Hello!
So, when I found out that you could build your personal VR set with just your phone and a cheap headset I wanted to give it a try.
Now, I got a Samsung S4 Mini, so the display is not big, the resolution is 960x540. I didn't expect much, even before actually trying everything together.
I finally tried it today and the result was, more or less, what I expected, and not so good.
-Texts are unreadable, only system messages are kinda readable since they're bigger, but menu's texts are too small.
-The headtracker keeps losing its center, when I move around and then I go back to the center position, the screen always stays decentered and I gotta press the center button everytime (almost).
-The UI looks kinda too far away compared to where it should be, making it even smaller than it already is.
-ColorCross VR is really painful on my nose!
I use Trinus Gyre and OpenTrack to make everything work. Also I followed this guide: https://github.com/opentrack/opentr...tion---google-cardboard,-colorcross,-opendive
I tried these resolutions:
-960x540 (Fake 3D): probably the best, but the image is a bit stretched, proportions aren't right.
-960x1080 (Fake 3D): proportions are right, but texts are unreadble.
-960x1080 (Side by Side): not much different from Fake 3D.
-1920x2160 (Side by Side): same as 960x1080.
-alot of other resolutions, but texts are always unreadble.
I know that the main problem is my phone display, but perhaps I might be missing something, so that's why I'm asking here if you guys have some tips to give or can you confirm that I can't do anything better than this?
Also, is there a way to get a better responsive headtracker? Maybe I'm missing something in the options.
Thanks in advance!
DoomWZ
So, when I found out that you could build your personal VR set with just your phone and a cheap headset I wanted to give it a try.
Now, I got a Samsung S4 Mini, so the display is not big, the resolution is 960x540. I didn't expect much, even before actually trying everything together.
I finally tried it today and the result was, more or less, what I expected, and not so good.
-Texts are unreadable, only system messages are kinda readable since they're bigger, but menu's texts are too small.
-The headtracker keeps losing its center, when I move around and then I go back to the center position, the screen always stays decentered and I gotta press the center button everytime (almost).
-The UI looks kinda too far away compared to where it should be, making it even smaller than it already is.
-ColorCross VR is really painful on my nose!
I use Trinus Gyre and OpenTrack to make everything work. Also I followed this guide: https://github.com/opentrack/opentr...tion---google-cardboard,-colorcross,-opendive
I tried these resolutions:
-960x540 (Fake 3D): probably the best, but the image is a bit stretched, proportions aren't right.
-960x1080 (Fake 3D): proportions are right, but texts are unreadble.
-960x1080 (Side by Side): not much different from Fake 3D.
-1920x2160 (Side by Side): same as 960x1080.
-alot of other resolutions, but texts are always unreadble.
I know that the main problem is my phone display, but perhaps I might be missing something, so that's why I'm asking here if you guys have some tips to give or can you confirm that I can't do anything better than this?
Also, is there a way to get a better responsive headtracker? Maybe I'm missing something in the options.
Thanks in advance!
DoomWZ