COMBAT LOGGING solution -= EASY and WORKING =-

- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations in which a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...
 
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- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations where a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting

I still don't see rebuy costs being the prime reason for combat logging although it's certainly a factor.
 
- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations where a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again and there the hell no argument that speaks against this solution. Only if you want to keep the frustrating situation, you come up with some crazy argumentation line why this is not a good solution.

People will still log because they will lose cargo, bounties, combat bonds, or just because. The rebuy isn't the main reason, people's inability to lose sometimes (read ego) is a big reason. As long as you can attack other players there will be combat logging.
 
I still don't see rebuy costs being the prime reason for combat logging although it's certainly a factor.

For many it's the one and only factor. For me, it's simply factor #1. I have little time to play and I'm not going to grind back 2 x 30 mio. credits that I can easily lose per night. How many days and weeks of work would that be. Just count the hours and you'll get to the result that this is one of the main reasons. If you're not CGing and hauling valuable stuff, this is the main point. And I said 50% to 70% which IMHO is a good estimation. Even 40% would also be a great achievement. And as I said, it hurts noone. It can only improve the situation. It doesn't make things bad. Not touching immersion, not PvE, nothing. But it comes with a lot of benefits.
 
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- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations where a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...

Lol how do you work out 50 to 70% less combat logging? 73.26% of statistics are made up on the spot.
 
Combat Logging is against the EULA. Report them.
What Combat Logging is / is not, the only frame of reference right now: https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728

#1 post that is not helping the problem at ALL! Great, man. Report them is not a solution. It didn't help for the last 2 years, it won't help in the future. None of the loggers cares about the EULA. Do you cross the street if the signal is red? No, you never do? Poor soul. ;)
 
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- LOWER the rebuy costs if attacked/destroyed by a real CMDR to 1/10th of the regular rebuy costs

- KEEP rebuy costs as is if attacked/killed by NPC

= 50% to 70% less combat logging


____________________
Why?

- Combat logging is only annoying for real PvP situations where a CMDR attacks another one.
- If you don't have to grind hardcore for the rebuy costs, the will to stay in the game is way higher. 30 mio. credits rebuy for a Corvette is hard grind work. People LOG OFF and it's comprehensible
- No PvE aspect of the game will be touched
- Beginners do not loose all they have if they get attacked by a PvP player. Even they can afford 1/10th of the regular rebuy costs and they gain experience in fighting
- Everyone is happy, pirating will work more often again, player fight interaction is good fun, beginners gain experience, PvPers are happy after destroying ships, PvP is more fun for everyone, PvE not touchet... Whooohhhhhhhhh! That's really working...

Well over 90% of the combat logging that occurs is because a wing of FDLs interdicts a T7 or some other such non combat ship with the intention of killing it for no reason.

So until that kind of behavior is punished very very harshly, then I dont see it as being a feasible solution. Combat logging is the symptom of having an unrealistic Game environment. Fix the game first. Then punish when there is no excuse.
 

Brett C

Frontier
Well, your idea is well... not a solution, but a potential perk of doing a singular gameplay mode within Elite Dangerous. :p

Such ideas generally backfire rapidly, and is why we can't have nice things. Ideas such as this legitimately would need to spider out to encompass all aspects and avenues of the game.
 
Well over 90% of the combat logging that occurs is because a wing of FDLs interdicts a T7 or some other such non combat ship with the intention of killing it for no reason.

So until that kind of behavior is punished very very harshly, then I dont see it as being a feasible solution. Combat logging is the symptom of having an unrealistic Game environment. Fix the game first. Then punish when there is no excuse.

Is that another made up stat?

I don't believe this is even close to being true. Wing gankings are rare in my experience and I've done lots of CGs in open etc, sometimes in small ships. PVP groups that want to fight other groups hang out in wings but often gankers fly solo. People log for all kinds of different reasons. I've had people log on me when trying to pirate (despite having friendly pirate macros etc) and also I've had PVPers log on me because they've started to lose. People log for all kinds of reasons, it's just general cheating because people feel they can get away with it. There's no one reason.

What I don't understand is why people bother.. with a decent loadout it's always possible to escape and hi-wake (even in a T7). Only the most extreme wing gankings when the victim is in a trade loadout are truly inescapable (and as I say that's rare).. Most people just log because they're not willing to figure out how to play the game properly.
 
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People will still log because they will lose cargo, bounties, combat bonds, or just because. The rebuy isn't the main reason, people's inability to lose sometimes (read ego) is a big reason. As long as you can attack other players there will be combat logging.

That's what I don't quite get. Don't people who combat log already realize that combat logging means you lost the encounter? Combat loggers are by definition: losers. If they are only worried about their pride, then combat logging should be the last thing anyone would do.

So either they are in complete denial about what it means to combat log, or it really is all about the money.
 
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Is that another made up stat?

I don't believe this is even close to being true. Wing gankings are rare in my experience and I've done lots of CGs in open etc, sometimes in small ships. PVP groups that want to fight other groups hang out in wings but often gankers fly solo. People log for all kinds of different reasons. I've had people log on me when trying to pirate (despite having friendly pirate macros etc) and also I've had PVPers log on me because they've started to lose. People log for all kinds of reasons, it's just general cheating because people feel they can get away with it. There's no one reason.

What I don't understand is why people bother.. with a decent loadout it's always possible to escape and hi-wake (even in a T7). Only the most extreme wing gankings when the victim is in a trade loadout are truly inescapable (and as I say that's rare).. Most people just log because they're not willing to figure out how to play the game properly.


Sorry didnt mean to pick on just griefers who play in wings. It really extends to all of the griefers. Thanks for making that clearer.
All griefers are equally worthless so I am glad you felt the need for clarification.
 
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