Combat logging is out of hand, and I'm about to quit because of it

I've already posted numerous times about this and it seems nothing is being done. The fact of the matter is combat logging has gotten out of control. I can't have any sort of encounter without the other person logging off if they are going to lose the fight and it gets on my nerves how I'm expected to die gracefully if I lose but they get away after a hard and very much earned kill. The fact of the matter is I am completely fed up with this nonsense. I didn't get this game to play solo and if I can't have a decent fight again SOMEONE WHO ATTACKED ME FIRST I figure I might as well just leave.

This nonsense is bad for the community for multiple reasons, and I'm sure most of you don't really care when you get pointlessly killed, or fend off an attacker only to have him log at the last second, but this crap bugs me to the point where I am willing to give up this game and all the money I put into it due to frustration. Leaving this exploit in the game is bad for both the company and the players. It is bad for the players because people will eventually get fed up and leave (as I might) which will make a huge community of combat logging trolls and because this game has such a niche group that even the smallest number of players leaving would take away from this game as a whole. It's bad for Frontier because I'm one of the probably few people who spend money on those ridiculously overpriced paint jobs. Without that income, this game will stagnate as the only income they can depend on is new players purchasing the game (and I doubt there will be many).

The fact of the matter is, complaining about a problem does absolutely nothing, and it is only when players begin to leave a game and the money stops flowing that the devs begin to listen. I have left numerous other games for this reason and have seen those games plummet into a ridiculousness I don't think many people will be able to put up with. The fact of the matter is, we as a community need to take a stand. We have voiced our opinions and the ONLY positive thing I have read from the devs is "We are looking into it". Well several patches later there has been no word so it's time to act. I'm giving this game one month and then I am leaving, and I won't be returning if this issue gets fixed or not in the future.

Have any of you voiced an opinion about this? Do you feel Frontier is listening?

-UPDATE-
Please see https://forums.frontier.co.uk/showthread.php?t=131572&p=2019278&viewfull=1#post2019278 for a continuation of this post.
 
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The problem is well known. Not only in this game but in many others.

A useful solution isn't so well known.

@OP Any ideas?

Do what every other decent P2P game does. There have been literally dozens of suggestions that would not only work, but have been put into practice by other games. If this couldn't be done, games like Demon Souls, Dark Souls 1 & 2, as well as the recently released Bloodborne wouldn't be as popular as they are and people would be complaining about them. I haven't heard of or witnessed any exploits like this in their recent games.
 
Combat logging is mainly a problem for PvP. This game's design isn't primarly based around making PvP work, so it's hard to do something about it. If the only reason you play is for PvP, there might be other games designed around it which don't have this problem.
 
Combat logging is mainly a problem for PvP. This game's design isn't primarly based around making PvP work, so it's hard to do something about it. If the only reason you play is for PvP, there might be other games designed around it which don't have this problem.

I always enjoy seeing posts from people like you. Ignore the entire problem and give a "if you don't like it then leave" answer. Basically what you are saying is if I am trying to bounty hunt NPC with a group of people in open play, one of them attacks me but I win and at the last second he combat logs, I should be fine with it because "this game isn't based around PVP"? What if he killed me? I'd have to pay for it and lose possibly hours of work in the process.

(Oh BTW, I don't like it and I plan on leaving)
 
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The problem is well known. Not only in this game but in many others.

A useful solution isn't so well known.

@OP Any ideas?

Its not really down to players to come up with the technical solution required to solve the problem; although many have made suggestions on how to sort it. Its Frontiers game, they designed it and combat logging has been going on since its first iteration in Alpha. Combat logging is undermining the integrity of the game because as the OP points out it devalues the game for everyone.

We've waited a while now for this to be resolved and I think peoples patience is running thin. Even if there isnt a technical game solution due to the p2p architecture its surely a no brainer to see if people suddenly lose connection the moment their shields go down or when their ship is about to bite the dust.

Combat logging is mainly a problem for PvP. This game's design isn't primarly based around making PvP work, so it's hard to do something about it. If the only reason you play is for PvP, there might be other games designed around it which don't have this problem.

We're seeing it reported in PvP situations but its just as much an issue in PvE. Players can avoid ship destruction if they kill the process. The PvE game presently poses little risk but if Frontier ever address this it will no doubt be highly abused there too.
 
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Its not really down to players to come up with the technical solution required to solve the problem; although many have made suggestions on how to sort it. Its Frontiers game, they designed it and combat logging has been going on since its first iteration in Alpha. Combat logging is undermining the integrity of the game because as the OP points out it devalues the game for everyone.

We've waited a while now for this to be resolved and I think peoples patience is running thin. Even if there isnt a technical game solution due to the p2p architecture its surely a no brainer to see if people suddenly lose connection the moment their shields go down or when they are about to die.

Very well said!

I think if Frontier can figure out when people are exploiting bugs to get more credits, know the exact amount of said credits has been exploited, and then remove said select amount only, this should be no problem for them.
 
Do what every other decent P2P game does. There have been literally dozens of suggestions that would not only work, but have been put into practice by other games. If this couldn't be done, games like Demon Souls, Dark Souls 1 & 2, as well as the recently released Bloodborne wouldn't be as popular as they are and people would be complaining about them. I haven't heard of or witnessed any exploits like this in their recent games.

And what might those suggestions be? Ones that would work in Elite, that is.
 
Valid points all around. I generally avoid PVP most of the time, but combat logging is just cowardly.

However, I just want to address what you said about most of us not minding getting blown up for no reason... I would disagree about that. A huge number of people are infuriated by that, which is why so many people play in Mobius or Solo and have been pushing for harsher penalties for PKing.

None of that invalidates your point, combat logging is cowardice and I wish FD would do more about it.
 
Combat logging is mainly a problem for PvP. This game's design isn't primarily based around making PvP work, so it's hard to do something about it. If the only reason you play is for PvP, there might be other games designed around it which don't have this problem.

Games that include PvP elements will always attract those who enjoy griefing and abusing the game mechanics just so they can think themselves as "elite". Players such as myself and those like me enjoy the community aspect of the open server but end up being griefed by those who seem to get enjoyment out of it, these are the same ones who use the combat logging exploit (Exploit: abuse of a game mechanic to benefit themselves at the expense of others) because simply put they're cowards.

Solution 1: Implement a lock down while in combat to negate the ability to log out.
Solution 2: Add a timer to the logout which if attacked during countdown will stop the logout, 10 seconds is usually enough time from what I've seen and experienced in other games.
 
Very well said!

I think if Frontier can figure out when people are exploiting bugs to get more credits, know the exact amount of said credits has been exploited, and then remove said select amount only, this should be no problem for them.

The best I think we can do right now is report those who combat log and continue to ask Frontier how they plan to resolve this.
 
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Its not really down to players to come up with the technical solution ...

Nobody is asking you to write the code, just put forward an idea that the developers could implement.

I don't play any of the games mentioned earlier in the thread, I do play lots of other games that have the same issue and I'm not aware of any that have a solution that would work in Elite.

I'd still like to know what the other games do and how their solutions would work in Elite.
 
I feel your pain OP and agree that something must be done. But in a game where you can lose a lot by dying, the developers will not be wanting to punish players who genuinely crash out of the game, disconnect due to a temporary loss of internet, suffer a power cut, etc. This is the crux of the problem, finding a balanced solution.
 
Solution 1: Implement a lock down while in combat to negate the ability to log out.
Solution 2: Add a timer to the logout which if attacked during countdown will stop the logout, 10 seconds is usually enough time from what I've seen and experienced in other games.

You do not seem to understand.

I pull the Ethernet cable out of the wall. Or gently unplug it, depending on my level of rage.

How are your solutions helping? I couldn't give ten hoots about your lockdown or countdown: I am holding my Ethernet cable in my hand grinning like a Cheshire cat.
 
I agree it is highly frustrating and we need action to be taken on this.

Reporting Combat Loggers in-game is also extremely cumbersome: you need to have noted down the CMDR's name to report them: this is a problem as I do not habitually take a note of every name I encounter on the off chance they end up logging.. The reporting system is not fit for purpose for flagging up incidents of Combat Logging.

I hadn't noticed that the Dev's thread about this subject had been unstickied.. This is extremely worrying.
 
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