ice moon ? ( i know for real it is, but how is it in game ?)
do enyone have working agricultural settlement on icy moon/planet ?
 
What are you folks hoping to grow? Snow cones... I don't want the yellow one.

This is why I don't join in on new stuff, I prefer to let others find answers to the big questions, then snipe it later.

Jokes aside, best of luck, weirdly interesting question.

Oh and if you grow snow globes I want a Braban in a sexy santa suit.
 
This is why I don't join in on new stuff, I prefer to let others find answers to the big questions, then snipe it later.

Yup, it's definitely a beta by fire. Pretty sure Nowski and Ian will hammer out a usable and definitive guide so the rest of you don't have to colonize blindly - like we are 👨‍🦯🚀
 
Hi :)
Yup, it's definitely a beta by fire. Pretty sure Nowski and Ian will hammer out a usable and definitive guide so the rest of you don't have to colonize blindly - like we are 👨‍🦯🚀
I'd have to agree (I thought it was just me being a bit dumb), 'We' really need a dedicated topic and a more structured in depth walk through of Colonisation.. Most of the really helpful information is scattered throughout the forums, and difficult to find imho.
I obviously understand it's still in the beta stage, but it's getting to the point where certain aspects of the feature are not going to radically change, so players need a permanent 'go to point' or guide for information.

Jack :)
 
Wouldn't be surprised if many systems have hit dead ends already because of the lack of organized info.
Maybe, but I don't know if they should have.

There's certainly a lot we don't know about the details of how things work.

On the other hand, I'm not actually sure how critical any of that missing information is at this stage.
- all the strict build dependencies are documented by now (mostly in-game, but there are various more convenient out-of-game summaries available) so you can certainly plan how to get enough T3 points or make sure you add a Relay Installation somewhere or whatever.
- it seems likely that to the extent the sliders matter, you want them as high as possible (except security, if you want a low sec system to keep the Factors available)
- service availability does seem a bit unclear, but while colonisation is taking place in and close to the bubble, not having a particular service isn't critical (and most of the people planning tens of constructions at all can just park their FC in the system to fill in the gaps)
- likewise, you're going to get some sort of economic output out of most systems no matter what you do, and this close to the bubble it doesn't matter that much if your economy isn't "perfect", whatever that means
- economic influence still has some unknowns in the fine details but "build the thing with the SEI on/around the same body as the thing you want to influence" seems pretty solid at this stage

I'd just say "go ahead and build stuff which looks like it'd be neat to have in your system". It's probably more important for your surface settlements to have a nice view than precisely what type they are, etc.

And maybe by the time people are building substantial colonies 2000 LY out and local service and commodity availability starts to matter a bit more, we'll have figured some more of the details out.

I have to say I prefer the mysteries and watching the theories and testing happen to fdev just handing it all out on a plate, but I recognise that might be a minority view.
Yeah, you only get to figure something out for the first time once.
 
Your faith is touching, but I'm still scrambling to understand the basics :)

I have to say I prefer the mysteries and watching the theories and testing happen to fdev just handing it all out on a plate, but I recognise that might be a minority view.
Yeah i like the idea to experiment too, and im pretty sure that my current system confing may have some flaws... but hey, there is always some more to colonize :)
Anyway if someone is wondering - extraction on icy moon works.
Hi :)

I'd have to agree (I thought it was just me being a bit dumb), 'We' really need a dedicated topic and a more structured in depth walk through of Colonisation.. Most of the really helpful information is scattered throughout the forums, and difficult to find imho.
I obviously understand it's still in the beta stage, but it's getting to the point where certain aspects of the feature are not going to radically change, so players need a permanent 'go to point' or guide for information.

Jack :)
Dedicated topic would be helpful to gather some more in depth research, like dependities with settlements/planets. We know already that number of commodities is slightly different when commiting build than on construction site - maybe planet type/ location is a thing too ... ?
 
ED Trailblazer my system map.png


My system in a nutshell. The first intent was to have a High Tech/Industrial base with a dab of Tourism - not too different from that of Singapore which is basically an island of bare rock in a very strategic location. So I kicked it off with a Science Outpost as my primary starport, followed up with an Industrial Outpost (still under construction). Then one day I realized that the nearest station or port with agricultural products was 50 LY away! Every other colony nearby was either going Hitech + Industrial or Refinery + Extraction or a weird mix of both. That's when I decided to put up a medium agricultural settlement on the icy moon of the second planet.

That single settlement shifted the entire system from HiTech/Colony to HighTech/Agriculture though the population boost was a modest 400 souls. The question on my mind, and the subject of this thread, was whether anything would actually grow well in a place where the daytime temperature was -175 Kelvin or -98 degrees Celsius. The short answer for now is yes as shown by the snapshot below.

ED Trailblazer my system garden 1 products.png


After Kapadia came awake and boosted the population, the agri product algae was introduced into the market. My hypothesis is that as population demand grows so will food production though what types of food will appear is a big open question. This settlement may be agricultural but note the very high tech structures within that will probably result in food production even on the second icy moon of the system - 4,000LS away from the system sun.

ED Trailblazer my system garden layout.png


Crops are grown in the very highly insulated quonset-like structures. I haven't tried building a large agri settlement yet but I'd be very suprised if it doesn't increase the number of advanced greenhouses by 30-40%.

My system garden layout 2.png


And if that isn't enough take a gander at this high tech lab facility sitting in the middle of the whole thing.

My system garden layout 3.png


I don't know what triggers drought and famine in the BGS but if 90% of the new colonies are mining, industrial and hightech (all heavy water users) then I'd bet we'll be seeing more of those two conditions on the outer rim of the bubble. Just to be clear, I'm halfway flying blind here since it was never my plan to have an agricultural system , let alone a mix of high tech and agri!

Currently, I'm trying to help along the Heck Survey & Kapadia garden by bringing their products to systems nearby and taking missions to and from the system. I have no idea if that's working though it doesn't seem to hurt and being familiar with the neighborhood nearby is a plus. Both established systems & new colonies are beginning to appear on the mission board of Heck Survey and I'm trying to track the growth of system interactions through their frequency. My next experiment is take the security level to Medium from Low then add another medium agri settlement to see what happens 🤷‍♂️

ED Trailblazer my system garden 1 transaction.png


cc @Ian Doncaster @Jmanis @Nowski @Rat Catcher @Ralph Vargr
 
View attachment 421672

My system in a nutshell. The first intent was to have a High Tech/Industrial base with a dab of Tourism - not too different from that of Singapore which is basically an island of bare rock in a very strategic location. So I kicked it off with a Science Outpost as my primary starport, followed up with an Industrial Outpost (still under construction). Then one day I realized that the nearest station or port with agricultural products was 50 LY away! Every other colony nearby was either going Hitech + Industrial or Refinery + Extraction or a weird mix of both. That's when I decided to put up a medium agricultural settlement on the icy moon of the second planet.

That single settlement shifted the entire system from HiTech/Colony to HighTech/Agriculture though the population boost was a modest 400 souls. The question on my mind, and the subject of this thread, was whether anything would actually grow well in a place where the daytime temperature was -175 Kelvin or -98 degrees Celsius. The short answer for now is yes as shown by the snapshot below.

View attachment 421673

After Kapadia came awake and boosted the population, the agri product algae was introduced into the market. My hypothesis is that as population demand grows so will food production though what types of food will appear is a big open question. This settlement may be agricultural but note the very high tech structures within that will probably result in food production even on the second icy moon of the system - 4,000LS away from the system sun.

View attachment 421675

Crops are grown in the very highly insulated quonset-like structures. I haven't tried building a large agri settlement yet but I'd be very suprised if it doesn't increase the number of advanced greenhouses by 30-40%.

View attachment 421676

And if that isn't enough take a gander at this high tech lab facility sitting in the middle of the whole thing.

View attachment 421678

I don't know what triggers drought and famine in the BGS but if 90% of the new colonies are mining, industrial and hightech (all heavy water users) then I'd bet we'll be seeing more of those two conditions on the outer rim of the bubble. Just to be clear, I'm halfway flying blind here since it was never my plan to have an agricultural system , let alone a mix of high tech and agri!

Currently, I'm trying to help along the Heck Survey & Kapadia garden by bringing their products to systems nearby and taking missions to and from the system. I have no idea if that's working though it doesn't seem to hurt and being familiar with the neighborhood nearby is a plus. Both established systems & new colonies are beginning to appear on the mission board of Heck Survey and I'm trying to track the growth of system interactions through their frequency. My next experiment is take the security level to Medium from Low then add another medium agri settlement to see what happens 🤷‍♂️

View attachment 421679

cc @Ian Doncaster @Jmanis @Nowski @Rat Catcher @Ralph Vargr
1742224811173.png

Here's mine. It has lots of pristine rings.
 
how do you find those? curious about my system. I mean how do ya find the Tech level,etc?

View attachment 421790
Off the spreadsheet floating around the forums.


 
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