Colonisation Suggestion's | Port Services | Prison Colony ships

this is a really simple one.

let us use left over T3 points to purchase additional "contacts" for our ports.

Such as:
Material Traders, Tech brokers, Fleet Carrier Admin (all related services)

really its sort of self explanatory why this would be a good idea, for those wondering why tech brokers, there are guardian sites elsewhere in the galaxy not close to the Sol Bubble.







Now for the not so simple suggestion

I suggested this to Phil on the discord but thought to put it here as well.

Let us have a way to put Prison Colony Ships in the game.

Either by requesting Fdev to do it for us, or when claiming a system, have the option to Build a Prison Colony Ship where nothing else can be built and a new faction "Brewer Prison Services" controls the ship.

the reason for this is because accidents do happen, sometimes you get stuck, or a dumb sidewinder NPC decides to test if its stronger then a cutter in the mail-slot.

when such accidents happen, if you have built yourself a home somewhere, say the Barnard's loop for example, you will be sent thousands of light years away back to the bubble (or Sag A if your close enough to that instead for example) and be cut off from your fleet, FC and home if you're stuck in a ship that can't jump far, has no fuel scoop, etc

for some this can effectively be the end of the game for them (for more extreme cases) if they are broke and can't afford obscene amounts of credits to ship their jumping ship to them.


so yeah, I figured these would be good ideas, the second one seems to have not been thought of by many people and especially not the devs going by how Phil had never been asked about them before and that the devs didn't have any plans for them.
 
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