Combat logging, and why it should stay.

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to properly handle p2p disconnection (vs full disconnection) FD would need to setup a few proxy servers that do all the traffic routing between players. This allows a trusted 3rd party in the middle to see who disconnected from who. That's the first step. What to do after you figure out who disconnected is up to FD. The "proxy server" could be given the ability to inject an npc matching the player's ship and stats in the remaining instance (if anyother player was sharing it) where it just sits for a minute before de-spawning. If you damage or kill it, it is reflected when the player logs back on.


Overall it's just another incomplete part of the game getting exploited by cheaters while FD takes their time addressing them. Cheating is not high on their radar
 
Why would that guy have a clone of me in his instance. I mean, why would he have an instance at all since he just quitted the game?
Because you can DC individual players in a P2P game while you stay in the game yourself. Both players would see each other DCed with no way to tell who exactly pulled that particular trick.
 
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What I worry about is if there will come a time that I'm obliged by law to always carry my mobile phone.
 
You know, I'd have a lot less sympathy for true combat loggers if that heinous act wasn't honouring the true nature of the beast; in every PvP game, and I've noticed it here too, especially on the boards where people "Forum PvP" endlessly, there's a tendency to say that anything the game allows is legal, including cheating ("Until it's coded out, it's ok!"), bounty swapping ("The game mechanisms encourage it!"), griefing ("I'm only roleplaying as an !") etc. The idea of "Fair Play" or "Fighting with honor" or even just "not pooping where you drink" is mocked as ridiculous... this is Elite: Dangerous! It says so in the title! Anything goes...

... right up until the point something available in game, but morally questionable is used against them. And then suddenly, the wild, wild west they've been defending is in fact a land where an absolute morality of combat holds true. Anything which denies them their fun, denies them a kill is the greatest crime in all of modern gaming history and everyone is expected to play in accordance with this claimed universal truth. Suddenly, PvPers become the biggest communal care bears going; "Waah it's not fair! It doesn't respect my playstyle!"

Of course, they don't actually mean it. They're just meta-gaming even further, trying to eke out any possible advantage. Like all thugs and bullies, they just want you to stop hitting them back, but they won't give up on throwing punches below your belt when ever they can get away with it. But the logic is inescapable; if you punch, why shouldn't someone else too? And if you cheat, why shouldn't they?

So... why should I care if people combat log on you? You asked for it, you got it; a universe where anything goes. Sure Frontier didn't intend those to be the game mechanics, but many of you won't stop bending the spirit and indeed the letter of the law anyway. Yet perhaps you could stop and think, next time you try just to ruin someone's day because it's fun, maybe they're doing exactly the same to you too, hmm? That even the worst wars have to have some basic rules...
 
Oh get out of here with this idiotic overblown rhetoric. It's an exploit, it's not acceptable under any circumstances and tantamount to outright cheating. No amount of whining will change that and FDev have been very clear on the subject.

Please read his/her post, he/she misunderstood what combat logging is... He/she was describing the legit way to leave the game.
 
You know, I'd have a lot less sympathy for true combat loggers if that heinous act wasn't honouring the true nature of the beast; in every PvP game, and I've noticed it here too, especially on the boards where people "Forum PvP" endlessly, there's a tendency to say that anything the game allows is legal, including cheating ("Until it's coded out, it's ok!"), bounty swapping ("The game mechanisms encourage it!"), griefing ("I'm only roleplaying as an !") etc. The idea of "Fair Play" or "Fighting with honor" or even just "not pooping where you drink" is mocked as ridiculous... this is Elite: Dangerous! It says so in the title! Anything goes...

... right up until the point something available in game, but morally questionable is used against them. And then suddenly, the wild, wild west they've been defending is in fact a land where an absolute morality of combat holds true. Anything which denies them their fun, denies them a kill is the greatest crime in all of modern gaming history and everyone is expected to play in accordance with this claimed universal truth. Suddenly, PvPers become the biggest communal care bears going; "Waah it's not fair! It doesn't respect my playstyle!"

Of course, they don't actually mean it. They're just meta-gaming even further, trying to eke out any possible advantage. Like all thugs and bullies, they just want you to stop hitting them back, but they won't give up on throwing punches below your belt when ever they can get away with it. But the logic is inescapable; if you punch, why shouldn't someone else too? And if you cheat, why shouldn't they?

So... why should I care if people combat log on you? You asked for it, you got it; a universe where anything goes. Sure Frontier didn't intend those to be the game mechanics, but many of you won't stop bending the spirit and indeed the letter of the law anyway. Yet perhaps you could stop and think, next time you try just to ruin someone's day because it's fun, maybe they're doing exactly the same to you too, hmm? That even the worst wars have to have some basic rules...

So fact. Much truth. Have some rep on me.
 
First, lets lay down a fact we all know.

If you try to leave the game while getting shot, your gonna die.

In ED now? No. You'll just respawn at the last "save" of your location.

Devs have 2 choices:

1. Force keeping players logged in for x amount of time even if they log off (regardless if legit ISP issues or alt+F4 tomfoolery).
2. Allow alt+F4 as a method to exit the game without penalty.

PvE no one cares.
PvP it denies PvPers their kill.

So once again we have what is seen in every game that incorporates PvP in it -- PvE game play be damned because OF PvP. -_-
 
We have all heard that at some point and I still don't know whether it is true. I mean, if you quite how does that prevent other client to see a simulated version of your ship? I am not saying it must work, I am just questioning that common assertion whereby P2P prevents that mechanism.

It's a matter of the lack of an authoritative observer. You can't trust another peer to simulate the state of your ship. Consider a few cases.

First: you are interdicted by a player and begin fighting. During the fight, for some reason, the connection between the two of you is lost. Today, each of you would see the other disappear. In a proposed model where a remaining peer continued simulation of a clone of the disconnected ship, each of you would end up in a separate instance with a clone of the other (because from each of your points of view, the other player 'combat-logged'). What should happen to you if he kills your clone? What happens to him if you kill his clone? What if both occur?

Second: What if a player is malicious? You get interdicted by another player. Immediately, that player's client (which is using cheats) informs Frontier's server that you disconnected and he killed your clone, even though it's not true. Is the server supposed to accept his client's word for it and destroy your ship?

- - - Updated - - -

to properly handle p2p disconnection (vs full disconnection) FD would need to setup a few proxy servers that do all the traffic routing between players. This allows a trusted 3rd party in the middle to see who disconnected from who. That's the first step. What to do after you figure out who disconnected is up to FD. The "proxy server" could be given the ability to inject an npc matching the player's ship and stats in the remaining instance (if anyother player was sharing it) where it just sits for a minute before de-spawning. If you damage or kill it, it is reflected when the player logs back on.


Overall it's just another incomplete part of the game getting exploited by cheaters while FD takes their time addressing them. Cheating is not high on their radar

What you've basically just described is a client-server model for the game.
 
i think he meant anything goes within the confines of what the game will allow. not some external factor (shutting off your computer/net connection)
 
If you managed to escape back into supercruise, instead of logging what you should do is immediately drop out of SC then jump to another system. due to instancing they wont be able to see your high energy wake to another system, and if quick enough about it they wont even be able to see your low energy wake. at that point logging if you need a break is fine. you aren't in combat, and aren't combat logging. Combat logging is for cowards who want the little risk already in the game to be pointless. I have never pulled the plug once in any game, i will accept death if the enemy is competent enough to deliver.
 
Combat logging is for cowards who want the little risk already in the game to be pointless.

Actually, having the option is pretty sweet. Being stuck in either WoW or EvE with 30+ multi-boxers ruining your night's game time...yeah, combat logging is even a legit tactic from that stupidity (as FD isn't going to ban the software to run those clients, it's money to them).

Add that if PvPers keep trying to change solo play into a more "challenging" and "dangerous" environment, well if so, combat logging is a nice "balance".
 
OP, I'd recommend changing the post title because what you've described is NOT combat logging. After last night's flamewar in the other thread, some people just won't hold their horses and open fire. Just sayin'. Fly safe and insured, never combat log. Ever.
 
Hi PurgeTheXeno,

Given your admitted misunderstanding, your thread title is bound to attract the wrong responses.

Probably best if I close this.
 
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