Colours bleeding

Recently when using my Vive in ED I've started getting colours bleeding in at the edges quite often. I'm not sure if this is because of an Elite update, an AMD one, or maybe the Steam VR software. I'm wondering if this has been happening to anyone else? It's mostly orange and occasionally green. I've had a bit of a break from Elite so I can't tell if this is a brand new issue for me or if it might have existed for a while. It's fairly annoying and I want it fixed. Anybody seen this, or even better, managed to fix this?
 
Have had the VIVE myself and playing ED with it since October last year. Can't say I have experienced this up until now and colors look as good as can be expected. I am not on AMD however.

Not sure what you mean by colours bleeding... do you mean it looks like oil paint smearing when you move the headset around ?


I use a 'chocolate' coloured hud though since I don't fancy the overly bright or even blue alternate hud that people advocate to make VR look better.

Here is the content of my 'AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml


Code:
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GUIColour>
		<Default>
			<LocalisationName>Standard</LocalisationName>
			<MatrixRed> .33, .11, 0 </MatrixRed> <MatrixGreen> 1, 1, 1 </MatrixGreen> <MatrixBlue> 1, 1, 1 </MatrixBlue>
		</Default>
	</GUIColour>
<GraphicsConfig />
 
I mean around the extremities of the view there is a little bright orange creeping in. I think it might have something to do with light sources because it's not always visible and can change in intensity depending on what way I'm looking. I had been using custom graphics options and last night I changed to VR medium and that seems to have fixed it. I will have to do some experimenting to find out which option or combination causes it.
 
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