Ships Combat Zone Type 10 brawler

With current rebate by Lakon on certain ships you can buy Type-10 for 72 million in LYR space! That is insanely cheap. I bought me a three of these. Two of them will me an excellent module storage cabinets thanks to Frontier for that 120 modules storage limit so he we to buy ships to store our modules! Anyways I have already kitted the last T-10 with fully engineered A-rated thrusters and damn! I'm surprised how nicely this ship handles, way better than Anaconda for my liking.
Plan is to build another combat zone brawler. Here is the build on a paper. Good? https://s.orbis.zone/b346

Question what puzzles me are weapons, has to kill fast. So many hardpoints in different spots that I'm pretty mixed up what to choose. Turrets? But where and what?
 
I use a Type-10 on occasion for CZ. Total personal preference here, but I run 7 bi-weaves with 8 SCB, as I found 8 shields to be too much of a PD draw for it. I run thermal low draw as well, and it comes in at about half of your shield shield values across the board. I ran different turrets for a while, but finally ditched them all for gimballed, it isn't that hard to stay on target and with so many Hardpoints being split between top and bottom, you aren't seeing a lot of ToT with anything you aren't directly facing, so might as well have gimbals imo. The larges are 2 top and 2 bottom and a little farther back, and they probably have the smallest shared firing arc. I run 4 large MCs in them, 2 medium beams on top along with 2 more small lasers, and then on the bottom I really haven't settled on anything. I think I currently have packhounds there. It has plenty of PD to run any 4 lasers in 2 medium and 2 small, and for big shield ships I just pour on the MCs along with it to tear through shields.

It definitely kills fast. I know some don't like the spin up on large MCs, but I don't find it that difficult to realize I'm nearly on target and start firing them a second before I want them to start rocking. That's just what works for me though, I always hate giving hardpoint advice, because for me it always comes down to a lot of experimenting and personal preference.
 
It is so sad the devs do not have any love for T10.... the ship, ugly as it is, could have a much better performance if the devs give her some buffs... Right now, the poor T10 is the most easily to kill - If an elite NPC in Vette or Conda take 2-3 minutes to kill, a T10 usually is out in less than a minute... the Vette can dance circles around T10, and is ridiculous to see such difference in maneuverability...
I really hop someday the devs will take a closer look at the ship performance, and we will see a buff - the T10 really needs that...
 
I'd go for turrets on the medium and small hardpoints. Aim for utility weapons more than damaging. I always like a small efficient pulse with scramble spectrum and a high cap MC with corrosive. A long range (for shot speed rather than range) cannon with dispersal field on is also nice. I've used a turreted frag cannon with drag munitions on it, but it only fires at <500m so on a big lumbering ship like the type 10 it isn't going to fire that often.

For the large weapons, go with whatever you fancy, but gimballed is probably the way to go. Large turrets move very slowly and aren't that useful against all but the biggest and slowest opponents, in which case, you might as well use gimballed anyway.
 
I had a meme T10 for a bit. Might scoop another since they’re going for T9 prices.

Fuel plasma on one side, fixed beams on the other, and some small missile racks. I could stay out for hours without returning to rearm if I wanted to.

Fixed can be done, but I’ll admit it can be a hassle. I’d say the responsible choice would be gimballed multis, because they absolutely shred.

https://gamerdvr.com/gamer/cknarf/video/41277167

^that was before they upsized the distributor to a 7, too^

I’d go gimbals over turrets in 99% of applications. With dirty drives, you should be able to keep your nose on NPCs with ease. Might as well get that extra damage from gimbals vs turrets.
 
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