Colonization Tier Point Cost Increases

This was mentioned in another thread: https://forums.frontier.co.uk/threa...-up-cmm-production-sites.635242/post-10579443

I found it while wandering the forum and the information surprised me (and now has my plans a bit askew). I think it may be worth dedicated visibility.

Basically, I understand it to say that - once you complete a Second Tier 2 or Tier 3 Orbital station, that the ongoing orbital station costs (Tier Point Requirements) basically double. (Please correct me if I am wrong)

Thing is, I've been building out my system with an eye on the Tier 2 points so I can add a Coreolis station. While I was balancing my resources, I have also accumulated a bunch of Tier 3 points along the way. I already have 2 Orbital Outposts (which shouldn't matter) and 1 Asteroid station (which apparently does).

Effectively, I have the following:

1 Asteroid Station
3 Tier 2 Points
6 Tier 3 Points

My undertsanding is that if I pull the trigger on the Coreolis first - then an Ocellis will cost me 12 Tier 3 points (instead of 6). If I pull the trigger on the Ocellus first - then my Coreolis will cost me 5 Tier 1 points (instead of 3).

Is that correct?

I'm not really looking forward to building out an Ocellus solo, but I though I would drop it in place for long term building. The Coreolis I do want to build out near term but it appears I should probably drop the Ocellus first as the additional Tier 2 points (2) will be much easier to generate than the additional Tier 3 points (6).

In any case, I was simply going to build out the Coreolis and then let the Ocellus sit for long term activity...

Is this info correct? Any comments on my strategy would be appreciated...
 
As I understand it, if your asteroid station was not the initial port you built from the colonisation ship, then when you start your next tier 2 or 3 port the costs for further ports will increase.

If you start the Coriolis, then the Ocellus will require 6 additional tier 3 points
If you start the Ocellus, then the Coriolis will require 2 additional tier 2 points

All other factors aside, seems like it would be better to start the Ocellus first. You don't have to complete it, you could then start the Coriolis using only 2 additional tier 2 points

@GroG79 The tier points are clearly shown in the arctitect view of the system, in a box that says "Construction Points". Tier 3 points are represented by three green cubes arranged in a triangle, tier 2 points are represented by two yellow cubes in a stack.
 
As I understand it, if your asteroid station was not the initial port you built from the colonisation ship, then when you start your next tier 2 or 3 port the costs for further ports will increase.

If you start the Coriolis, then the Ocellus will require 6 additional tier 3 points
If you start the Ocellus, then the Coriolis will require 2 additional tier 2 points

All other factors aside, seems like it would be better to start the Ocellus first. You don't have to complete it, you could then start the Coriolis using only 2 additional tier 2 points

@GroG79 The tier points are clearly shown in the arctitect view of the system, in a box that says "Construction Points". Tier 3 points are represented by three green cubes arranged in a triangle, tier 2 points are represented by two yellow cubes in a stack.
Yeah, that's the way I read it as well. (I started with an Outpost - as was the trend ;-)

Even though I plan on letting the Ocellus "sit" for a long while, it seems the better plan to claim it right away. Then I'll just grab a couple more Tier 2 points and build out the Coreolis in short order...

Thanks!
 
@Zador said it perfectly:
Much misinformation/confusion about cost increases in this thread.
Best knowledge we currently have is (from practial experience, not just quoting anyone else):
On the second tier 2 or 3 port construction being started (Ocellus, Orbis, Coriolis, Asteroid, Tier 3 Planetary Port) not counting the initial port:
Cost for Orbis, Ocellus and Tier 3 planetary port increases from 6 to 12 tier 3 points
Cost for Coriolis, Asteroid increases from 3 to 5 tier 2 points
No other construction costs increase; no commodity costs increase
This does not happen after constructing 10 things. Nothing else has been found that triggers the increase.

And also note that the Planetary Port Outpost (~36,000 commodities) does NOT factor in to this. Even though it kinda looks like a bigger port and costs alot to build, it is NOT a part of this. (not to be confused with the Tier 3 Planetary Port)
 
@Zador said it perfectly:


And also note that the Planetary Port Outpost (~36,000 commodities) does NOT factor in to this. Even though it kinda looks like a bigger port and costs alot to build, it is NOT a part of this. (not to be confused with the Tier 3 Planetary Port)
That's why I explicitly listed the specific things that DO factor into it. I guess I could have said "and nothing else" to be totally explicit...
 
Best knowledge we currently have is (from practial experience, not just quoting anyone else):
On the second tier 2 or 3 port construction being started (Ocellus, Orbis, Coriolis, Asteroid, Tier 3 Planetary Port) not counting the initial port:
Cost for Orbis, Ocellus and Tier 3 planetary port increases from 6 to 12 tier 3 points
Cost for Coriolis, Asteroid increases from 3 to 5 tier 2 points
No other construction costs increase; no commodity costs increase
This does not happen after constructing 10 things. Nothing else has been found that triggers the increase.

Thanks for that summary!

I've seen comments that
  1. the initial port is counted if it's a tier 3 (Ocellus/Orbis)
  2. further price hikes happen so after your third large port point requirements go up to 7 for tier 2, 18 for tier 3
These are just youtube comments and discord chat, so it'd be great to get proper info one way or the other, if anyone can provide it.
 
leading intelligence agencies to theorise that those at the top of the Consortium may, to all outward appearance, be law-abiding citizens.
 
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Honestly this penalty is just stupid. It makes smaller systems bad.
I know they want to prevent player groups making INSANE POP systems,but there can be another way to regulate this.
 
This point increase is a bit too steep and was not explained well which led to me constructing colonies in the "wrong" order and wasting a significant amount of time. Compounded with other bugs like construction outpost not disappearing when a colony is completed and wasting orbital slots, makes colonizing a bit slower than what the pace should be. We also really need to the option to cancel a construction
 
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