This is an idea that's been floated for CQC plenty of times, but I think it would be a solid addition to planetary CZs too:
As I crunch my way up the upgrade paths, I'm finding the mat requirements pushing into 'tedious' territory. Knowing that I need a ton more chemical broth to upgrade my plasma weapons, and that means arc cutting 50 more random closets, is a bit meh. It would be good to have more diverse ways of hoovering them up...
- Give the winning side an award of random materials at the end of the round. (Spoils of war are a thing right).
- They could be based on the settlement type. So if you wanted to up your chances of getting a particular material, you could favour a fight at a biochem factory, for example.
- Add a bit more motivation by upping the chance of rare materials the more convincing the victory, perhaps.
As I crunch my way up the upgrade paths, I'm finding the mat requirements pushing into 'tedious' territory. Knowing that I need a ton more chemical broth to upgrade my plasma weapons, and that means arc cutting 50 more random closets, is a bit meh. It would be good to have more diverse ways of hoovering them up...