Engineers Combat Rank - I don't think so!

Combat rank as a way of adjusting AI difficulty would be a lousy choice - i'm sure Frontier know this, and I doubt they'd use it. This is for 2 main reaons;


1/ It means sod-all. Seriously. Pre 2.1 it was easy (if you had the time) to become rich by grinding out Smuggling in Robigo. Having done that you spent the money on a ship with good shields and turrets, popped into a RES, popped your hardpoints open and watched endless NPCs suicide themselves. Each one of those NPCs was a "notch" and you eventually made rank. Whilst watching netflix in the other window. Also it doesn't reflect how hard the kill was. Blow away some unshielded hauler with an Anaconda, or manage it the other way round. It's still a "kill" and effects your score equally. I think we all know which commander is the better, though.


2/ The game is MMO, and needs to share it's decisions across multiple commanders. So "Mostly Harmless" CMDR Trades2Live is in a Nav Beacon, trying to scan it. Low-ranked eagles and sidewinders scan him in his T7, they will attack in a few seconds but as he can't be mass-locked by them he'll still have time to high-wake before his shields pop. Suddenly "Deadly" CMDR DEATHoNa5Tick arrives in his FDL, and dangerous-ranked vultures and Anaconda spawn to fight him. Or do they? If you spawn for the MH guy, then the Deadly guy is going to massacre them and it's no challenge. If you spawn for the Deadly guy, then the MH chap is dead in seconds thanks for waves of Dangerous/Deadly/Master combat ships spawning to fight with Deadly.


But. Why bother with all that at all?


In the game the player can select the range of risks they want to partake of. Don't carry expensive stuff into high-risk areas, don't annoy influential and dangerous factions excessively. Don't fly ships that attract attention to you. It's all very close to real-world crime provention advice, actually. Don't take jobs for the local Mob and expect law enforcement to turn a blind eye. Just like in real life. If you want a stress-free experience, pay off your bounties, repair your reputation with the factions and settle into a high-sec system to do mining or SRV exploration. If you make the NPCs also follow similar rules (top tier bounty hunters only go after top-tier criminals....bad pirates only bother with worthwhile victims - etc you can make the player self-adjust quite nicely.

That's why I don't think Combat is should be (or IS) used to determine spawning. I think that determines that is the player's wider actions and decisions within the game.
 
I am sure that Frontier doesn't use my combat rank for the NPCs sent to interdict me, take my cargo and kill me... I am only "Competent" in combat rank as I am not so interested in this dimension of the game, but "Tycoon" and "Ranger" in trade and exploration. After 2.1, I am interdicted in 90% of the occurences, I would say, by ELITE NPCs like Anaconda, FDL, Federal Dropship... sometimes some competent, expert or master NPCs. I don't have any bounties on my head, but it seems that NPCs like very much my cargo in trade and mission.
I have made a lot of progress in ways of fleeing quickly without taking damage, but I don't try anymore to engage combat at the exception of low-medium ranked NPCs in small-medium ships... so my combat rank will stay as it is now for months or years... In 2.0, I could kill 90% of the ships that interdicted me in my Python and could progress slowly in combat rank and skills. This is impossible after 2.1, but I don't really care. I don't dream of "Elite combat rank".
 
If they make your combat rank determine what NPCs spawn then please make it so I can nuke my combat rank to Mostly Harmless and let it stay there.
 
1/ It means sod-all. Seriously. Pre 2.1 it was easy (if you had the time) to become rich by grinding out Smuggling in Robigo. Having done that you spent the money on a ship with good shields and turrets, popped into a RES, popped your hardpoints open and watched endless NPCs suicide themselves. Each one of those NPCs was a "notch" and you eventually made rank. Whilst watching netflix in the other window. Also it doesn't reflect how hard the kill was. Blow away some unshielded hauler with an Anaconda, or manage it the other way round. It's still a "kill" and effects your score equally. I think we all know which commander is the better, though.

So? Whose problem is that? If someone 'cheated' his way through his career then inevitably that person will run into a situation he cant handle. I think there should be an 'Office of Shame' in the contacts tab in stations where people can confess their sins and get a lower rank in return. People who 'fake' high combat rankings deserve to be killed. Preferably by Mostly Harmless Sideys. :D
 
So? Whose problem is that? If someone 'cheated' his way through his career then inevitably that person will run into a situation he cant handle. I think there should be an 'Office of Shame' in the contacts tab in stations where people can confess their sins and get a lower rank in return. People who 'fake' high combat rankings deserve to be killed. Preferably by Mostly Harmless Sideys. :D

Emotionally I agree with you.

But rationally I know that's not fair.
 
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