Combat logging in solo

Can this be done?

I mean, assuming one could live with the shame!

Personally it would be too 'un-immersive' for me I would rather take the insurance re-buy costs, I always keep a healthy credit reserve.

But if your A graded pride on joy is on single figure hull % with the thrusters in bits could you combat log your way out of it?

It's obviously still an exploit and cheating but in solo who would grass you up?

A shadowban has limited deterrence value!
 
I have just worked out what 'combat logging' is. I played eve before this; got board with waiting for Elite 4. There is meant instant death. Not the case here? I think it soon will be. Would I do so, never had the time to think about it, death comes swiftly here.
 
Dunno.
You could certainly end task, and that would likely keep you from the insurance screen if that's really what you wanted, but I don't know if they would automatically record/report that back at HQ or not.
I've had to end task a few times due to the galaxy map taking it's sweet G.D. time mapping a route, so I hope (if they do have some auto-reporting function) they don't count those. :(
 
Have no idea why you are bothering to start this topic Colonel? You know full well that combat logging in Solo is possible. It's still cheating, the combat logger has an advantage over everyone else in solo. I doubt FD can do anything, it would likely show up as another user with a rubbish internet connection

On the flipside - If someone is so crap that they have to pull the plug whilst getting a beating from an NPC, I doubt anyone gives a damn. That person sucks plain and simple, let em do it
 
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Have no idea why you are bothering to start this topic Colonel? You know full well that combat logging in Solo is possible. It's still cheating, the combat logger has an advantage over everyone else in solo.

On the flipside - If someone is so crap and they have to pull the plug whilst getting a beating from an NPC, I doubt anyone gives a damn. That person sucks plain and simple, let em do it

Straight up mate I genuinely didn't know if it was, hence asking.

Logically I assumed it must be possible due to the same mechanics as in open.

But yeah I would be more bothered that I sucked that badly than any other concerns!

Also I suppose in solo it would be the classic 'you're only cheating yourself' why would anyone else care?
 
Back when I was a kid there was a game called The Bard's Tale. It had a neat feature. When you exited the game anywhere but inside the guild hall, it immediately and permanently wiped your gold balance to zero. So every cent you had saved up... was gone.

That was nice. It discouraged cheating.

Of course... you could backup your save file on another disk if you really were that interested in cheating, but most didn't.
 
Yes it is possible but still classed as an exploit/cheat.

I remember a while back a post where FDev said they were tracking and recording the data streams for known combat loggers to identify trends in both open, group and solo. I assume this means they wish to automate a response or develop a more sophisticated method to identify players who do so.
 
The bigger issue in Solo is L9 dockoffski maneuver, where pilots of slow heavy traders launch then log to main menu and back in again... This gets them straight out of station space and out to FSD range without the possibility of launch accidents.

Although it probably lessened in frequency after FDev tuned the Seeking Lux PE-rush!
 
Yes it is possible but still classed as an exploit/cheat.

I doubt FD would ban someone who is only combat logging in solo. They have the right to do it of course but they gain nothing besides driving players from the game who may then tell their buddies that Elite is a bad game where you get even punished in Single-Player mode. And you gain nothing for it, because cheating in solo had no negative effect on the game or for others. So why taking that risk ?
In open play there are great benefits in removing cheaters from the game but in solo its only a risk with noting to gain. So I would assume they use all combat logging data to train their detection systems but punish only when occurred in Open Play.

This does not mean that I support combat logging in solo (since it removes the last bit of thrill the game has in solo) but control and punish players even if it does not matter for others, simply makes no sense to me. If players need to betray themselves then I would say, let them. Its their choice...
 
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Cheating and not necessary. And if you need it in solo, you lack alot of skill. Even the question is... a bit awkward. :D
 
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I doubt FD would ban someone who is only combat logging in solo. They have the right to do it of course but they gain nothing besides driving players from the game who may then tell their buddies that Elite is a bad game where you get even punished in Single-Player mode. And you gain nothing for it, because cheating in solo had no negative effect on the game or for others. So why taking that risk ?
In open play there are great benefits in removing cheaters from the game but in solo its only a risk with noting to gain. So I would assume they use all combat logging data to train their detection systems but punish only when occurred in Open Play.

This does not mean that I support combat logging in solo (since it removes the last bit of thrill the game has in solo) but control and punish players even if it does not matter for others, simply makes no sense to me. If players need to betray themselves then I would say, let them. Its their choice...

With all respect I think you are wrong, they are still affecting everyone else's universe and are bound by the EULA they signed stating they would abide by the games rules. If they cheat and avoid the re-buy screen in solo it is not really too different imo. It basically means you can trade in a T9 without shields or weapons or fear of problems, interdiction = yank cable and login to be fine again.
I personally think Fdev will apply common sense and (as they are doing currently) send out warnings before enacting "punishments". Its not the greatest of cheats/exploits but it does make it quite easy to fly without risk.
 
I personally think Fdev will apply common sense and (as they are doing currently) send out warnings before enacting "punishments". Its not the greatest of cheats/exploits but it does make it quite easy to fly without risk.

I agree, I would also assume there will be warnings before a ban (since ist difficult to tell combat logging apart from game chrashes). But how affect that removed risk in solo other players ? They only betray themselves. It does not matter how fast somebody gets a new ship or more credits even if they log in open play afterwards, because you would never know if they were honest or not. They are not stronger or invulnerable. Even more, most likely they lack skill and are easy prey for experienced and honest players, because they skip critical situations that way from which they could learn. But maybe they have som bad effects on the background simulation, ok. This are reasons why I would assume FD does not bother with combat loggers in solo. EULAs always try to cover as much as possible to be more flexible but not every rule will be really enforced later. But its only an assumption of mine, I dont want not argue about it. As I said, FD has every right to do so, nobody can complain afterwards and say they didn't know.
 
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I see that this is an old thread, but I'm fairly new to the game, and just came across this today, so figured I'd throw my 2 cents in because I'm baffled at how a lot of players perceive things around here.

Why does anyone care how a player chooses to play in solo mode? What difference does it make what they do in the game? The effect, if any, of a solo player's actions while playing in solo mode are so minute as to be absolutely negligible, so why are so many people so obsessed with what players are doing in solo mode? If your enjoyment of a game hinges on everyone else being forced to play exactly as you do then I feel sorry for you. In open play I can see combat logging being problematic, but in solo mode? No way.

"It basically means you can trade in a T9 without shields or weapons or fear of problems, interdiction = yank cable and login to be fine again".

And...? Why is that such a problem?

I couldn't care less if some people combat log sometimes in solo mode. I don't care if some people combat log ALL the time in solo mode. I don't care if ALL solo players combat log ALL the time, and I fail to see why anyone, including FD, would either. If people want to combat log in order to deal with the frequent interdictions the game throws at solo players - many of whom have no interest in combat, then let them do so. It isn't harming anyone at all. The only repercussions for a solo player who combat logs would be to remove the element of risk or danger from the game, and maybe make it boring for them. So what? What do you care? It's how they want to play the game, and I fail to see why that would negatively impact anyone else in any way, other than to feed their need to be outraged at every little thing that challenges their inflated sense of 'fair play'. In my opinion combat logging is a complete non-issue in solo mode.
 
If they are mission running, then logging off, may not be an escape option. As the mission should just re-boot itself and the same NPC will be after them once more.
 
Short answer: Who cares?

Long answer: Nobody really cares what they never see. As a concept just saying Combat Logging will get a portion of the community foaming at the mouth.
 
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The bigger issue in Solo is L9 dockoffski maneuver, where pilots of slow heavy traders launch then log to main menu and back in again... This gets them straight out of station space and out to FSD range without the possibility of launch accidents.

I find it amusing you have a name for it, the "L9 dockoffski maneuver" (although I can't fathom why you would want to do this)
 
The bigger issue in Solo is L9 dockoffski maneuver, where pilots of slow heavy traders launch then log to main menu and back in again... This gets them straight out of station space and out to FSD range without the possibility of launch accidents.

Although it probably lessened in frequency after FDev tuned the Seeking Lux PE-rush!

The Dockoffski is dead. They removed this ability with 1.6/2.1.
 
Back when I was a kid there was a game called The Bard's Tale. It had a neat feature. When you exited the game anywhere but inside the guild hall, it immediately and permanently wiped your gold balance to zero. So every cent you had saved up... was gone.

That was nice. It discouraged cheating.

Of course... you could backup your save file on another disk if you really were that interested in cheating, but most didn't.

I think my friends and I used to pop the floppy out of the drive so our death would not be recorded, when we played the early Ultima games back in the 80s. :) I didn't feel bad. Cuz it's a video game.
 
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