Combat ship progression

For 200M you should definitely be getting an FDL. FAS's low shields make it poor in certain situations.

That's funny because I was about to suggest that a well equipped combat FDL is cutting it too close on the price range, but the FAS is well within it.

Plus, flying the FAS gets you ready for the new Chieftain!

I've got the Vulcher and it's great! But a properly loaded Python is very NICE! indeed. I'm going after the Federal Assault ship next cuz it has a fighter bay.

Nope, the FAS does not have a fighter bay, but the gunship does.
 
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That's funny because I was about to suggest that a well equipped combat FDL is cutting it too close on the price range, but the FAS is well within it.

Its pushing the price range if I equip reactive surface composite. I have military grade fitted for the time being and will see how it goes. Maybe upgrade later. Do you have a build you would share with me?

200mil was a loose estimate and turns out my exploration data paid out more than I expected. Also fitted some engineered modules from other ships, so have a few quid to perhaps try the FAS too.
 
How do you get 200 mill?!? I've been playing for ages and have racked up about 22mill...!?

Just started a second account and got 105 Mil "assets" in 28 hrs from scratch in a Sidey with no rep (obviously). Mostly running Cargo Delivery Missions in a prime location. But first you got to get there, trade up your ships (Sidey, Hauler, T6, T7, T9), and polish your rep. My primary account is easily earning about 60 mil an hour at the same location in a Cutter.
 
How do you get 200 mill?!? I've been playing for ages and have racked up about 22mill...!?

Exploration has Earned me the most over the time I've played. As evanevery says, cargo delivery missions are good, especially once you have capacity to haul 400+ tons. The time to double your 22mil will be covered in a fraction of the time it took you to initially make. Speculate to accumulate and your wealth will grow quickly.
 
How do you get 200 mill?!? I've been playing for ages and have racked up about 22mill...!?

What the heck are you doing with your time? I have 600Mil in assets and have only been playing since the first week of December (granted a lot). This current CG should net me 40+ million.
 
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How do you get 200 mill?!? I've been playing for ages and have racked up about 22mill...!?

Can you keep a secret?

"Questionable" behavior aside... If you want to make credits you need to know what to do and where to do it. Both Passenger Transport Missions and Cargo Delivery missions (from extraction economies) pay very well. However, you need to find a couple of systems moving pass/cargo between them in a fairly exclusive manner. This means finding a couple of decently populated systems which are close to each other and also fairly isolated at the edge of the bubble. Extraction Economy, Edge of Bubble, Decent Population size (1M+). EDD is your friend here. ...and you likely have to make a list of potential candidates and fly around to visit them to see how "isolated" they are and how they interact with their neighbors (who should also be fairly isolated). The latter characteristics are not easily datamined from EDD and just add to the fun of "the search" anyway. Go to each of your datamined candidates and check the mission boards to see what types of jobs are offered, what they are paying, if the jobs seem to all be going to the same place(s), how many factions are there, etc...

Passenger TRANSPORT Missions are also one-way (unlike Sightseeing or Data Collection missions) so you can dump out the self-loading cargo, collect your credits, and load up a whole new set of missions for the "trip back". Not only do they pay well, but you can make you credits, empty your hold, and be ready to fill-up again after every stop!

CG's? Please! If all you want to do is make credits, you are much better invested to run pass/cargo missions in a select location. How many hours are you going to spend getting to the CG, picking up cargo and dropping it off enough times to get in the top X%? I've got nothing against CG's. They're fun if you want a bit of community participation but they are definitely not an efficient way to earn credits (if that is what you want to do)

I found several groups of systems which meet the above criteria and no one else seems to know about them (according to EDSM). The latest one is netting me 50-60M/hr for single jump, short distance-from-arrival missions in a 400+ cargo Cutter. This is also the same set of systems I used to go from scratch to 105M/T9 in about 28 hrs. I can make credits whenever I need them so there is little point bankrolling a whole bunch (only 250M in my bank). (ONE other ED friend who was working the same systems hit 2 Billion before he realized it was "just a number"). I'm off doing other things (Engineers) and just come back "home" when I need to earn a few more credits for something "special"...

You may also note that these isolated systems will usually run Pass Transport missions between all systems/stations in the "group", but Cargo Delivery missions are typically one way (coming back empty) from a single extraction economy station... (However, the Heavy Metal Cargo Missions seem to actually pay more/hr overall). I've also found that its relatively easy for 1 or 2 players to trip these economies into Boom cause they are so isolated. In fact, I did this all by myself (according to EDSM) when I was ramping up my second account for a "cargo storage" T9.

You're not going to make any money stumbling around taking missions, trading, or mining. You need to find a source of well paying missions within specific economies/systems/stations and then work to max out your rep with all factions at those stations. Once you find the right place, right missions, and max your rep - the credits will be on tap for whenever you need them!

Just don't tell ANYONE where you find your "gold mines" or they will surely be exploited by the public and nerfed by FDEV!

...so No, I'm not going to tell you where I'm currently working. That's not the secret you need to keep! The secret you need to keep is whatever great place YOU ultimately find! That's the REAL secret!
 
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The FdL is awesome!
But maybe that's just me and about 50% of the other CMDRs around here.
If you don't love it at first, upgrade & engineer the tharg out of it and then give it a chance. It may take a while to get used to, but that huge hardpoint is so satisfying! :)
 
Wait until Tuesday and buy a Chieftain. I thoroughly enjoyed my PVP time in that ship in beta. I even won a fight!

What Redcrest says. I tested the Chieftain in Beta and prefer it to my FDL. It's a superb ship and set up for combat. Next Tuesday they'll be selling like hot cakes, put your order in now!
 
For 200mil you can get an FDL, or a good Python setup (but get DD5 installed ASAP), and have a Multirole combat ship, instead of just a pure pew pew ship that's not even good at moving around.
The FDL has terrible heat efficiency too.
The Python can either install a good roll on an overcharged 6A power plant, or an efficient 7A. Both yield similar results, have good heat efficiency. The 7A is considerably more expensive though.

You don't really need armour for PvE combat, if your shields are good enough.
This saves you credits, and more expensive rebuys, as well as gives you superior handling and speed.

My FDL only has armour because it's currently setup (and abandoned) for Thargoid combat. Otherwise it doesn't need it.

It's basically what ship you prefer to fly. PvE is doable in any ship, so you may aswell pick the most fun. :)

CMDR Cosmic Spacehead
 
Can you keep a secret? [...] The secret you need to keep is whatever great place YOU ultimately find! That's the REAL secret!

I started playing a little over a year ago, and my focus was simply on making credits. I avoided all the "questionable" methods and systems (Mission stacking/Mode flipping, Sothis/Ceos, Rhea, Quince, 17 Draconis*, etc), and have amassed a bit over 5 billion in assets (53 ships, fully outfitted, fully engineered) and over a billion credits in actual credits.

The "secret" to my success? There is no secret, I just did things. I flew missions, hauled rare goods, mined ores, blew up bad guys, participate in CG's, even scavenged planets for lost cargo - I did it all, and I did a lot of it. I still do it when I want to buy something new.

Let's look at a typical session for me, when I'm out to make credits:

Log in.
Check the mission board at the system I'm in.
Check the Community Goals.
If there's a CG somewhere near me (aka not Colonia), I'll fly out there, participate for a while (usually bounty hunting, sometimes hauling) until I get into the top 10%. Then I look at the local mission board.
If there are good paying missions, I'll take them.
I'll check the Passenger board.
If there are good paying passenger missions, I'll take them.
If there are not, I'll leave for a system where I have Allied Status with at least one or more faction.
These systems always offer better paying missions than systems where I have lower status.
Then I run missions, haul passengers - just play the game.
I'll take mission wrinkles if they pay well enough.
I'll stop to pick up a couple tons of tee-shirts for passenger who ask, because they're paying me.
I might even sell them off as slaves to another faction, if the money is right.
And at the end of the evening, I'm usually up quite a bit of credits.
And by Thursday, when the CG comes to an end, if it didn't end sooner, I'll have some extra credits to pick up somewhere.
And then it's rinse and repeat and profit.

The real "secret" is two-fold:

1. Don't get blown up. Rebuys cost, and can cost quite a bit. This is profit lost.

2. Don't fail/abandon missions. This is profits lost.

That's really all there is to make more credits than you know what to do with.

That said, there are plenty of ways to not just maximize profits, but to maximize profits-per-hour. To be honest, it's not really much fun. It feels like a lot of work, because it is a lot of work. You'll burn out fast doing it, and when you're sitting there on a pile of 2 billion credits and can't muster the moxie to go buy an Anaconda, Cutter or Corvette because you just spent 60 hours making a fortune... yeah, you're feeling burned out. So don't. Don't burn yourself out chasing credits.

These days, I spend most of my time running Site-Seeing passenger missions, and I have a method for it as well.

I usually fly an Orca, and I have 4 cabins - one of each class. It looks a bit like this: https://coriolis.io/outfit/orca?cod...18SQ==.Aw18SQ==..EweloBhBmSQUwIYHMA28QgIwV0A=

I'll load up on passengers wanting to see different places, and then The Method begins.

I look at the Galaxy map to see where these places are, and will start with whichever is closest to where I am, fly out there, scan whatever tourist beacon there is, and then it's back to the Galaxy map again. Once more, I see which destination is closest to where I am, and that's where we go. Rinse and repeat, until everybody has seen every place they want to see.

Payouts? These missions are usually in the range of 5-12m credits each, so 20-48 million credits per shipload of passengers shuttled around. Plus any extras from taking out enemies, picking up trinkets, or making that side trip to a CZ to sit and watch ships blow each other up for 5 minutes. Usually I make around 40 million per trip like this.

But that's not all - many times these trips will have stops to visit Ice Geysers, Fumerols, Lava Spouts or other volcanic features. These are important to keep note of - as they often contain deposits of valuable materials as well. Great to return to at a later time and harvest valuable materials. And ventures into never-before-visited systems always net Cartographic Data as well, which is just some sprinkles on top of the icing of a delicious and honest credit-cake.

Without any tremendous effort, I was able to make a bit over 100m credits in 35 hours doing nothing but this. I also learned some interesting in-game lore, and found a couple of spots with some really nice cargo caches of extremely valuable Commodities (Platinum, Palladium, and Taafeitie (or however it's spelt)) - usually numbering around 20 canisters in total, all legal salvage.

tl;tc;du? Do stuff. The credits will come.

*I have been to 17 Draconis, back when it was in a perpetual state of civil war. I have blown up ships in CZ's there as well, but it was as an alternative to mission-running to make rank, not as a credit mill, and even then I didn't need to stack missions and board-flip, just take what was available, complete and repeat.. wound up with a pinched nerve in my thumb that took a week to work itself out for my trouble lol
 
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FAS in like a Vulture X2 with weaker shields. FDL is like a Vulture X3 that can't turn. Choose accordingly.

its exactly that, my advice would be to use the one you enjoy the most then engineer it to the max, most ships are also very different once fully engineered
 
I vote FDL as well.
I loved my Vulture but the power starving of it without engineering and the annoying canopy breaches got on my nerves after while. Only ship I ever had that I upgraded life support on after I literally hit a landing pad with 4 seconds of air left after a canopy breach from combat.
FDL suffers from none of those 2 issues and is a great combat ship IMO even though it doesn't turn quite as well as the vulture. Shields for days, plenty of power for the toys without engineering and packs a punch.
 
For 200mil you can get an FDL, or a good Python setup (but get DD5 installed ASAP), and have a Multirole combat ship, instead of just a pure pew pew ship that's not even good at moving around.
CMDR Cosmic Spacehead

Had a Python for a few months now and use it as my everyday/mission ship. Not looked for combat in this but its pretty good at rinsing pirates for a bit of fun when I submit to interdictions.

I have a few DD5's I swap around my ships but not yet used my FDL in anger with them fitted.


IndigoWyrd
Great post and +Rep to you Sir!

evanevery
Again another great post and + Virtual Rep to you (for now)
 
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