Hello,
I'm wondering about the "specialization" and optimization of my systems. Currently, information about market development, economic factors, and population dynamics is quite unclear for me. We get details during construction, but afterward, it becomes complex to understand how a system and its market evolve.
For example, in one of my systems, the market is empty despite having some structures (including a surface research lab).
Similarly, at what threshold does a system transition into a specific economy (e.g., mining-based)?
Additionally, can we confirm whether multiplying structures of the same type increases the availability of goods on the market, or is this factor tied to the population?
To assist me, I use this sheet: https://elite-dangerous.fandom.com/wiki/Commodities/Supply_and_Demand
In your opinion, is it functional and accurate for Trailblazers?
Thank you for your help.
o7
I'm wondering about the "specialization" and optimization of my systems. Currently, information about market development, economic factors, and population dynamics is quite unclear for me. We get details during construction, but afterward, it becomes complex to understand how a system and its market evolve.
For example, in one of my systems, the market is empty despite having some structures (including a surface research lab).
Similarly, at what threshold does a system transition into a specific economy (e.g., mining-based)?
Additionally, can we confirm whether multiplying structures of the same type increases the availability of goods on the market, or is this factor tied to the population?
To assist me, I use this sheet: https://elite-dangerous.fandom.com/wiki/Commodities/Supply_and_Demand
In your opinion, is it functional and accurate for Trailblazers?
Thank you for your help.
o7