Horizons Combat Bonds

We are at war in a system where we only have a presence but no station. We are at war with a minor faction that also has no station so can we hand in our bonds in a system where we own a station or do the bonds have to be handed in at the system where we are at war?

My concern is that handing in these bonds to a station not owned by us will increase the influence of the occupying faction.

If we hand them in at a station owned by us outside the system we are at war in... Will they be wasted.
 
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Deleted member 38366

D
Combat Bonds can be turned in at any landable location within the System the Conflict takes place.

Where you turn them in within the Conflict System is of no relevance - they'll count 100% only towards the Faction's Influence who you fought for.

PS.
I actually never tried handing in Combat Bonds in a different System where the same Faction is present (= not in the System with the Conflict)...
Thus, I'm not sure this would even work/be possible (?)
 
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it is possible, but you only gain influence in the system, where you hand them in. e.g. - it is a valid way to push influence in a second system, once winning htreshold is met.

That never occurred to me! O.O That's a great observation, thanks!
 
it is possible, but you only gain influence in the system, where you hand them in. e.g. - it is a valid way to push influence in a second system, once winning htreshold is met.
I submitted this post AFTER I had handed in 1mil of bonds at a system where we owned a station. My reason being we do not own ANY type of station where the war is. Our opponent also has no real estate in this system and the very last thing I want to do is increase the influence of any faction in this new system. I was concerned about increasing the influence of the station.

After the tick, our influence gap has opened up by 2.6% and that was with me handing in bonds in a system where we 'rule'. Since then we have had a 'hoot' and this time I believe we all handed our bonds into the system where we are fighting. (folks suggested this was the correct way of doing things) I intend to record the influence of the station we used before the tick, and then record it after the tick. If that influence goes up.... Then what a daft war we are involved in.

Opponent A slugs it out with opponent B. The booty is handed in at the local station owned by opponent Z. Would it be daft if the influence of Z is increased purely by the actions of this war, especially as Z is our next target!
 
I submitted this post AFTER I had handed in 1mil of bonds at a system where we owned a station. My reason being we do not own ANY type of station where the war is. Our opponent also has no real estate in this system and the very last thing I want to do is increase the influence of any faction in this new system. I was concerned about increasing the influence of the station.

After the tick, our influence gap has opened up by 2.6% and that was with me handing in bonds in a system where we 'rule'. Since then we have had a 'hoot' and this time I believe we all handed our bonds into the system where we are fighting. (folks suggested this was the correct way of doing things) I intend to record the influence of the station we used before the tick, and then record it after the tick. If that influence goes up.... Then what a daft war we are involved in.

Opponent A slugs it out with opponent B. The booty is handed in at the local station owned by opponent Z. Would it be daft if the influence of Z is increased purely by the actions of this war, especially as Z is our next target!

there are several things to note:

a) it isn't the bond value, which is important, it is the number of bond cash-ins. e.g. you will gain much more influence from cashing in 10*20 k in bonds, than cashing in 200k or 2 mio at once

b) it isn't the value of ship, it is the number of ship kills, which is important, e.g. you will gain more influence from killling 10 eagles than from killing 5 Anacondas.

c) bonds only increase the influence of the issuing faction

d) during war/ civil war you are working against a daily loss of influence. e.g. all your actions are mitigated by that

e) influence losses are given to the other factions realative to their influence. so - your opponent Z will most probably gain from that.

f) other actions might push opponent Z, like major faction bounty cash ins, cashin in their bounties, trade at their station, refueling, rearming, outfitting, missions... i suggest to monitor the traffic report in system. when we flipped a station to unblock a rare, we had for exampel a lot of "noise" from powerplay players, selling high value goods at a station.


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working the BGS is very frustrating, if you expect "A" on the short run. if you expect "A" "at some point in the near future", it works well. i can't count the times i said "we will be at war thursday", and we got into war monday, or "we have done that and that, we will gain 7% influence", and we lost 2% ;-) ... don't panic :D
 
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