So apparently i dun goofed. Didnt know what combat logging was, seeing as i've never done it before.
Sorry guys.
Sorry guys.
So apparently i dun goofed. Didnt know what combat logging was, seeing as i've never done it before.
Sorry guys.
Because you can DC individual players in a P2P game while you stay in the game yourself. Both players would see each other DCed with no way to tell who exactly pulled that particular trick.Why would that guy have a clone of me in his instance. I mean, why would he have an instance at all since he just quitted the game?
Oh get out of here with this idiotic overblown rhetoric. It's an exploit, it's not acceptable under any circumstances and tantamount to outright cheating. No amount of whining will change that and FDev have been very clear on the subject.
You know, I'd have a lot less sympathy for true combat loggers if that heinous act wasn't honouring the true nature of the beast; in every PvP game, and I've noticed it here too, especially on the boards where people "Forum PvP" endlessly, there's a tendency to say that anything the game allows is legal, including cheating ("Until it's coded out, it's ok!"), bounty swapping ("The game mechanisms encourage it!"), griefing ("I'm only roleplaying as an !") etc. The idea of "Fair Play" or "Fighting with honor" or even just "not pooping where you drink" is mocked as ridiculous... this is Elite: Dangerous! It says so in the title! Anything goes...
... right up until the point something available in game, but morally questionable is used against them. And then suddenly, the wild, wild west they've been defending is in fact a land where an absolute morality of combat holds true. Anything which denies them their fun, denies them a kill is the greatest crime in all of modern gaming history and everyone is expected to play in accordance with this claimed universal truth. Suddenly, PvPers become the biggest communal care bears going; "Waah it's not fair! It doesn't respect my playstyle!"
Of course, they don't actually mean it. They're just meta-gaming even further, trying to eke out any possible advantage. Like all thugs and bullies, they just want you to stop hitting them back, but they won't give up on throwing punches below your belt when ever they can get away with it. But the logic is inescapable; if you punch, why shouldn't someone else too? And if you cheat, why shouldn't they?
So... why should I care if people combat log on you? You asked for it, you got it; a universe where anything goes. Sure Frontier didn't intend those to be the game mechanics, but many of you won't stop bending the spirit and indeed the letter of the law anyway. Yet perhaps you could stop and think, next time you try just to ruin someone's day because it's fun, maybe they're doing exactly the same to you too, hmm? That even the worst wars have to have some basic rules...
First, lets lay down a fact we all know.
If you try to leave the game while getting shot, your gonna die.
We have all heard that at some point and I still don't know whether it is true. I mean, if you quite how does that prevent other client to see a simulated version of your ship? I am not saying it must work, I am just questioning that common assertion whereby P2P prevents that mechanism.
to properly handle p2p disconnection (vs full disconnection) FD would need to setup a few proxy servers that do all the traffic routing between players. This allows a trusted 3rd party in the middle to see who disconnected from who. That's the first step. What to do after you figure out who disconnected is up to FD. The "proxy server" could be given the ability to inject an npc matching the player's ship and stats in the remaining instance (if anyother player was sharing it) where it just sits for a minute before de-spawning. If you damage or kill it, it is reflected when the player logs back on.
Overall it's just another incomplete part of the game getting exploited by cheaters while FD takes their time addressing them. Cheating is not high on their radar
Have some rep.So... why should I care if people combat log on you? You asked for it, you got it; a universe where anything goes.
Combat logging is for cowards who want the little risk already in the game to be pointless.