Combat Loggin

Don't you just hate it when their shields disappear, you get into their hull and you hear "blip", they've gone, and they didn't hyperdrive out, they combat logged.

Why can't FD do something about this? They must have the ability to check.
 
Peer to Peer architecture. Absolutely nothing at all FD can do. Nothing at all. Punitive measures, yes, but that's another can of worms entirely. Preventative measures? Zip.

Just move on to the next target. The moment they log you have won. You cannot win any more/win twice against the same opponent so why bother getting worked up? You won, remember?
 
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https://forums.frontier.co.uk/showthread.php?t=143287

Report said players via in game system, Frontier are looking at ways of tracking "exploits" and behaviour. Hopefully they will do something when they feel their "tracking" method is accurate and won't affect ordinary players. (nothing worse than implicating a legit player) :)

I get so into the moment, heart racing etc that i can never remember the cmdr's name that i interdicted! :(
 
Here we go again, one more of those whining posts about combat logging.
There is 15 sec delay when logging of using save and exit under fire designed by
the devs and is legit, and to be used under these circumstances obviously !
 
Here we go again, one more of those whining posts about combat logging.
There is 15 sec delay when logging of using save and exit under fire designed by
the devs and is legit, and to be used under these circumstances obviously !

Combat logging is the use of taskmanager or windows commands to end the process instantly avoiding said 15 seconds delay and sometimes crashing the other players game.

Edit: If I was being facetious/sarcastic I would say "Here we go again, yet another one of those uninformed posts complaining about things they don't fully understand" :D:D:D
 
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Here we go again, one more of those whining posts about combat logging.
There is 15 sec delay when logging of using save and exit under fire designed by
the devs and is legit, and to be used under these circumstances obviously !

Another post that does not understand what combat logging is. The 15-second dev designed mechanic is bypassed entirely by forcefully yanking the Ethernet cable/wireless adapter clean out of the phone socket/usb port, alternatively killing the process via the task manager/other software-related means. Therein lies the difference.
 
Another post that does not understand what combat logging is. The 15-second dev designed mechanic is bypassed entirely by forcefully yanking the Ethernet cable/wireless adapter clean out of the phone socket/usb port, alternatively killing the process via the task manager/other software-related means. Therein lies the difference.

Some say that any kind of logging out in combat is combat logging, even using save and exit.
 
Some say that any kind of logging out in combat is combat logging, even using save and exit.

Yes but the way you described means you have to sit for 15 seconds with no movement or controls before you disappear (more than enough time for any decent player to wipe you out). I would say that is best described as quitting during combat.

Combat logging is a now common Elite phrase that is as Eddy and myself described: An exploit used to instantly quit combat (non-menu method).

The difference being one is a feature designed by the developers, the other is an exploit used by people who can't handle the truth... Wait, I mean death, not the truth, thats something else.


Edit: You also have Kenny Loggins which is a phrase for a dangerous tactic used only in a zone of danger... If it sounds like Im not taking this seriously maybe you are correct. Let me know if you need help on any of the references :)
 
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Won't be long before the combat logging whiners will be redefining "combat logging" as the act of not playing the game 24/7. "Dude is a combat logging cheater! He just went to bed."
 
Here we go again, one more of those whining posts about combat logging.
There is 15 sec delay when logging of using save and exit under fire designed by
the devs and is legit, and to be used under these circumstances obviously !

Although this is not the exploitative form of combat logging, it does cause problems in it's own right. For a Pirate to operate "honourably" good comms are needed, if a player can legitimately log out in 15 seconds, and this is done regularly, it is kind of counterproductive. If no shots are fired the log out timer is not applicable, even if it is, it is easy for players to stall for 15 seconds. Not a recognised exploit but probably not working as intended.
 
Another post that does not understand what combat logging is. The 15-second dev designed mechanic is bypassed entirely by forcefully yanking the Ethernet cable/wireless adapter clean out of the phone socket/usb port, alternatively killing the process via the task manager/other software-related means. Therein lies the difference.
Heck that sounds like more of a win to me than killing their ship unless they are the 260m CR bounty ships. You just made a person physically disconnect from the internet. You were very convincing. Probably cursing ensued.

I think that their bounty if the have one should go to the person who interdicted them and got them to that point. That could be exploited as well by selling CR without having to lose your ship to do so, but it would at least reward the person who found it. Not like you're ever going to find it, since it's an exploit in and of itself.

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What is it with ED that causes this, I swear I will go into cardi arrest one day.
Ha!

I was at that point when I got sandwiched in a res site between a tumbling anaconda and an asteroid in my BRAND NEW Python.. ack! Hull breach, 35%, life support diminishing, being shot at still.. got to first station and ACK!!! can't repair me! Made it to the next one but I had to get a drink of water.
 
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I don't agree with combat logging, but unfortunetly, there's no way to distinguish between someone who's computer just crashed and someone that hit the "x" in the upper right hand corner. Anything that prevents combat logging -- like a 15 second "ghost ship" after a non-graceful exit, would hurt people who had legitimate crashes.
HAving been victim of some serious damage when my exploration conda is dropped out of super cruise next to a sun due to a crash several times, Ed is just too buggy right now to do anything other than let the devs try and track after the fact.
 
Although this is not the exploitative form of combat logging, it does cause problems in it's own right. For a Pirate to operate "honourably" good comms are needed, if a player can legitimately log out in 15 seconds, and this is done regularly, it is kind of counterproductive. If no shots are fired the log out timer is not applicable, even if it is, it is easy for players to stall for 15 seconds. Not a recognised exploit but probably not working as intended.
"not working as intended"
I admit it is counterproductive for the "honourable pirates" ,
How should it be working, with absolutely enough time to destroy any ship if possible ?

There should be 911 option for those who are interdicted by pirates to call for equally as many
police ships that are pirating your ship, with the exemption of anarchy systems.
After all what are space cops for if not to help a lonely cargo freighter robbed by a wing of pirates !
 
"not working as intended"
I admit it is counterproductive for the "honourable pirates" ,
How should it be working, with absolutely enough time to destroy any ship if possible ?

There should be 911 option for those who are interdicted by pirates to call for equally as many
police ships that are pirating your ship, with the exemption of anarchy systems.
After all what are space cops for if not to help a lonely cargo freighter robbed by a wing of pirates !

The fact there is a timer for save and exit during combat shows that it is not intended for use as combat avoidance.
Logging out to avoid being pirated is not honourable game play imo.
911? "Report crimes" is already a function in game.
 
Although this is not the exploitative form of combat logging, it does cause problems in it's own right. For a Pirate to operate "honourably" good comms are needed, if a player can legitimately log out in 15 seconds, and this is done regularly, it is kind of counterproductive. If no shots are fired the log out timer is not applicable, even if it is, it is easy for players to stall for 15 seconds. Not a recognised exploit but probably not working as intended.

"not working as intended"
I admit it is counterproductive for the "honourable pirates" ,
How should it be working, with absolutely enough time to destroy any ship if possible ?

There should be 911 option for those who are interdicted by pirates to call for equally as many
police ships that are pirating your ship, with the exemption of anarchy systems.
After all what are space cops for if not to help a lonely cargo freighter robbed by a wing of pirates !

I thought Interdiction counted as a hostile act and therefore the 15s timer always applies? I may be wrong here...

It should work so that both attacking and defending player have an equal chance of success THEN add in skill/ship level modifiers to increase/decrease chances of success. As above post has said its really what qualifies as playing the game compared to using methods to avoid death/pirating/playing.
 
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