Combat logging

I was in a resource extraction site the other day, with my friend, doing some bounty hunting. When suddenly we were needlessly attacked by another commander, we were both clean of bounties and he must of been bored and overestimated his skill. We returned fire and soon we were destroying him, then he just disappeared. I checked my contacts and it was clear he had combat logged and quit the game. Does anything happen to people that do this, I can provide a gamertag if required?
 
I was in a resource extraction site the other day, with my friend, doing some bounty hunting. When suddenly we were needlessly attacked by another commander, we were both clean of bounties and he must of been bored and overestimated his skill. We returned fire and soon we were destroying him, then he just disappeared. I checked my contacts and it was clear he had combat logged and quit the game. Does anything happen to people that do this, I can provide a gamertag if required?

No wake signal was left behind?
 
Yes, you can report him to FD using the report player function. They collect some metrics on disconnection and if a lot of players complain about someone they get shadow banned for a while. (At least I believe that's how it works from reading various posts over the last 12 months). Some people have been getting letters recently so it seems like they might be having a mini crack down on the practice.

Unfortunately it's still quite common, someone combat logged on me a few days ago, it happens all the time.
 
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Playing in open for a prolonged period of time will give you cancer.
He logged, big whoop. Take it as a win because blowing him up would have gave you the same end result.
 
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Playing in open for a prolonged period of time will give you cancer.
He logged, big whoop. Take it as a win because blowing him up would have gave you the same end result.

The old ones are always the best eh ;-) Fly safe in solo commander. May the NPCs gently tickle you and give you a very slight feeling of danger.
 
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Can't see why they don't just do what EVE does if you get disconnected or intentionally disconnect you stay "in game" for a set period of time.
 
Can't see why they don't just do what EVE does if you get disconnected or intentionally disconnect you stay "in game" for a set period of time.

EVE doesn't use peer to peer though does it. Not sure how technically feasible that is for Elite.
 
Can't see why they don't just do what EVE does if you get disconnected or intentionally disconnect you stay "in game" for a set period of time.

The Peer to Peer architecture chosen for elite dangerous has some benefits, unfortunately it prevents things like this being possible too.
 
Can't see why they don't just do what EVE does if you get disconnected or intentionally disconnect you stay "in game" for a set period of time.

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We've been there before. Don't go there, it's a silly place.
 
Can't see why they don't just do what EVE does if you get disconnected or intentionally disconnect you stay "in game" for a set period of time.

It's been answered before, but for those that haven't read one of those older threads....

ED uses a P2P architecture to manage instances. If a player disconnects there is no "authoritative server" to take over running his ship like an NPC and no valid method for one of the other players in twhe instance to do so. Therefore in ED this approach is impossible. Not"difficult", not "awkward" but technically impossible without redesigning the game from the ground up, including all the back-end maintained by FD. It isn't going to happen. Ever.
 
Playing in open for a prolonged period of time will give you cancer.
He logged, big whoop. Take it as a win because blowing him up would have gave you the same end result.

No it wouldn't. If they had blown up the attacker he would be one rebuy poorer, the balance of power would have shifted slightly in their favor as he'd be one rebuy closer to being unable to take his ship into combat again.
Granted credits don't mean much anymore these days but that needs to change, and the principle remains.
 
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It's been answered before, but for those that haven't read one of those older threads....

ED uses a P2P architecture to manage instances. If a player disconnects there is no "authoritative server" to take over running his ship like an NPC and no valid method for one of the other players in twhe instance to do so. Therefore in ED this approach is impossible. Not"difficult", not "awkward" but technically impossible without redesigning the game from the ground up, including all the back-end maintained by FD. It isn't going to happen. Ever.

Ahh kk fair enough , haven't been on the forums for a good while so didn't know it had already been suggested.
 
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