Hello commanders,
the forum gets overheated whenever a thread regarding combat logging appears.
Real life happens, there are situations, when you simply must quit & go... Yes, it can happen even during combat situation. People got used to abuse it - combat log.
FD gave us a 15 seconds timer, which is now more than sufficient, because it takes a lot less time to blow up traders ship with modded weapons.
I have read the "CEIL" thread (https://forums.frontier.co.uk/showthread.php/284757-Combat-logging-experiment-in-Cail-Results) and many voiced their understanding, why those poor defenseless traders combat logged out of the game.
Simple solution to this mess is this:
Deploying hardpoints is now way too fast. It should take 3x-5x times longer... It would allow the trader at least go through FSD cooldown without taking damage from the attacker.
If its "too harsh" to generalize that long time for hardpoint deployment, this could affect only the ship, which has initiated the interdiction (and add to the lore respectively - e.g. interdictor overheats the ships surface, so it is not safe to deploy hardpoints to prevent damage or something like this to make it believable and consistent)
I think that this would give traders a little more breathing space and a chance to escape psychopath roleplaying commanders... People might wanna try more to escape instead of loging off...
Please don`t burn me alive, but I would like to hear your opinions
Karlos
the forum gets overheated whenever a thread regarding combat logging appears.
Real life happens, there are situations, when you simply must quit & go... Yes, it can happen even during combat situation. People got used to abuse it - combat log.
FD gave us a 15 seconds timer, which is now more than sufficient, because it takes a lot less time to blow up traders ship with modded weapons.
I have read the "CEIL" thread (https://forums.frontier.co.uk/showthread.php/284757-Combat-logging-experiment-in-Cail-Results) and many voiced their understanding, why those poor defenseless traders combat logged out of the game.
Simple solution to this mess is this:
Deploying hardpoints is now way too fast. It should take 3x-5x times longer... It would allow the trader at least go through FSD cooldown without taking damage from the attacker.
If its "too harsh" to generalize that long time for hardpoint deployment, this could affect only the ship, which has initiated the interdiction (and add to the lore respectively - e.g. interdictor overheats the ships surface, so it is not safe to deploy hardpoints to prevent damage or something like this to make it believable and consistent)
I think that this would give traders a little more breathing space and a chance to escape psychopath roleplaying commanders... People might wanna try more to escape instead of loging off...
Please don`t burn me alive, but I would like to hear your opinions
Karlos