Apologies if this has been answered elsewhere. I couldn't find similar threads but do link me to one if it's easier.
I come from a combat flight sim background (mainly second world war) where there is a great deal to think about in any engagement. You have to consider energetic states, energy retention of you versus the enemy, turning ability, roll rate, altitude performance, dive acceleration, maximum speed, etc.
I have not seen much discussion around combat strategy in the game so far, and my experience of brawling in space has amounted to who could turn more quickly than whom. There seem to be 2 strategies that I am aware of, when considering ships with only forward-firing armament: if you can turn more quickly, you do that and win. If you are faster, you pull ahead a few kilometers, turn around, and unleash everything you've got.
So, a few questions relating to this:
Given that my ship can't turn as well and is slower than the one behind me, how should I shake someone off my six?
Can manoeuvring thrusters really play a role in overcoming an enemy that could be tough to defeat without them, such as an identical counterpart?
Are there any good resources to read or watch on the intricacies of the Elite: Dangerous combat system?
I come from a combat flight sim background (mainly second world war) where there is a great deal to think about in any engagement. You have to consider energetic states, energy retention of you versus the enemy, turning ability, roll rate, altitude performance, dive acceleration, maximum speed, etc.
I have not seen much discussion around combat strategy in the game so far, and my experience of brawling in space has amounted to who could turn more quickly than whom. There seem to be 2 strategies that I am aware of, when considering ships with only forward-firing armament: if you can turn more quickly, you do that and win. If you are faster, you pull ahead a few kilometers, turn around, and unleash everything you've got.
So, a few questions relating to this:
Given that my ship can't turn as well and is slower than the one behind me, how should I shake someone off my six?
Can manoeuvring thrusters really play a role in overcoming an enemy that could be tough to defeat without them, such as an identical counterpart?
Are there any good resources to read or watch on the intricacies of the Elite: Dangerous combat system?