Combat and Analysis Mode dance needs to go away

I've played with it for two weeks now and I have to say this change was not needed. Having to switch interface to go into combat mode is a hassle and sometimes a confusing mess when you are thing to survive. For example. I am getting shot up...It doesn't matter what mode I'm in my ship should be able to use survival tools such as shield cells in any mode.
 
Wait... Can't they be bound to a keyboard key? Doesn't it work when in Analysis mode? Genuine question, I haven't done any combat in a very long time.
 
Since you introduced this new UI called Analysis, it would be highly preferable to have separate fire groups, especially when the Combat UI does not even allow you to do a honk. The Scanners now occupy a useless position in the combat UI, where the ship slaps you in the face with a warning you cannot use them. Changing the UI mode should also change the fire groups and it should only allow to assign in the group setting those, that are compatible with the UI.

Please, make this change to make it more systematic.
 
I have no issues with analysis mode, just the method that it comes up. Have combat and analysis mode firing groups separated.

When you go to analysis mode it automatically switches you to A in your analysis mode firing group and when you switch back to combat mode it automatically switches to A in your combat group.

This will remove all of the annoying things such as "cannot be used in this mode". Then add the planetary signals after a honk in the analysis mode (gives more meaning to the analysis mode) whether you are in FSS or not, which will help explores make a faster decision if they want to scan the system more fully or not.
 
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Apologies for being a little slow here, but how do you switch back to combat mode once you have enjoyed the new FSS mode. Im on PS4 and have just bound my keys to enter the FSS mode, but once cruising again I can't reactivate my hard points. It states switch mode...... This is a vicious circle.... Why fix something when it's not broke.. Please help...
 
Apologies for being a little slow here, but how do you switch back to combat mode once you have enjoyed the new FSS mode. Im on PS4 and have just bound my keys to enter the FSS mode, but once cruising again I can't reactivate my hard points. It states switch mode...... This is a vicious circle.... Why fix something when it's not broke.. Please help...


It had to be changed because they added features to the game. You have to go into your options and bind key for it.

What I did was save my custom loadout, then goto options and load the default layout and pasted the same keybinds from the default layout into my custom layout.

I play on Xbox I just bound them to X+A. It toggles the mode back and forth.
 
I have no issues with analysis mode, just the method that it comes up. Have combat and analysis mode firing groups separated.

When you go to analysis mode it automatically switches you to A in your analysis mode firing group and when you switch back to combat mode it automatically switches to A in your combat group.

This will remove all of the annoying things such as "cannot be used in this mode". Then add the planetary signals after a honk in the analysis mode (gives more meaning to the analysis mode) whether you are in FSS or not, which will help explores make a faster decision if they want to scan the system more fully or not.


This. I dont mind mode switching but it would be nice if the modules/weapons that dont work in that mode just didnt show up in the HUD.
 
I have just looked into the control key binds in the options and cannot for the life of me work out how to make my HUD turn from blue to orange (FSS to combat modes switch). Can anyone advise please.
 
The modes could do with some tweaking, defences should work in either mode.

Also, the SRV only has 3 options for the firegroups right now, and 1 of them (the composition scanner) requires analysis mode. Which is rather silly. The SRV does not need analysis mode! Atleast not right now.
Just let the composition scanner work in combat mode, please?
 
I've played with it for two weeks now and I have to say this change was not needed. Having to switch interface to go into combat mode is a hassle and sometimes a confusing mess when you are thing to survive.

I agree. I personally don't need analysis mode at all - I immediately turn it off as soon as I exit FSS or DSS. It adds nothing but clutter and a blue glow on planets (something I hate).

If I were on PC, I'd write a macro to auto toggle it on and off just long enough to use the tools that depend on it. Being on PS4, I'm stuck with it.
 
No, it does not need to go away. It needs to be upgraded to be fully functional.

There's a lot of potential in the current implementation, but it falls short due to a few oversights.
- It's great to have more information displayed in Analysis Mode, while Combat Mode shows the essentials.
- It would be great if both modes had their own chain of fire groups. Currently, no matter which mode you are in, you still share the same groups.
- It would not be as great, but still sufficient, if the "wrong mode" warning message would not come up. It would lack the elegance of seperate lines of fire groups, but you still could put weapons and other stuff on the same groups and switch between them by changing the mode.
- Last not least, it would be really helpful to have an alternative to "switch mode". I would really find it helpful if there was an "activate combat mode" and "activate analysis mode" binding available. (Honestly, i'd bind the "activate combat mode" to the same button which i use to deploy weapons. Then i'd be sure that if i want my guns out, i'd also be in combat mode and ready to roll. )
 
I have just looked into the control key binds in the options and cannot for the life of me work out how to make my HUD turn from blue to orange (FSS to combat modes switch). Can anyone advise please.

For me, it was already bound to the "M" key. Maybe try that?
 

dayrth

Volunteer Moderator
I have just looked into the control key binds in the options and cannot for the life of me work out how to make my HUD turn from blue to orange (FSS to combat modes switch). Can anyone advise please.

Mode switches section, last option: Switch HUD Mode.
 
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I like the fire groups separation idea.
I'd suggest if you have a Pulse Wave Analyser or Prospect Limpet Controller, a third "Mining" mode is also available to toggle through, again with its own fire groups (if desired).

A dedicated "Mining" view/mode could then render a few dedicated HUD elements obviously specifically for mining, such as the most recent prospector report, instead of it being tucked away.
 
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