Combat Zones suggestion

Hello to all, we have new exploits with combat zones and combat zones with capital ships especially.

So lets think how it should work and what things should be done to fix it.

Collecting the bonds:

Right now you just need to hit the target once then you get all cost for his death. You can just flying around the battle on sidewinder, "marking" the targets with your beam laser and collecting all those bonds after targets will be killed. You actually can not fight with enemy, just mark it.

Solution is to change the method of obtaining bonds to those 3 rules:

1. Last hit on Hull that led to the death
2. Last hit on critical module that led to the death
3. Taking down of more than 50% Hull

That make sense to really fighting!


Capital ships:

In the combat zones where capital ships located you need to follow cruiser targets, mark that target and waiting until it will be destroyed. Even with previous solution scenario in those locations looks weird and need to be changed:

Solution is to make Capital ships as support force in combat, not the main firepower of eliminating enemies:

1. Small ship can be fired by only two turrets from the capital ship in the same time.
2. Medium ship can be fired by only three turrets from the capital ship in the same time.
3. Big ship can be fired by only four turrets from the capital ship in the same time.

Its also make battle looks so great when all those turrets will be fired in all directions around the ship. With both changes it will make gameplay in Combat Zones balanced and reasonable.
 
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