Combat Mode/Discovery Mode

Forgive me if I'm being stupid here which would not surprise me but:

The Combat and Discovery modes should have their own seperate fire groups which only operate in the poarticular mode you have selected?

Or do they have it and I'm being stupid?

Now I have to suffer "this such and such does not work in such and such switch to such and such" everytime I pull the trigger.

To make things clear I would rather switching modes also switch to fire groups specifically for that mode, For instance Discovery mode is blue so when in that mode the fire groups turn blue and only discovery equipment can be selected and fired in that mode. And the same apply to Combat mode.

Am I missing something or what?
 
You are not missing something concerning the how it works. Fire groups are separate from Combat/Discovery Mode. You still need to control which Fire Group you require independently of which Mode you are in.

FD may not agree with your assertion about how it should work, I believe there is a series of debates going on about this now.
 
Forgive me if I'm being stupid here which would not surprise me but:

The Combat and Discovery modes should have their own seperate fire groups which only operate in the poarticular mode you have selected?

Or do they have it and I'm being stupid?

Now I have to suffer "this such and such does not work in such and such switch to such and such" everytime I pull the trigger.

To make things clear I would rather switching modes also switch to fire groups specifically for that mode, For instance Discovery mode is blue so when in that mode the fire groups turn blue and only discovery equipment can be selected and fired in that mode. And the same apply to Combat mode.

Am I missing something or what?

This sounds like a brilliant idea! It drives me crackers in its current state. Surely this wouldn’t be too hard to implement?
 
I can only also repeat what Mohrgan already said: you unfortunately don't see anything wrong. The thing currently works the way you describe it.

And yes, there's been a number of suggestions around, on how the modes should interact with fire groups. I would be fine with about any of them. Everything would be an improvement to what we currently have. Thus i'd really be happy about any of them, no matter which one FD would pick to implement.
 
Personally, I think everything should work in both modes (except maybe DSS probes).
But combat information is limited in analysis mode, and obviously you don't get any analytical overlays in combat mode.

Or simply remove the modes, and have an "analysis overlay" toggle, like night vision (with a hotkey).
 
OK, Other than in the Fire Groups, there is no way to bind the DSS to a key.
If the DSS is on the same FB as, say the Comp Scanner or the Disc Scanner
and on the same FB, then anytime you are in Analysis Mode, and press that FB, you will get the message MODULE BLAH BLAH BLAH...
The only way I have found to stop the message is to :
a. Have the DSS in a different FG.
b. Not assign the DSS to a FB

Now the question in my mind is, "What is the DSS anyway? Is that the PROBES ?"

I will find out here in the next couple hours since i have one more geo site to check on the planet I am on and then there is another planet I need to map. Right now I am configured to b. above.
 
Or better yet, make it so that all tools and weapons are available in both groups, with the only difference between the two modes being overlay of additional data.
 
You can still place combat items and Analysis mode items on the same button in the same fire group. So you can have a weapon in FG A for the #1 key, and say a scanner in the same FG and Slot #1. The issue is when using it, the other module will give you the endless warning each time you fire that it's not in the correct mode, but the module you are in the correct mode will still work.

So it is possible to have your fire groups set up for both Combat and Analysis mode using the same buttons and FG, but just annoying to see the warning messages pop up...
 
OK, Other than in the Fire Groups, there is no way to bind the DSS to a key.
If the DSS is on the same FB as, say the Comp Scanner or the Disc Scanner
and on the same FB, then anytime you are in Analysis Mode, and press that FB, you will get the message MODULE BLAH BLAH BLAH...
The only way I have found to stop the message is to :
a. Have the DSS in a different FG.
b. Not assign the DSS to a FB

Now the question in my mind is, "What is the DSS anyway? Is that the PROBES ?"

I will find out here in the next couple hours since i have one more geo site to check on the planet I am on and then there is another planet I need to map. Right now I am configured to b. above.

Ok. Here is some video showing how I figured out to keep from getting the ERROR message. There is some other interesting stuff in it about what happens in wing operation.

https://drive.google.com/open?id=1aRNaqcIsvwWz1PUy6cyCJ0lPw6nnJYl7

Enjoy
 
You are not missing something concerning the how it works. Fire groups are separate from Combat/Discovery Mode. You still need to control which Fire Group you require independently of which Mode you are in.
Yeah, right. I have discovery scanner and some weapons assigned to the same weapon groups. In combat it is constant spam of "weapon cannot be used in this mode" messages, similar to when I try to honk on the same ship. You really have to twist your mind into a pretzel to pretend that devs thought this through.
 
Take a little more time to think it thru. I never get that message any more. 2-3 keys are all that's needed to switch between modes.

I do all my mode switching with VA. I can even VA the scans. just cannot target the probes by voice yet. Easiest way for that is the mouse as much as I despise using a mouse in a space ship. Looking for a track ball.
 
Inso much as weapons can't be fired in Super, and the FSS and DSS don't work when one is not in super, the weapons and the fss and or dss can be in the same fire group.
 
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