Ship Builds & Load Outs combat conda advice

Good day fellow commanders.
Just wanted to ask for some advice on my build. Been running into trouble since the a.i update, not that I mind but I want to maximise the bang for my buck while keep my sustainability in conflict zones has rez.

I am currently running 2 large pulse turrets on top, 2 medium beams turreted on the sides and 2 large gimballed multi cannons on the bottom

I can t seem to find a good combination

Thanks
 
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You lose a lot of DPS with turrets (almost 60% compared to gimbals) so limit the number of turrets fitted and use gimbals instead, generally a mix of kinetic and energy weapons is the way to go with lots of hardpoints (5+) try this for a start.

http://www.edshipyard.com/#/L=706,7...Q9Y8SD8D88I,7WC0AA0AA0AA08c16y16y0720720nE2UI

Just because players like a particular weapon doesn't mean it'll suit everyone try different setups afterall you don't lose 10% changing weapons like you do with hulls try frag cannons for close in damage or even missiles.
 
You lose a lot of DPS with turrets (almost 60% compared to gimbals) so limit the number of turrets fitted and use gimbals instead, generally a mix of kinetic and energy weapons is the way to go with lots of hardpoints (5+) try this for a start.

http://www.edshipyard.com/#/L=706,7...Q9Y8SD8D88I,7WC0AA0AA0AA08c16y16y0720720nE2UI

Just because players like a particular weapon doesn't mean it'll suit everyone try different setups afterall you don't lose 10% changing weapons like you do with hulls try frag cannons for close in damage or even missiles.

not true FD are buffing turrets, i recomend 2 large pulse turrets on top , and every thing else is up to you
 
I believe that they have already put in place the the turret buff, I did used to used gimballed all round but now the a.i just sits above and behind me so those turrets are very important
 
True turrets have been improved (especially pulse and burst) but large turrets have trouble tracking smaller targets and if your ship isn't moving smoothly they will lose target lock more than gimballed weapons so I'd still suggest no more than 3-4 of the Anacondas hardpoints are fitted with turrets.
 
Put those mediums to beam turrets if you like turrets. The Larges and huge you can put to either MCs or efficient pulse lasers. The small ones you can ignore or put something "funny" in there like missiles, shock mines or something else that you want to test. They do too little damage to matter anyhow. Never put anything like beam turrets there: they do too little damage and heat up and draw too much energy from your real weapons.
 
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