Combat Zone AI Protizes me...

Every time I go into a combat zone I get shot first even when all the reds where shooting at other targets. This bugs the crap out of me... why are they doing this? can it be fixed by patch or game play style?

I can't do these war missions if I get focused and popped.
 
Thats because you as a player are the highest thread (especially when you fly a high end combat ship), but it does end up a bit extreme when you pick a side in the middle of the battlefield. Better to boost a away a bit, then pick a side and go back.
 
Thats because you as a player are the highest thread (especially when you fly a high end combat ship), but it does end up a bit extreme when you pick a side in the middle of the battlefield. Better to boost a away a bit, then pick a side and go back.

That breaks immersion and is unfair to the player, I just want to make my space monies in warfare... :mad:
 
That breaks immersion and is unfair to the player, I just want to make my space monies in warfare... :mad:
I mean it actually fits immersion pretty well, you are a member of the pilots federation in lore after all which everybody can see on the scanner. Its an area where npc actually act like players because they will normaly go for a palyer on the enemy site first too :D
 
What ship are you flying? Whats your combat rank? They will normaly go for the highest threat.
Standard procedure is: After entering combat zone, boost to the boundary. Work towards the center from there. If they pile up on you: retreat.
 
Every time I go into a combat zone I get shot first even when all the reds where shooting at other targets. This bugs the crap out of me... why are they doing this? can it be fixed by patch or game play style?

I can't do these war missions if I get focused and popped.

They don't prioritize the player. They mostly prioritize proximity and hostile action. So if they jump in right next to you, you're on the menu. If you shoot them, they will attack you (watch the turrets). I've done lots of CZs in all kinds of ships.

Boost away from the center of the fur ball, declare for your side, and start helping your side by assisting ships already in combat. If you try to turn the tide of the battle by tipping the balance (rather than destroying everything in sight on your own), you'll find it's much easier.

Situational awareness is key. Fight with your side. Don't tunnel vision on a ship flying back to THEIR side. Easier said than done, but if you do follow these simple rules, you'll have a lot of success.

o7 CMDR.
 
Combat Zones have been a nightmare for a very long time now. Go in a small ship and last 15 seconds; go in a big ship and last about 30. Hanging out on the edges is a good ploy, but tricky; when you 'always' become the centre of attention.
 
Imperial courier is easily the most survivable CZ ship I made combat elite in one, just throttle up and you are totally safe. Keeping your heat signature low seems to help with not getting targetted, and don't get isolated stick with the friendlies, pick on the nearly dead for easy kills. The keelback is a fairly big ship which may be why it attracts attention, consider something built just for combat like an FDL with the best shields you can pack into it.

Once you get a feel for CZ'ing you'll never lose a ship in one, I made the majority of my space-cash in CZ's.
 
well before I used to do corbra mkIII but I would get killed pretty fast in that too. Idea of keelback Is I stay back and launch fighters, however even fighters just out right get focused to much to be fun. I get hit by insta popping weapons before I can land a kill. I want a cheap non expensive way to do CZs. FDL is expensive for me. I would need 75 mill and I only have 10 mill in liquid and 5 mill cash.
 
well before I used to do corbra mkIII but I would get killed pretty fast in that too. Idea of keelback Is I stay back and launch fighters, however even fighters just out right get focused to much to be fun. I get hit by insta popping weapons before I can land a kill. I want a cheap non expensive way to do CZs. FDL is expensive for me. I would need 75 mill and I only have 10 mill in liquid and 5 mill cash.

I'd forget the keelback, it's a trade ship rather than a combat ship. Go with an icourier (as above) or Vulture - relatively cheap and fun to fly.
 
well before I used to do corbra mkIII but I would get killed pretty fast in that too. Idea of keelback Is I stay back and launch fighters, however even fighters just out right get focused to much to be fun. I get hit by insta popping weapons before I can land a kill. I want a cheap non expensive way to do CZs. FDL is expensive for me. I would need 75 mill and I only have 10 mill in liquid and 5 mill cash.

Let's take a step back. CZs are in kind of a continuum of activities in the game. Basics would be (Bounty Hunting) Nav Beacon ->Low RES -> RES -> High RES -> Haz RES ->CZ/Corrupted Nav Beacons. So how do you handle Haz RES? Can you roll through them like it's really easy and you're kinda bored? Because if not, maybe you're not ready for CZs?
 

Deleted member 38366

D
IMHO this shouldn't happen, IF a Player waits a few Seconds until all NPCs have found and engaged Targets before selecting a Faction.

Of course, any NPC retargeting (its Target is destroyed or it comes under sufficient DPS by Weapons fire from the Player) can leave the Player as the highest Thread if close enough. Weapons fire obviously does that at least to the targeted NPC.
 
Last edited by a moderator:
Imperial courier should be affordable for you go for good thrusters above all else, hull damage is a mugs game always wake out before your shields drop or get out of range in a fast ship then head back in for more. If you can find a CZ with a friendly cap ship stick close to it for a really easy time.

In SLF's you should always be using your maneuvering thrusters, the trick to keeping them going is not getting hit at all. I set my NPC loose in a corvette in CZ's and take the SLF myself and very rarely lose them (except against missiles).

Two wars in my home system one week after another paid for the corvette and A-rating it.
 
Imperial courier is easily the most survivable CZ ship I made combat elite in one, just throttle up and you are totally safe. Keeping your heat signature low seems to help with not getting targetted, and don't get isolated stick with the friendlies, pick on the nearly dead for easy kills. The keelback is a fairly big ship which may be why it attracts attention, consider something built just for combat like an FDL with the best shields you can pack into it.

Once you get a feel for CZ'ing you'll never lose a ship in one, I made the majority of my space-cash in CZ's.

I'm going to get a courier and try this :)
 
I'm going to get a courier and try this :)

You just need to tag targets to steal the kill from all the friendly NPC's just buzz around landing the last few blows. The couriers main advantage is speed with an engineered drive you can easily outrun seekers let alone the ships firing them.
 
I am using a Keelback so I can use a fighter to avoid main ship destruction and my combat rank is expert.

Are you serious?

That is the worst idea I've ever heard from a Rook.

Fighters are not durable.

Once they get focused, they will go pop. They need their target to be focused on something bigger and more durable. Fighters are meant to be class cannons and buzzards. Their job is to screen and clean their mothership from opponents who try to gang up on their mothership and drive them out of the mothership's blindspots into their weapon arcs.

So this defeats your concept because you're trying to keep your ship out of danger. You need your ship to act as bait and keep their attention off you if you don't want to go pop. These weapons are designed to carve through much bigger and more durable ships. Hitting a fighter is like swatting a bug.

Your best bet at survival is your agility. Which means once you get targeted then you have to stop fighting and start dodging. Focus on staying alive and not getting hit. However this kills your TTK immensely which is where your mothership you're trying to protect comes into play to burn through whatever is attacking you and ether kill or peel them.

The other problem where I have to start laughing at you is your thinking that you can just play a fighter solo in a CZ. That's not going to work.

Your mothership can auto pilot and WILL follow you around by default. You can tell it to stay put but then once your fight flies out of radio control range it will self destruct.

The auto computer can fight back but it has a permanent rating of "Mostly Harmless". As I'm sure you're well aware. Mostly Harmless ships are easy prey in CZ's compared to all the Experts and Masters flying around. You won't find a ship lower then Competent and those tend to die quickly.

Your best defense here is to contract a crew member who will take over piloting the ship while you fly the fighter. With a higher combat rating they tend to keep your ship fairly well in one piece. The caveat is that they take a share of your profits.

Your other choice is multi-crew with someone who has fighters for you to launch. The Combat Bonds are shared fairly and you can fly a fighter generally without having to worry about the ship which is a skilled player's hands.

If you truly want a fighter experience, ditch the Keelback and go get an Eagle, Viper, or ICourier. Anything in the Small landing pad category is better suited to the classification of "Fighter" Class ships and are much more durable then the SLF's.
 
I can only echo the advice given in this thread. Move to the edge of the charlie foxtrot before choosing the faction. Start on the outside and work your way in. Start with the small fish first to finish them quickly and to start to tilt the numbers in the favour of your faction. The ships tend to be listed in order of size, from large to small, in the contacts tab, so start targetting the reds at the bottom of the list to find the tiddlers.


Find a red that is already engaged with a green or, ideally, multiple greens, and finish him. Then follow those greens to their next target and so on until you have a little posse roaming the CZ. Let your "wingmates" choose the next target and join in. If you start attracting (too much) attention, concentrate on evasive flying and stop shooting at stuff. Fly into a clump of greens if you can; this can cause your pursuers to peel off you or for those greens to attack them. If you are being hammered by 3 or more don't be too proud to bug out and run.


These tactics have served me well in CZs progressing from the Viper to the Vulture and finally to the FDL. I've maybe had one or two rebuys in CZs and believe me I am not an exceptionally skilled pilot at all, I am just patient and persistent. One final observation (which might be just be my imagination) is that whenever I attack an Elite NPC I always get another red that starts to attack me to make it 2 on 1. It's almost like those Elites have a "phone a friend" lifeline. I'm curious to know if anybody else has noticed the same thing.
 
Back
Top Bottom